Player Matchup

Janus
Janus
D_1-_-1_W
Janus
Level 84
God Stats
9W - 9L
1,389 SR
Queue Stats
320W - 318L
1,441 Elo+
Party 1
Gilgamesh
Gilgamesh
IndushoskaTTV
Gilgamesh
Level 150
God Stats
0W - 2L
1,296 SR
Queue Stats
528W - 584L
1,396 Elo+
Party 1
Chiron
Chiron
LoopyShoe
Chiron
Level 156
God Stats
2W - 5L
1,366 SR
Queue Stats
567W - 654L
1,330 Elo+
Party 1
Zhong Kui
Zhong Kui
StEvangeline
Zhong Kui
Level 136
God Stats
4W - 5L
1,530 SR
Queue Stats
317W - 323L
1,510 Elo+
Party 1
Baron Samedi
Baron Samedi
Woofah
Baron Samedi
Level 128
God Stats
1W - 7L
1,556 SR
Queue Stats
261W - 290L
1,475 Elo+
Party 1
Team Averages
Level 131
1,428 SR
1,430 Elo+

VS

Team Averages
Level 113
1,492 SR
1,471 Elo+
Ah Muzen Cab
Ah Muzen Cab
 
Ah Muzen Cab
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nike
Nike
BAS I10I
Nike
Level 105
God Stats
3W - 2L
1,450 SR
Queue Stats
130W - 110L
1,496 Elo+
Solo
Scylla
Scylla
Darki221
Scylla
Level 94
God Stats
1W - 0L
1,226 SR
Queue Stats
7W - 7L
1,470 Elo+
Solo
Ymir
Ymir
OneEyedGamer749
Ymir
Level 130
God Stats
1W - 0L
1,705 SR
Queue Stats
25W - 39L
1,421 Elo+
Solo
Baron Samedi
Baron Samedi
Pork_chopper420
Baron Samedi
Level 88
God Stats
5W - 1L
1,581 SR
Queue Stats
353W - 384L
1,468 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
D_1-_-1_W
Janus
17
0 / 9 / 8
10,797
600
16,991
15,498
7,267
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Gilgamesh
IndushoskaTTV
Gilgamesh
18
3 / 5 / 8
10,974
610
10,180
22,984
27,601
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Chiron
LoopyShoe
Chiron
18
2 / 4 / 7
10,850
603
19,371
14,849
8,497
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Zhong Kui
StEvangeline
Zhong Kui
18
3 / 7 / 8
11,632
646
16,281
20,725
15,783
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Baron Samedi
Woofah
Baron Samedi
17
4 / 7 / 7
11,297
628
20,890
17,984
11,288
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
 
Ah Muzen Cab
20
3 / 1 / 23
12,383
688
16,872
16,273
8,173
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Nike
19
7 / 3 / 19
12,875
715
18,667
27,972
34,068
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mace

Mace

+10
Physical Power

Scylla
Darki221
Scylla
20
10 / 4 / 17
12,951
720
19,993
16,885
7,622
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

18
3 / 4 / 17
12,266
681
5,286
27,442
35,704
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Baron Samedi
Pork_chopper420
Baron Samedi
20
9 / 1 / 19
13,478
749
23,322
20,507
12,184
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
127
12
Kills
32
32
Deaths
13
38
Assists
95
Player
Kills
Deaths
Assists
KDA
W
Ah Muzen Cab
 
Ah Muzen Cab
3
1
23
14.5
W
Nike
7
3
19
5.5
L
Janus
D_1-_-1_W
Janus
0
9
8
0.44
W
Scylla
Darki221
Scylla
10
4
17
4.63
L
Gilgamesh
IndushoskaTTV
Gilgamesh
3
5
8
1.4
L
Chiron
LoopyShoe
Chiron
2
4
7
1.38
W
3
4
17
2.88
W
Baron Samedi
Pork_chopper420
Baron Samedi
9
1
19
18.5
L
Zhong Kui
StEvangeline
Zhong Kui
3
7
8
1
L
Baron Samedi
Woofah
Baron Samedi
4
7
7
1.07

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

83,713
Damage
84,140
92,040
Taken
109,079
70,436
Mitigated
97,751
27,836
Healing
51,967
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Muzen Cab
 
Ah Muzen Cab
16,872
5,333
2,216
4,889
16,273
8,173
2,282
8,673
7,600
0
51,688
W
Nike
18,667
688
3,974
5,319
27,972
34,068
1,261
12,284
15,688
0
30,325
L
Janus
D_1-_-1_W
Janus
16,991
1,008
449
772
15,498
7,267
0
9,206
6,292
39,861
0
W
Scylla
Darki221
Scylla
19,993
1,521
2,918
3,095
16,885
7,622
1,863
9,859
7,026
33,027
0
L
Gilgamesh
IndushoskaTTV
Gilgamesh
10,180
856
701
2,105
22,984
27,601
0
8,446
14,538
0
19,276
L
Chiron
LoopyShoe
Chiron
19,371
4,797
2,978
3,444
14,849
8,497
0
8,996
5,843
0
44,714
W
5,286
338
2,660
7,609
27,442
35,704
310
12,391
15,051
12,175
0
W
Baron Samedi
Pork_chopper420
Baron Samedi
23,322
1,257
10,755
8,532
20,507
12,184
1,896
10,955
9,552
51,235
0
L
Zhong Kui
StEvangeline
Zhong Kui
16,281
1,199
2,277
4,848
20,725
15,783
0
11,475
9,250
24,151
0
L
Baron Samedi
Woofah
Baron Samedi
20,890
679
5,930
4,332
17,984
11,288
0
10,468
7,516
36,117
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,550
Gold Earned
63,953
210
Minions Killed
190
0
Camps Cleared
0
1,449,320
Distance Traveled
1,651,932
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Muzen Cab
12,383
688
71
4
0
311,436
0
W
Nike
12,875
715
17
1
0
372,782
1
L
Janus
10,797
600
56
3
0
276,142
0
W
Scylla
12,951
720
40
2
0
327,115
0
L
Gilgamesh
10,974
610
26
1
0
334,188
0
L
Chiron
10,850
603
69
4
0
310,204
0
W
Ymir
12,266
681
15
1
0
295,753
4
W
Baron Samedi
13,478
749
47
3
0
344,846
0
L
Zhong Kui
11,632
646
24
1
0
226,660
0
L
Baron Samedi
11,297
628
35
2
0
302,126
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role