Player Matchup

Odin
Odin
 
Odin
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zeus
Zeus
Infinite_Milita
Zeus
Level 138
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 12L
1,576 Elo+
Solo
Rama
Rama
RevoPapa
Rama
Level 155
God Stats
1W - 0L
1,363 SR
Queue Stats
92W - 75L
1,598 Elo+
Solo
Aphrodite
Aphrodite
UnchainedxFenrir
Aphrodite
Level 156
God Stats
2W - 3L
1,662 SR
Queue Stats
20W - 10L
1,731 Elo+
Solo
Cthulhu
Cthulhu
kylide138
Cthulhu
Level 75
God Stats
10W - 5L
1,548 SR
Queue Stats
431W - 474L
1,503 Elo+
Solo
Team Averages
Level 130
1,515 SR
1,582 Elo+

VS

Team Averages
Level 119
1,519 SR
1,581 Elo+
Maui
Maui
IAmFireKing
Maui
Level 98
God Stats
2W - 1L
1,509 SR
Queue Stats
11W - 4L
1,746 Elo+
Solo
Lancelot
Lancelot
LordJrip
Lancelot
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 6L
1,592 Elo+
Solo
Chang'e
Chang'e
Melanin Hero
Chang'e
Level 160
God Stats
14W - 17L
1,489 SR
Queue Stats
728W - 718L
1,527 Elo+
Solo
Achilles
Achilles
PervasiveFob5
Achilles
Level 86
God Stats
8W - 6L
1,595 SR
Queue Stats
271W - 271L
1,572 Elo+
Solo
Xbalanque
Xbalanque
kodman19
Xbalanque
Level 125
God Stats
3W - 1L
1,500 SR
Queue Stats
42W - 61L
1,469 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
 
Odin
16
1 / 0 / 4
10,409
946
6,175
13,326
18,872
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

16
3 / 1 / 2
10,413
947
23,277
8,658
3,564
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Rama
16
1 / 0 / 5
10,356
941
11,578
10,629
5,152
The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Aphrodite
16
0 / 1 / 4
10,134
921
8,862
9,229
5,615
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cthulhu
kylide138
Cthulhu
16
2 / 1 / 4
10,484
953
9,071
17,169
24,982
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Team 1 Tickets

272

VS

Team 2 Tickets

221

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
0 / 0 / 0
9,014
819
282
1,483
800
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Lancelot
LordJrip
Lancelot
15
2 / 5 / 0
10,289
935
12,339
22,526
17,470
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Chang'e
Melanin Hero
Chang'e
16
0 / 0 / 1
9,960
905
8,531
8,892
4,102
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Achilles
PervasiveFob5
Achilles
16
0 / 1 / 3
10,152
923
16,504
20,157
25,178
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Xbalanque
kodman19
Xbalanque
16
1 / 1 / 2
10,542
958
18,405
11,851
5,833
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
9
7
Kills
3
3
Deaths
7
19
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Odin
 
Odin
1
0
4
3
L
0
0
0
0
W
3
1
2
4
L
Lancelot
LordJrip
Lancelot
2
5
0
0.4
L
Chang'e
Melanin Hero
Chang'e
0
0
1
0.5
L
Achilles
PervasiveFob5
Achilles
0
1
3
1.5
W
Rama
1
0
5
3.5
W
Aphrodite
0
1
4
2
L
Xbalanque
kodman19
Xbalanque
1
1
2
2
W
Cthulhu
kylide138
Cthulhu
2
1
4
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,963
Damage
56,061
59,011
Taken
64,909
58,185
Mitigated
53,383
21,973
Healing
13,376
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Odin
 
Odin
6,175
1,553
1,159
745
13,326
18,872
0
3,395
9,198
0
9,960
L
282
81
180
108
1,483
800
0
933
550
3,030
0
W
23,277
2,223
0
681
8,658
3,564
0
349
8,031
37,120
0
L
Lancelot
LordJrip
Lancelot
12,339
2,196
0
904
22,526
17,470
0
14,921
7,153
0
28,220
L
Chang'e
Melanin Hero
Chang'e
8,531
548
6,300
4,194
8,892
4,102
0
5,716
3,077
26,416
0
L
Achilles
PervasiveFob5
Achilles
16,504
2,111
0
1,597
20,157
25,178
0
11,768
7,859
0
26,870
W
Rama
11,578
9,726
0
2,160
10,629
5,152
0
924
9,280
0
34,788
W
Aphrodite
8,862
699
9,778
5,853
9,229
5,615
0
1,517
7,450
34,041
0
L
Xbalanque
kodman19
Xbalanque
18,405
6,035
0
93
11,851
5,833
0
6,507
5,060
0
49,829
W
Cthulhu
kylide138
Cthulhu
9,071
580
373
1,224
17,169
24,982
0
2,628
13,760
25,455
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,796
Gold Earned
49,957
221
Minions Killed
193
6
Camps Cleared
5
1,120,536
Distance Traveled
937,477
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Odin
10,409
946
5
0
0
235,973
0
L
Maui
9,014
819
5
0
0
43,096
0
W
Zeus
10,413
947
37
3
2
216,126
0
L
Lancelot
10,289
935
40
4
1
248,132
0
L
Chang'e
9,960
905
25
2
0
214,394
0
L
Achilles
10,152
923
27
2
0
239,249
1
W
Rama
10,356
941
62
6
2
194,242
0
W
Aphrodite
10,134
921
94
9
2
220,023
0
L
Xbalanque
10,542
958
96
9
4
192,606
0
W
Cthulhu
10,484
953
23
2
0
254,172
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role