Player Matchup

Gilgamesh
Gilgamesh
The gr8 germ
Gilgamesh
Level 160
God Stats
31W - 26L
1,535 SR
Queue Stats
738W - 582L
1,571 Elo+
Party 2
Danzaburou
Danzaburou
WarlikeVader
Danzaburou
Level 145
God Stats
23W - 15L
1,610 SR
Queue Stats
250W - 193L
1,602 Elo+
Party 2
Sol
Sol
WhiteHammer330
Sol
Level 140
God Stats
10W - 5L
1,671 SR
Queue Stats
276W - 157L
1,659 Elo+
Solo
Team Averages
Level 148
1,605 SR
1,610 Elo+

VS

Team Averages
Level 106
1,510 SR
1,479 Elo+
Janus
Janus
Rioºko
Janus
Level 159
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 5L
1,500 Elo+
Party 1
Cu Chulainn
Cu Chulainn
SpringyPie9
Cu Chulainn
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 18L
1,333 Elo+
Solo
Ullr
Ullr
TheAlphaDark
Ullr
Level 94
God Stats
4W - 2L
1,530 SR
Queue Stats
16W - 11L
1,605 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
The gr8 germ
Gilgamesh
13
5 / 0 / 9
8,886
889
10,122
9,480
6,798
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Danzaburou
WarlikeVader
Danzaburou
12
3 / 0 / 7
7,840
784
5,457
3,912
1,660
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

14
6 / 0 / 7
8,831
883
15,392
11,513
5,587
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
Rioºko
Janus
10
0 / 4 / 0
6,154
615
6,426
8,113
3,192
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Cu Chulainn
SpringyPie9
Cu Chulainn
9
0 / 8 / 0
5,848
585
5,715
17,117
7,566
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

10
0 / 2 / 0
5,981
598
5,181
10,447
4,518
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
0
14
Kills
0
0
Deaths
14
23
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Janus
Rioºko
Janus
0
4
0
0
L
Cu Chulainn
SpringyPie9
Cu Chulainn
0
8
0
0
W
Gilgamesh
The gr8 germ
Gilgamesh
5
0
9
9.5
L
0
2
0
0
W
Danzaburou
WarlikeVader
Danzaburou
3
0
7
6.5
W
6
0
7
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,971
Damage
17,322
24,905
Taken
35,677
14,045
Mitigated
15,276
12,083
Healing
3,671
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
Rioºko
Janus
6,426
493
0
720
8,113
3,192
0
2,266
5,847
20,345
0
L
Cu Chulainn
SpringyPie9
Cu Chulainn
5,715
1,533
0
1,871
17,117
7,566
188
7,389
9,728
0
16,060
W
Gilgamesh
The gr8 germ
Gilgamesh
10,122
3,359
1,510
2,724
9,480
6,798
38
1,514
7,966
0
31,427
L
5,181
2,228
0
1,080
10,447
4,518
0
4,868
5,579
0
20,624
W
Danzaburou
WarlikeVader
Danzaburou
5,457
2,390
136
1,598
3,912
1,660
929
1,256
2,656
0
26,881
W
15,392
6,441
0
6,115
11,513
5,587
2,507
3,767
7,746
48,375
4,138

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,557
Gold Earned
17,983
143
Minions Killed
96
0
Camps Cleared
0
563,538
Distance Traveled
474,529
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
6,154
615
43
4
0
147,540
1
L
Cu Chulainn
5,848
585
24
2
0
152,982
0
W
Gilgamesh
8,886
889
31
3
0
215,788
2
L
Ullr
5,981
598
29
3
0
174,007
0
W
Danzaburou
7,840
784
44
4
0
169,636
1
W
Sol
8,831
883
68
7
0
178,114
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role