Player Matchup

Loki
Loki
 
Loki
Level 47
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Achilles
Achilles
Buallat
Achilles
Level 66
God Stats
8W - 6L
1,722 SR
Queue Stats
185W - 231L
1,481 Elo+
Solo
Sol
Sol
Idlemask
Sol
Level 88
God Stats
7W - 5L
1,364 SR
Queue Stats
221W - 221L
1,420 Elo+
Solo
Bacchus
Bacchus
bronsonbandy
Bacchus
Level 88
God Stats
10W - 20L
1,332 SR
Queue Stats
226W - 342L
1,308 Elo+
Party 1
Izanami
Izanami
thatkiddfoshee
Izanami
Level 85
God Stats
36W - 33L
1,490 SR
Queue Stats
226W - 329L
1,266 Elo+
Party 1
Team Averages
Level 75
1,482 SR
1,395 Elo+

VS

Team Averages
Level 84
1,452 SR
1,337 Elo+
Cerberus
Cerberus
Kakauuuu
Cerberus
Level 17
God Stats
1W - 2L
1,492 SR
Queue Stats
3W - 17L
1,117 Elo+
Party 2
Nu Wa
Nu Wa
MikeyLeLe
Nu Wa
Level 146
God Stats
1W - 4L
1,336 SR
Queue Stats
107W - 101L
1,483 Elo+
Solo
Bastet
Bastet
SheenEstevez3
Bastet
Level 49
God Stats
1W - 3L
1,543 SR
Queue Stats
76W - 92L
1,456 Elo+
Solo
Medusa
Medusa
XSh4d0wnx
Medusa
Level 102
God Stats
1W - 1L
1,500 SR
Queue Stats
8W - 20L
1,237 Elo+
Party 2
Cu Chulainn
Cu Chulainn
mlc3476
Cu Chulainn
Level 106
God Stats
9W - 15L
1,386 SR
Queue Stats
350W - 383L
1,393 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
 
Loki
10
4 / 0 / 3
6,494
649
5,034
6,829
2,436
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Achilles
Buallat
Achilles
9
1 / 1 / 1
5,529
553
3,369
7,264
5,532
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

11
4 / 0 / 2
6,402
640
5,155
9,545
3,200
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Bacchus
bronsonbandy
Bacchus
9
2 / 0 / 3
5,940
594
5,034
6,333
5,197
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

9
3 / 1 / 1
5,586
559
6,185
5,610
1,819
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Kakauuuu
Cerberus
6
0 / 1 / 1
4,676
468
3,278
8,028
3,558
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Earring

Mystical Earring

+15
Mp 5

Nu Wa
MikeyLeLe
Nu Wa
8
0 / 4 / 0
4,996
500
6,955
7,840
2,900
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

4
0 / 3 / 0
3,942
394
1,259
8,321
2,041
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Medusa
XSh4d0wnx
Medusa
8
1 / 4 / 0
4,692
469
3,089
7,371
2,221
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Cu Chulainn
mlc3476
Cu Chulainn
8
1 / 2 / 0
5,003
500
4,798
8,585
4,868
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
3
14
Kills
2
2
Deaths
14
10
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Loki
 
Loki
4
0
3
5.5
W
Achilles
Buallat
Achilles
1
1
1
1.5
W
4
0
2
5
L
Cerberus
Kakauuuu
Cerberus
0
1
1
0.5
L
Nu Wa
MikeyLeLe
Nu Wa
0
4
0
0
L
0
3
0
0
L
Medusa
XSh4d0wnx
Medusa
1
4
0
0.25
W
Bacchus
bronsonbandy
Bacchus
2
0
3
3.5
L
Cu Chulainn
mlc3476
Cu Chulainn
1
2
0
0.5
W
3
1
1
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,777
Damage
19,379
35,581
Taken
40,145
18,184
Mitigated
15,588
16,525
Healing
9,955
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Loki
 
Loki
5,034
1,778
0
2,892
6,829
2,436
0
972
5,857
0
37,985
W
Achilles
Buallat
Achilles
3,369
935
0
2,487
7,264
5,532
544
231
7,033
0
28,184
W
5,155
2,480
0
7,213
9,545
3,200
1,236
5,059
4,486
44,519
0
L
Cerberus
Kakauuuu
Cerberus
3,278
341
0
1,541
8,028
3,558
285
2,298
5,730
12,385
0
L
Nu Wa
MikeyLeLe
Nu Wa
6,955
2,919
0
1,561
7,840
2,900
0
4,020
3,820
33,004
0
L
1,259
457
0
1,433
8,321
2,041
0
444
7,877
0
13,910
L
Medusa
XSh4d0wnx
Medusa
3,089
1,314
0
1,999
7,371
2,221
598
2,547
4,824
0
26,488
W
Bacchus
bronsonbandy
Bacchus
5,034
1,116
0
1,913
6,333
5,197
0
2,494
3,839
18,098
1,360
L
Cu Chulainn
mlc3476
Cu Chulainn
4,798
991
53
3,368
8,585
4,868
0
654
7,931
0
23,611
W
6,185
4,152
0
2,020
5,610
1,819
881
1,477
4,133
0
35,193

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,951
Gold Earned
23,309
291
Minions Killed
205
0
Camps Cleared
0
991,139
Distance Traveled
911,557
11
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Loki
6,494
649
71
7
0
232,411
3
W
Achilles
5,529
553
49
5
0
191,484
3
W
Sol
6,402
640
81
8
0
182,888
0
L
Cerberus
4,676
468
42
4
0
182,109
3
L
Nu Wa
4,996
500
55
6
0
161,039
3
L
Bastet
3,942
394
23
2
0
195,113
0
L
Medusa
4,692
469
46
5
0
180,053
2
W
Bacchus
5,940
594
13
1
0
205,038
1
L
Cu Chulainn
5,003
500
39
4
0
193,243
2
W
Izanami
5,586
559
77
8
0
179,318
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role