Player Matchup

Kuzenbo
Kuzenbo
Incazz_Nero
Kuzenbo
Level 81
God Stats
7W - 14L
1,318 SR
Queue Stats
222W - 249L
1,361 Elo+
Party 3
Izanami
Izanami
Kushina5_amos
Izanami
Level 69
God Stats
12W - 20L
1,299 SR
Queue Stats
179W - 226L
1,297 Elo+
Party 2
Hel
Hel
Lore78L
Hel
Level 48
God Stats
12W - 7L
1,556 SR
Queue Stats
114W - 135L
1,362 Elo+
Party 3
Ares
Ares
Thiagone13
Ares
Level 12
God Stats
3W - 5L
1,380 SR
Queue Stats
7W - 12L
1,213 Elo+
Party 3
Cliodhna
Cliodhna
ll-P-opc-ORN-ll
Cliodhna
Level 20
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 1L
1,363 Elo+
Party 2
Team Averages
Level 46
1,411 SR
1,319 Elo+

VS

Team Averages
Level 77
1,453 SR
1,356 Elo+
Ymir
Ymir
TheQuadFather69
Ymir
Level 101
God Stats
12W - 21L
1,336 SR
Queue Stats
308W - 337L
1,356 Elo+
Party 1
Skadi
Skadi
diego el father
Skadi
Level 89
God Stats
2W - 6L
1,528 SR
Queue Stats
123W - 117L
1,380 Elo+
Solo
Ganesha
Ganesha
goofy_goober16gt
Ganesha
Level 61
God Stats
0W - 1L
1,500 SR
Queue Stats
123W - 126L
1,365 Elo+
Party 1
Sol
Sol
jake341
Sol
Level 69
God Stats
4W - 2L
1,461 SR
Queue Stats
43W - 46L
1,324 Elo+
Solo
Arachne
Arachne
lwhitt323
Arachne
Level 67
God Stats
15W - 17L
1,440 SR
Queue Stats
153W - 213L
1,353 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
Incazz_Nero
Kuzenbo
8
0 / 0 / 0
4,918
492
1,110
4,335
2,694
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Izanami
11
0 / 0 / 0
6,114
611
503
3,208
1,225
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Hel
8
1 / 1 / 0
5,051
505
8,279
5,625
1,886
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

7
0 / 0 / 0
4,696
470
1,136
7,743
4,389
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Cliodhna
8
0 / 1 / 1
5,172
517
1,187
7,011
2,393
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
1
0 / 0 / 0
1,863
186
0
0
0
8
1 / 1 / 1
4,804
480
5,248
8,405
3,191
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

1
0 / 0 / 0
1,863
186
0
0
0
Sol
9
1 / 0 / 1
4,644
464
8,237
6,395
2,671
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Arachne
lwhitt323
Arachne
1
0 / 0 / 0
3,363
336
0
0
0

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
4
1
Kills
2
2
Deaths
1
1
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Kuzenbo
Incazz_Nero
Kuzenbo
0
0
0
0
W
Izanami
0
0
0
0
W
Hel
1
1
0
1
L
0
0
0
0
W
0
0
0
0
L
1
1
1
1.5
L
0
0
0
0
L
Sol
1
0
1
1.5
W
Cliodhna
0
1
1
0.5
L
Arachne
lwhitt323
Arachne
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,215
Damage
13,485
27,922
Taken
14,800
12,587
Mitigated
5,862
7,815
Healing
5,789
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kuzenbo
Incazz_Nero
Kuzenbo
1,110
515
0
1,157
4,335
2,694
8
963
3,372
19,947
1,585
W
Izanami
503
355
0
1,737
3,208
1,225
2,902
308
2,900
0
50,205
W
Hel
8,279
1,371
843
3,450
5,625
1,886
322
2,636
2,989
32,776
0
L
0
0
0
0
0
0
0
0
0
0
0
W
1,136
51
0
537
7,743
4,389
0
2,413
5,330
8,815
0
L
5,248
1,982
367
2,774
8,405
3,191
0
5,411
2,994
0
27,791
L
0
0
0
0
0
0
0
0
0
0
0
L
Sol
8,237
3,583
0
2,648
6,395
2,671
0
5,106
1,289
28,296
3,195
W
Cliodhna
1,187
92
0
91
7,011
2,393
318
1,304
5,707
0
28,054
L
Arachne
lwhitt323
Arachne
0
0
0
0
0
0
0
0
0
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,951
Gold Earned
16,537
246
Minions Killed
96
0
Camps Cleared
0
870,698
Distance Traveled
343,706
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kuzenbo
4,918
492
31
3
0
174,473
0
W
Izanami
6,114
611
102
10
0
169,621
1
W
Hel
5,051
505
35
4
0
157,736
0
L
Ymir
1,863
186
0
0
0
0
0
W
Ares
4,696
470
15
2
0
177,516
3
L
Skadi
4,804
480
40
4
0
169,860
0
L
Ganesha
1,863
186
0
0
0
0
0
L
Sol
4,644
464
56
6
0
173,846
1
W
Cliodhna
5,172
517
63
6
0
191,352
0
L
Arachne
3,363
336
0
0
0
0
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role