Player Matchup

Hachiman
Hachiman
 
Hachiman
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ne Zha
Ne Zha
DomoFor3va
Ne Zha
Level 124
God Stats
2W - 1L
1,736 SR
Queue Stats
74W - 76L
1,591 Elo+
Party 2
Aphrodite
Aphrodite
GenΩ
Aphrodite
Level 158
God Stats
2W - 0L
1,455 SR
Queue Stats
33W - 18L
1,666 Elo+
Solo
Sobek
Sobek
Scarlon
Sobek
Level 95
God Stats
1W - 0L
1,500 SR
Queue Stats
36W - 27L
1,564 Elo+
Solo
Anubis
Anubis
Slainz
Anubis
Level 85
God Stats
2W - 0L
1,724 SR
Queue Stats
20W - 25L
1,471 Elo+
Party 2
Team Averages
Level 113
1,583 SR
1,558 Elo+

VS

Team Averages
Level 68
1,531 SR
1,507 Elo+
Anhur
Anhur
Badjamesass
Anhur
Level 47
God Stats
3W - 3L
1,512 SR
Queue Stats
206W - 221L
1,515 Elo+
Solo
Jing Wei
Jing Wei
BloodySource
Jing Wei
Level 89
God Stats
2W - 2L
1,642 SR
Queue Stats
192W - 149L
1,522 Elo+
Solo
Ao Kuang
Ao Kuang
Caltaras
Ao Kuang
Level 43
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Yemoja
Yemoja
Grümmel
Yemoja
Level 78
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Cernunnos
Cernunnos
Takkey
Cernunnos
Level 82
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
 
Hachiman
18
8 / 5 / 25
11,427
816
24,382
20,930
11,389
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Ne Zha
DomoFor3va
Ne Zha
20
16 / 2 / 18
12,448
889
38,903
22,497
15,830
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Aphrodite
GenΩ
Aphrodite
20
10 / 2 / 20
12,271
877
15,717
18,513
13,518
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Sobek
Scarlon
Sobek
16
0 / 4 / 26
10,359
740
7,615
29,612
36,874
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Anubis
Slainz
Anubis
16
4 / 5 / 23
10,259
733
13,274
18,522
11,543
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 9 / 10
9,945
710
9,135
18,825
6,875
Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Jing Wei
BloodySource
Jing Wei
18
6 / 9 / 4
10,927
781
20,859
20,285
8,602
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ao Kuang
Caltaras
Ao Kuang
17
4 / 8 / 5
10,183
727
10,364
27,332
24,663
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Yemoja
Grümmel
Yemoja
17
3 / 4 / 7
10,254
732
9,981
20,293
24,845
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cernunnos
Takkey
Cernunnos
16
3 / 9 / 8
10,147
725
28,308
22,001
10,060
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

150
Kill Participation
51
38
Kills
17
18
Deaths
39
112
Assists
34
Player
Kills
Deaths
Assists
KDA
W
Hachiman
 
Hachiman
8
5
25
4.1
L
1
9
10
0.67
L
Jing Wei
BloodySource
Jing Wei
6
9
4
0.89
L
Ao Kuang
Caltaras
Ao Kuang
4
8
5
0.81
W
Ne Zha
DomoFor3va
Ne Zha
16
2
18
12.5
W
Aphrodite
GenΩ
Aphrodite
10
2
20
10
L
Yemoja
Grümmel
Yemoja
3
4
7
1.63
W
Sobek
Scarlon
Sobek
0
4
26
3.25
W
Anubis
Slainz
Anubis
4
5
23
3.1
L
Cernunnos
Takkey
Cernunnos
3
9
8
0.78

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

99,891
Damage
78,647
110,074
Taken
108,736
89,154
Mitigated
75,045
54,267
Healing
32,711
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hachiman
 
Hachiman
24,382
14,119
924
5,477
20,930
11,389
1,066
2,083
18,847
0
40,614
L
9,135
4,805
2,246
2,593
18,825
6,875
560
6,500
12,325
0
18,007
L
Jing Wei
BloodySource
Jing Wei
20,859
13,232
975
2,857
20,285
8,602
781
8,709
11,576
0
34,277
L
Ao Kuang
Caltaras
Ao Kuang
10,364
1,566
2,416
6,356
27,332
24,663
340
8,474
18,858
18,339
0
W
Ne Zha
DomoFor3va
Ne Zha
38,903
6,654
2,051
7,948
22,497
15,830
3,249
4,013
18,484
0
57,710
W
Aphrodite
GenΩ
Aphrodite
15,717
3,246
14,373
11,501
18,513
13,518
2,246
3,978
14,535
35,933
0
L
Yemoja
Grümmel
Yemoja
9,981
3,345
6,889
4,492
20,293
24,845
245
6,713
13,580
20,868
0
W
Sobek
Scarlon
Sobek
7,615
591
1,288
5,706
29,612
36,874
292
5,510
24,102
14,074
0
W
Anubis
Slainz
Anubis
13,274
159
1,778
3,221
18,522
11,543
1,110
4,761
13,761
26,000
0
L
Cernunnos
Takkey
Cernunnos
28,308
13,993
969
2,918
22,001
10,060
0
6,210
15,791
0
39,839

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,764
Gold Earned
51,456
145
Minions Killed
95
0
Camps Cleared
0
1,332,322
Distance Traveled
1,079,953
10
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hachiman
11,427
816
18
1
0
260,539
0
L
Anhur
9,945
710
23
2
0
192,119
5
L
Jing Wei
10,927
781
31
2
0
234,845
0
L
Ao Kuang
10,183
727
0
0
0
226,226
0
W
Ne Zha
12,448
889
32
2
0
315,714
4
W
Aphrodite
12,271
877
44
3
0
256,662
2
L
Yemoja
10,254
732
19
1
0
215,403
1
W
Sobek
10,359
740
17
1
0
262,977
4
W
Anubis
10,259
733
34
2
0
236,430
0
L
Cernunnos
10,147
725
22
2
0
211,360
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role