Player Matchup

Izanami
Izanami
DynamiteDzNz
Izanami
Level 6
God Stats
1W - 1L
1,104 SR
Queue Stats
1W - 4L
1,037 Elo+
Party 2
Mulan
Mulan
SmellyUrMom
Mulan
Level 96
God Stats
24W - 20L
1,542 SR
Queue Stats
144W - 172L
1,355 Elo+
Party 2
Ymir
Ymir
e-sigmiz
Ymir
Level 41
God Stats
9W - 13L
1,404 SR
Queue Stats
30W - 45L
1,303 Elo+
Party 2
Loki
Loki
yomomasdead
Loki
Level 7
God Stats
1W - 1L
1,330 SR
Queue Stats
1W - 2L
1,136 Elo+
Party 2
Baron Samedi
Baron Samedi
zWhorton
Baron Samedi
Level 105
God Stats
2W - 3L
1,348 SR
Queue Stats
150W - 159L
1,449 Elo+
Party 2
Team Averages
Level 51
1,346 SR
1,256 Elo+

VS

Team Averages
Level 73
1,481 SR
1,394 Elo+
Cernunnos
Cernunnos
BBGKEVIN
Cernunnos
Level 64
God Stats
3W - 3L
1,567 SR
Queue Stats
154W - 170L
1,429 Elo+
Party 3
Ymir
Ymir
CUSR
Ymir
Level 17
God Stats
7W - 10L
1,548 SR
Queue Stats
11W - 22L
1,282 Elo+
Party 3
Janus
Janus
HighKingBubbles
Janus
Level 156
God Stats
1W - 4L
1,165 SR
Queue Stats
89W - 75L
1,443 Elo+
Party 1
Thanatos
Thanatos
WeatherFG
Thanatos
Level 60
God Stats
20W - 16L
1,563 SR
Queue Stats
127W - 150L
1,413 Elo+
Solo
Nemesis
Nemesis
tigolbitties8008
Nemesis
Level 68
God Stats
25W - 16L
1,563 SR
Queue Stats
61W - 56L
1,404 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
DynamiteDzNz
Izanami
12
0 / 3 / 2
7,531
443
7,593
12,286
4,259
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Mace

Mace

+10
Physical Power

15
6 / 7 / 4
10,088
593
18,235
19,803
14,720
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Ymir
12
2 / 3 / 5
8,591
505
7,865
17,707
14,609
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

14
3 / 4 / 7
9,278
546
5,197
12,662
4,586
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Hydra's Lament

Hydra's Lament

+40
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Baron Samedi
zWhorton
Baron Samedi
15
6 / 2 / 1
9,428
555
14,113
10,936
5,525
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
BBGKEVIN
Cernunnos
14
3 / 4 / 6
8,254
486
11,954
16,741
6,515
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Ymir
CUSR
Ymir
14
3 / 3 / 5
9,198
541
7,028
15,767
12,948
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

14
0 / 4 / 2
8,634
508
6,841
10,142
4,625
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Thanatos
WeatherFG
Thanatos
14
7 / 3 / 0
9,420
554
6,947
16,735
8,716
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+40
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

15
6 / 4 / 1
10,015
589
13,903
21,170
9,414
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 5 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
33
17
Kills
19
19
Deaths
18
19
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Cernunnos
BBGKEVIN
Cernunnos
3
4
6
1.5
L
Ymir
CUSR
Ymir
3
3
5
1.83
W
Izanami
DynamiteDzNz
Izanami
0
3
2
0.33
L
0
4
2
0.25
W
6
7
4
1.14
L
Thanatos
WeatherFG
Thanatos
7
3
0
2.33
W
Ymir
2
3
5
1.5
L
6
4
1
1.63
W
3
4
7
1.63
W
Baron Samedi
zWhorton
Baron Samedi
6
2
1
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,003
Damage
46,673
73,394
Taken
80,555
43,699
Mitigated
42,218
24,938
Healing
32,082
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cernunnos
BBGKEVIN
Cernunnos
11,954
5,910
0
6,554
16,741
6,515
980
5,152
11,589
0
60,192
L
Ymir
CUSR
Ymir
7,028
1,037
0
3,173
15,767
12,948
105
4,023
11,744
42,275
3,472
W
Izanami
DynamiteDzNz
Izanami
7,593
5,987
0
2,079
12,286
4,259
736
1,543
10,743
0
56,359
L
6,841
179
163
1,091
10,142
4,625
438
5,530
4,612
60,725
0
W
18,235
4,769
0
7,421
19,803
14,720
677
2,361
17,362
0
59,732
L
Thanatos
WeatherFG
Thanatos
6,947
2,088
0
12,992
16,735
8,716
197
2,555
14,180
0
66,288
W
Ymir
7,865
1,538
399
5,820
17,707
14,609
302
4,931
12,697
33,554
3,690
L
13,903
9,735
0
8,109
21,170
9,414
709
3,798
17,372
0
62,278
W
5,197
1,575
0
4,094
12,662
4,586
0
767
11,885
0
54,603
W
Baron Samedi
zWhorton
Baron Samedi
14,113
1,181
1,706
3,419
10,936
5,525
430
3,604
6,990
61,036
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,916
Gold Earned
45,521
379
Minions Killed
474
0
Camps Cleared
0
1,489,973
Distance Traveled
1,537,668
9
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cernunnos
8,254
486
79
5
0
280,043
0
L
Ymir
9,198
541
71
4
0
324,029
0
W
Izanami
7,531
443
78
5
0
305,242
0
L
Janus
8,634
508
126
7
0
315,271
2
W
Mulan
10,088
593
84
5
0
266,614
4
L
Thanatos
9,420
554
102
6
0
344,622
5
W
Ymir
8,591
505
48
3
0
311,427
0
L
Nemesis
10,015
589
96
6
0
273,703
2
W
Loki
9,278
546
82
5
0
291,546
2
W
Baron Samedi
9,428
555
87
5
0
315,144
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role