Player Matchup

Ganesha
Ganesha
Rudabaker
Ganesha
Level 160
God Stats
28W - 9L
1,687 SR
Queue Stats
397W - 135L
1,883 Elo+
Party 2
Bellona
Bellona
TH3 N4RWHAL
Bellona
Level 129
God Stats
1W - 2L
1,490 SR
Queue Stats
22W - 17L
1,695 Elo+
Party 2
He Bo
He Bo
corkdog10
He Bo
Level 129
God Stats
4W - 3L
1,743 SR
Queue Stats
443W - 176L
1,859 Elo+
Party 2
Team Averages
Level 139
1,640 SR
1,812 Elo+

VS

Team Averages
Level 148
1,667 SR
1,768 Elo+
Baron Samedi
Baron Samedi
ItzBenton2017
Baron Samedi
Level 160
God Stats
8W - 0L
1,890 SR
Queue Stats
299W - 90L
1,786 Elo+
Party 1
Charybdis
Charybdis
MANUPACKMAN XD
Charybdis
Level 125
God Stats
1W - 2L
1,215 SR
Queue Stats
146W - 160L
1,645 Elo+
Solo
Merlin
Merlin
TsoBoy
Merlin
Level 160
God Stats
112W - 28L
1,895 SR
Queue Stats
1,434W - 325L
1,872 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
Rudabaker
Ganesha
14
0 / 3 / 8
9,979
713
8,354
15,687
10,889
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Bellona
TH3 N4RWHAL
Bellona
16
5 / 2 / 3
11,017
787
12,294
17,631
17,415
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

He Bo
corkdog10
He Bo
15
3 / 4 / 5
10,005
715
8,876
11,072
5,197
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
ItzBenton2017
Baron Samedi
17
3 / 3 / 5
10,931
781
11,672
12,869
8,870
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Charybdis
MANUPACKMAN XD
Charybdis
15
1 / 5 / 4
10,035
717
5,732
13,095
4,384
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Merlin
TsoBoy
Merlin
18
5 / 0 / 4
12,129
866
17,448
9,155
7,056
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
22
8
Kills
9
9
Deaths
8
16
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
ItzBenton2017
Baron Samedi
3
3
5
1.83
W
Charybdis
MANUPACKMAN XD
Charybdis
1
5
4
0.6
L
Ganesha
Rudabaker
Ganesha
0
3
8
1.33
L
Bellona
TH3 N4RWHAL
Bellona
5
2
3
3.25
W
Merlin
TsoBoy
Merlin
5
0
4
7
L
He Bo
corkdog10
He Bo
3
4
5
1.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,524
Damage
34,852
44,390
Taken
35,119
33,501
Mitigated
20,310
10,165
Healing
11,256
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
ItzBenton2017
Baron Samedi
11,672
1,033
1,285
4,818
12,869
8,870
706
5,351
7,518
49,224
0
W
Charybdis
MANUPACKMAN XD
Charybdis
5,732
2,436
0
2,032
13,095
4,384
1,148
8,481
4,614
0
46,580
L
Ganesha
Rudabaker
Ganesha
8,354
713
0
3,069
15,687
10,889
0
9,459
6,228
32,020
0
L
Bellona
TH3 N4RWHAL
Bellona
12,294
2,604
2,253
3,359
17,631
17,415
0
11,260
6,371
0
33,027
W
Merlin
TsoBoy
Merlin
17,448
2,020
0
3,121
9,155
7,056
1,285
3,449
5,706
44,415
0
L
He Bo
corkdog10
He Bo
8,876
179
0
1,484
11,072
5,197
0
8,455
2,617
42,758
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,001
Gold Earned
33,095
149
Minions Killed
214
0
Camps Cleared
0
817,270
Distance Traveled
738,329
7
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
10,931
781
77
6
0
260,662
3
W
Charybdis
10,035
717
79
6
0
243,690
3
L
Ganesha
9,979
713
4
0
0
247,549
5
L
Bellona
11,017
787
46
3
0
301,860
1
W
Merlin
12,129
866
58
4
0
233,977
6
L
He Bo
10,005
715
99
7
0
267,861
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role