Player Matchup

Neith
Neith
 
Neith
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Yemoja
Yemoja
Andicica
Yemoja
Level 115
God Stats
1W - 0L
1,500 SR
Queue Stats
141W - 149L
1,505 Elo+
Solo
Ra
Ra
AndreeaT
Ra
Level 104
God Stats
1W - 1L
1,327 SR
Queue Stats
21W - 25L
1,496 Elo+
Solo
Hun Batz
Hun Batz
Lewisg2006
Hun Batz
Level 79
God Stats
1W - 0L
1,348 SR
Queue Stats
4W - 2L
1,345 Elo+
Solo
Chronos
Chronos
soryege
Chronos
Level 153
God Stats
6W - 3L
1,577 SR
Queue Stats
340W - 336L
1,537 Elo+
Solo
Team Averages
Level 121
1,450 SR
1,477 Elo+

VS

Team Averages
Level 115
1,551 SR
1,505 Elo+
Ishtar
Ishtar
BiggusPetrus
Ishtar
Level 147
God Stats
2W - 2L
1,500 SR
Queue Stats
24W - 18L
1,550 Elo+
Solo
Nu Wa
Nu Wa
Elody
Nu Wa
Level 79
God Stats
5W - 1L
1,930 SR
Queue Stats
45W - 49L
1,416 Elo+
Solo
King Arthur
King Arthur
Evolv3r
King Arthur
Level 155
God Stats
5W - 11L
1,437 SR
Queue Stats
179W - 217L
1,582 Elo+
Solo
Ao Kuang
Ao Kuang
Grandmam
Ao Kuang
Level 87
God Stats
0W - 1L
1,683 SR
Queue Stats
5W - 5L
1,545 Elo+
Party 1
Ymir
Ymir
LordClark1337
Ymir
Level 108
God Stats
0W - 1L
1,205 SR
Queue Stats
22W - 32L
1,432 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
17
3 / 2 / 9
11,699
1,064
21,488
14,228
6,297
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Yemoja
Andicica
Yemoja
17
2 / 2 / 13
12,408
1,128
9,401
18,707
23,256
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

18
4 / 0 / 10
12,323
1,120
16,588
9,771
5,608
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Hun Batz
Lewisg2006
Hun Batz
18
8 / 4 / 7
13,353
1,214
19,547
22,085
12,612
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Chronos
soryege
Chronos
18
1 / 1 / 11
12,105
1,100
18,082
25,906
18,019
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Team 1 Tickets

211

VS

Team 2 Tickets

163

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
17
1 / 2 / 6
11,294
1,027
21,045
15,262
7,252
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Nu Wa
Elody
Nu Wa
17
0 / 3 / 7
11,019
1,002
16,378
13,591
5,799
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

King Arthur
Evolv3r
King Arthur
17
2 / 5 / 3
11,252
1,023
25,047
22,553
27,218
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Ao Kuang
Grandmam
Ao Kuang
16
4 / 4 / 1
11,219
1,020
16,212
18,750
12,123
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

17
2 / 4 / 5
12,474
1,134
7,793
21,501
32,096
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

68
Kill Participation
31
18
Kills
9
9
Deaths
18
50
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Neith
 
Neith
3
2
9
3.75
W
Yemoja
Andicica
Yemoja
2
2
13
4.25
W
4
0
10
9
L
Ishtar
1
2
6
2
L
Nu Wa
Elody
Nu Wa
0
3
7
1.17
L
King Arthur
Evolv3r
King Arthur
2
5
3
0.7
L
Ao Kuang
Grandmam
Ao Kuang
4
4
1
1.13
W
Hun Batz
Lewisg2006
Hun Batz
8
4
7
2.88
L
2
4
5
1.13
W
Chronos
soryege
Chronos
1
1
11
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

85,106
Damage
86,475
90,697
Taken
91,657
65,792
Mitigated
84,488
33,471
Healing
13,799
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
 
Neith
21,488
7,064
0
3,406
14,228
6,297
0
9,095
5,133
0
52,132
W
Yemoja
Andicica
Yemoja
9,401
2,730
8,748
3,832
18,707
23,256
0
10,013
8,694
19,478
0
W
16,588
574
5,062
1,643
9,771
5,608
0
3,844
5,927
56,875
0
L
Ishtar
21,045
14,574
0
3,407
15,262
7,252
0
5,490
9,772
0
53,704
L
Nu Wa
Elody
Nu Wa
16,378
5,040
0
210
13,591
5,799
0
5,997
7,594
43,250
0
L
King Arthur
Evolv3r
King Arthur
25,047
2,372
0
2,777
22,553
27,218
0
12,721
9,832
0
53,831
L
Ao Kuang
Grandmam
Ao Kuang
16,212
4,806
0
5,795
18,750
12,123
0
10,370
8,380
23,432
1,340
W
Hun Batz
Lewisg2006
Hun Batz
19,547
5,316
0
702
22,085
12,612
0
8,605
13,480
0
52,135
L
7,793
1,137
0
1,610
21,501
32,096
0
9,493
12,008
16,917
0
W
Chronos
soryege
Chronos
18,082
7,249
2,730
7,348
25,906
18,019
0
8,190
17,716
27,231
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,888
Gold Earned
57,258
277
Minions Killed
239
9
Camps Cleared
9
1,189,392
Distance Traveled
1,129,258
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
11,699
1,064
58
5
5
215,490
3
W
Yemoja
12,408
1,128
15
1
1
193,340
1
W
Ra
12,323
1,120
118
11
3
284,459
0
L
Ishtar
11,294
1,027
90
8
3
220,161
0
L
Nu Wa
11,019
1,002
44
4
4
209,694
3
L
King Arthur
11,252
1,023
62
6
0
240,082
3
L
Ao Kuang
11,219
1,020
23
2
2
237,704
0
W
Hun Batz
13,353
1,214
70
6
0
220,840
0
L
Ymir
12,474
1,134
20
2
0
221,617
0
W
Chronos
12,105
1,100
16
1
0
275,263
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role