Player Matchup

Cerberus
Cerberus
Andres_Stuker
Cerberus
Level 127
God Stats
3W - 2L
1,608 SR
Queue Stats
253W - 195L
1,581 Elo+
Party 2
Bastet
Bastet
Scappino_1
Bastet
Level 146
God Stats
42W - 15L
1,766 SR
Queue Stats
327W - 245L
1,598 Elo+
Party 2
Ra
Ra
Zeraph7627
Ra
Level 75
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 2L
1,406 Elo+
Solo
Team Averages
Level 116
1,625 SR
1,528 Elo+

VS

Team Averages
Level 130
1,527 SR
1,604 Elo+
Freya
Freya
Kyodai Gutz
Freya
Level 128
God Stats
0W - 2L
1,386 SR
Queue Stats
165W - 103L
1,529 Elo+
Solo
Arachne
Arachne
SimpleStean
Arachne
Level 122
God Stats
1W - 1L
1,667 SR
Queue Stats
151W - 88L
1,698 Elo+
Party 1
Jormungandr
Jormungandr
waynedemp
Jormungandr
Level 140
God Stats
6W - 6L
1,527 SR
Queue Stats
201W - 141L
1,585 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Andres_Stuker
Cerberus
16
1 / 1 / 3
10,391
649
11,900
18,219
17,798
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Bastet
Scappino_1
Bastet
17
2 / 3 / 2
11,322
708
17,963
13,373
6,767
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

17
1 / 1 / 2
10,913
682
13,255
7,614
4,022
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
0 / 2 / 2
9,572
598
9,177
14,905
6,557
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Arachne
SimpleStean
Arachne
14
2 / 2 / 3
10,367
648
7,780
17,776
10,928
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Jormungandr
waynedemp
Jormungandr
16
3 / 0 / 2
11,323
708
10,158
22,265
30,647
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
12
4
Kills
5
5
Deaths
4
7
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Cerberus
Andres_Stuker
Cerberus
1
1
3
2.5
L
0
2
2
0.5
W
Bastet
Scappino_1
Bastet
2
3
2
1
L
Arachne
SimpleStean
Arachne
2
2
3
1.75
W
1
1
2
2
L
Jormungandr
waynedemp
Jormungandr
3
0
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,118
Damage
27,115
39,206
Taken
54,946
28,587
Mitigated
48,132
17,249
Healing
13,841
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
Andres_Stuker
Cerberus
11,900
868
274
6,826
18,219
17,798
217
10,021
8,198
38,381
0
L
9,177
2,736
0
5,176
14,905
6,557
0
5,862
8,807
46,755
0
W
Bastet
Scappino_1
Bastet
17,963
2,921
0
2,610
13,373
6,767
777
6,464
6,909
0
57,014
L
Arachne
SimpleStean
Arachne
7,780
4,866
362
4,828
17,776
10,928
1,185
8,813
8,607
0
32,969
W
13,255
1,146
3,970
3,569
7,614
4,022
1,373
3,464
4,150
75,360
0
L
Jormungandr
waynedemp
Jormungandr
10,158
2,562
0
3,475
22,265
30,647
40
9,726
12,179
48,400
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,626
Gold Earned
31,262
297
Minions Killed
192
0
Camps Cleared
0
973,362
Distance Traveled
854,936
7
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
10,391
649
81
5
0
316,722
2
L
Freya
9,572
598
80
5
0
274,490
0
W
Bastet
11,322
708
85
5
0
342,197
1
L
Arachne
10,367
648
45
3
0
268,371
0
W
Ra
10,913
682
131
8
0
314,443
4
L
Jormungandr
11,323
708
67
4
0
312,075
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role