Player Matchup

Da Ji
Da Ji
 
Da Ji
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Geb
Geb
 
Geb
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Anubis
Anubis
BoostedSoop
Anubis
Level 145
God Stats
7W - 2L
1,694 SR
Queue Stats
53W - 49L
1,480 Elo+
Solo
King Arthur
King Arthur
iNightfa1l
King Arthur
Level 106
God Stats
9W - 14L
1,437 SR
Queue Stats
296W - 301L
1,450 Elo+
Party 3
Izanami
Izanami
shmoneyteam22
Izanami
Level 69
God Stats
4W - 4L
1,431 SR
Queue Stats
81W - 70L
1,451 Elo+
Solo
Team Averages
Level 121
1,512 SR
1,476 Elo+

VS

Team Averages
Level 101
1,488 SR
1,417 Elo+
Mercury
Mercury
AMG Zer0
Mercury
Level 97
God Stats
4W - 5L
1,495 SR
Queue Stats
391W - 563L
1,352 Elo+
Party 2
Izanami
Izanami
Albedofallen
Izanami
Level 105
God Stats
1W - 2L
1,662 SR
Queue Stats
83W - 75L
1,510 Elo+
Party 1
Maui
Maui
Jotaro Bruno
Maui
Level 105
God Stats
0W - 2L
1,381 SR
Queue Stats
77W - 80L
1,435 Elo+
Party 1
Nike
Nike
XxFadedEclipse0
Nike
Level 89
God Stats
5W - 8L
1,470 SR
Queue Stats
255W - 267L
1,419 Elo+
Solo
Chiron
Chiron
aSourSnatch
Chiron
Level 110
God Stats
8W - 15L
1,434 SR
Queue Stats
558W - 723L
1,370 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
14
6 / 1 / 4
9,202
511
8,852
10,090
4,607
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Geb
 
Geb
11
1 / 1 / 4
7,807
434
5,611
16,273
17,344
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Anubis
16
5 / 0 / 5
9,948
553
19,218
11,854
6,172
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

King Arthur
iNightfa1l
King Arthur
14
1 / 5 / 4
8,647
480
11,923
13,658
12,452
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Izanami
19
3 / 1 / 1
11,195
622
6,626
11,863
5,243
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
AMG Zer0
Mercury
14
2 / 4 / 1
8,883
494
3,630
13,868
5,407
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Izanami
Albedofallen
Izanami
11
0 / 5 / 0
7,622
423
6,526
14,210
4,302
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

11
0 / 1 / 2
7,744
430
5,150
14,926
12,852
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

14
4 / 6 / 1
9,465
526
11,134
21,289
12,741
Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Chiron
14
2 / 1 / 1
8,769
487
9,849
12,897
4,840
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
13
16
Kills
8
8
Deaths
17
18
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Da Ji
 
Da Ji
6
1
4
8
W
Geb
 
Geb
1
1
4
3
L
Mercury
AMG Zer0
Mercury
2
4
1
0.63
L
Izanami
Albedofallen
Izanami
0
5
0
0
W
Anubis
5
0
5
7.5
L
0
1
2
1
L
4
6
1
0.75
L
Chiron
2
1
1
2.5
W
King Arthur
iNightfa1l
King Arthur
1
5
4
0.6
W
Izanami
3
1
1
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,230
Damage
36,289
63,738
Taken
77,190
45,818
Mitigated
40,142
23,630
Healing
14,442
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Da Ji
 
Da Ji
8,852
3,164
0
3,711
10,090
4,607
128
602
9,488
0
53,092
W
Geb
 
Geb
5,611
768
0
5,146
16,273
17,344
148
2,852
13,421
16,883
0
L
Mercury
AMG Zer0
Mercury
3,630
325
0
615
13,868
5,407
0
2,268
11,600
0
76,091
L
Izanami
Albedofallen
Izanami
6,526
3,202
0
2,385
14,210
4,302
582
7,065
7,145
0
55,720
W
Anubis
19,218
1,195
0
8,949
11,854
6,172
98
948
10,906
86,387
0
L
5,150
1,032
0
3,673
14,926
12,852
0
6,757
8,169
28,113
0
L
11,134
3,570
0
3,170
21,289
12,741
849
6,196
15,093
535
74,531
L
Chiron
9,849
4,097
961
3,638
12,897
4,840
198
4,315
8,569
0
70,136
W
King Arthur
iNightfa1l
King Arthur
11,923
1,759
0
1,248
13,658
12,452
199
833
12,825
8,326
44,679
W
Izanami
6,626
4,036
0
4,576
11,863
5,243
584
554
11,309
0
126,949

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,799
Gold Earned
42,483
533
Minions Killed
474
0
Camps Cleared
0
1,699,118
Distance Traveled
1,710,305
20
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
9,202
511
93
5
0
354,298
3
W
Geb
7,807
434
9
1
0
347,153
1
L
Mercury
8,883
494
113
6
0
370,365
3
L
Izanami
7,622
423
85
5
0
321,009
6
W
Anubis
9,948
553
135
8
0
338,982
9
L
Maui
7,744
430
41
2
0
355,871
0
L
Nike
9,465
526
120
7
0
324,819
6
L
Chiron
8,769
487
115
6
0
338,241
3
W
King Arthur
8,647
480
84
5
0
327,238
3
W
Izanami
11,195
622
212
12
0
331,447
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role