Player Matchup

Thanatos
Thanatos
ArmSoldier
Thanatos
Level 120
God Stats
10W - 11L
1,493 SR
Queue Stats
154W - 147L
1,494 Elo+
Solo
Cthulhu
Cthulhu
Condag
Cthulhu
Level 64
God Stats
1W - 0L
1,414 SR
Queue Stats
34W - 43L
1,391 Elo+
Solo
He Bo
He Bo
HuskofaHuman
He Bo
Level 134
God Stats
2W - 1L
1,505 SR
Queue Stats
201W - 208L
1,464 Elo+
Solo
King Arthur
King Arthur
LipT1M
King Arthur
Level 112
God Stats
6W - 8L
1,415 SR
Queue Stats
54W - 59L
1,452 Elo+
Party 2
Anubis
Anubis
Slayer606
Anubis
Level 80
God Stats
1W - 3L
1,341 SR
Queue Stats
45W - 44L
1,436 Elo+
Party 2
Team Averages
Level 102
1,434 SR
1,448 Elo+

VS

Team Averages
Level 64
1,401 SR
1,437 Elo+
Chaac
Chaac
Dyslxiec
Chaac
Level 29
God Stats
3W - 3L
1,290 SR
Queue Stats
23W - 15L
1,429 Elo+
Party 1
Sylvanus
Sylvanus
GallowsHumuor
Sylvanus
Level 125
God Stats
11W - 12L
1,484 SR
Queue Stats
513W - 524L
1,431 Elo+
Solo
Medusa
Medusa
Godlyfather
Medusa
Level 49
God Stats
5W - 12L
1,309 SR
Queue Stats
57W - 66L
1,445 Elo+
Party 3
Discordia
Discordia
RengokuV1
Discordia
Level 55
God Stats
0W - 2L
1,292 SR
Queue Stats
61W - 69L
1,499 Elo+
Party 1
Thanatos
Thanatos
lilsnootsnoot
Thanatos
Level 64
God Stats
6W - 4L
1,628 SR
Queue Stats
26W - 38L
1,383 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
ArmSoldier
Thanatos
20
13 / 3 / 5
15,711
582
26,557
28,121
18,102
Manikin Hidden Blade

Manikin Hidden Blade

+70
Physical Power
+95
Magical Power
+15%
Attack Speed

PASSIVE - If you have not taken or dealt damage in the last 5s and hit an enemy god, Jungle Monster, or Jungle Boss, they immediately take 20% of their Current Health as Physical Damage and are slowed by 25% for 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Cthulhu
Condag
Cthulhu
17
1 / 3 / 10
11,148
413
16,301
29,509
39,942
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

20
2 / 6 / 7
13,018
482
17,306
18,116
6,387
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

King Arthur
LipT1M
King Arthur
20
8 / 2 / 6
14,840
550
21,956
29,124
41,980
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Anubis
Slayer606
Anubis
20
6 / 6 / 5
13,692
507
20,590
18,537
11,839
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
Dyslxiec
Chaac
20
2 / 3 / 3
13,122
486
20,711
28,471
31,902
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Sylvanus
GallowsHumuor
Sylvanus
16
5 / 6 / 6
11,708
434
12,467
36,778
52,377
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Medusa
19
3 / 5 / 6
13,442
498
13,307
26,478
12,222
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Discordia
RengokuV1
Discordia
20
6 / 7 / 5
13,799
511
24,971
19,141
8,877
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Thanatos
lilsnootsnoot
Thanatos
20
4 / 9 / 6
13,241
490
12,141
29,642
14,198
Bumba's Spear

Bumba's Spear

+50
Physical Power
+75
Magical Power
+10
Penetration
+10%
Cooldown Reduction

PASSIVE - Your Basic Attacks deal +50 True Damage and your Abilities deal +35% damage against Jungle Camps and Jungle Bosses. When you kill any of these you gain a 10% power buff for 30s and are healed for 8% of their Health, 10% of your Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

63
Kill Participation
46
30
Kills
20
20
Deaths
30
33
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Thanatos
ArmSoldier
Thanatos
13
3
5
5.17
W
Cthulhu
Condag
Cthulhu
1
3
10
2
L
Chaac
Dyslxiec
Chaac
2
3
3
1.17
L
Sylvanus
GallowsHumuor
Sylvanus
5
6
6
1.33
L
Medusa
3
5
6
1.2
W
2
6
7
0.92
W
King Arthur
LipT1M
King Arthur
8
2
6
5.5
L
Discordia
RengokuV1
Discordia
6
7
5
1.21
W
Anubis
Slayer606
Anubis
6
6
5
1.42
L
Thanatos
lilsnootsnoot
Thanatos
4
9
6
0.78

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

102,710
Damage
83,597
123,407
Taken
140,510
118,250
Mitigated
119,576
44,317
Healing
60,509
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thanatos
ArmSoldier
Thanatos
26,557
8,072
0
27,887
28,121
18,102
2,726
5,953
21,946
0
156,799
W
Cthulhu
Condag
Cthulhu
16,301
1,670
318
3,389
29,509
39,942
498
10,441
18,851
44,200
0
L
Chaac
Dyslxiec
Chaac
20,711
3,799
0
11,062
28,471
31,902
384
7,434
20,986
0
122,335
L
Sylvanus
GallowsHumuor
Sylvanus
12,467
4,723
3,385
8,536
36,778
52,377
152
21,392
14,362
42,371
11,601
L
Medusa
13,307
6,772
0
11,974
26,478
12,222
838
10,360
15,880
0
129,320
W
17,306
1,719
658
3,095
18,116
6,387
2,263
5,493
12,451
123,880
2,642
W
King Arthur
LipT1M
King Arthur
21,956
3,854
440
4,425
29,124
41,980
343
4,430
23,380
0
118,384
L
Discordia
RengokuV1
Discordia
24,971
1,784
367
2,662
19,141
8,877
0
5,101
13,738
103,762
0
W
Anubis
Slayer606
Anubis
20,590
1,567
0
4,105
18,537
11,839
1,424
10,826
7,544
133,999
0
L
Thanatos
lilsnootsnoot
Thanatos
12,141
3,194
0
22,523
29,642
14,198
0
8,360
21,109
0
102,652

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

68,409
Gold Earned
65,312
781
Minions Killed
679
0
Camps Cleared
0
2,469,175
Distance Traveled
2,368,596
33
Wards Purchased
34
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thanatos
15,711
582
175
6
0
566,241
10
W
Cthulhu
11,148
413
55
2
0
480,730
1
L
Chaac
13,122
486
171
6
0
522,767
6
L
Sylvanus
11,708
434
70
3
0
429,820
5
L
Medusa
13,442
498
161
6
0
451,533
18
W
He Bo
13,018
482
173
6
0
475,145
6
W
King Arthur
14,840
550
192
7
0
498,692
5
L
Discordia
13,799
511
158
6
0
444,370
3
W
Anubis
13,692
507
186
7
0
448,367
11
L
Thanatos
13,241
490
119
4
0
520,106
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role