Player Matchup

Gilgamesh
Gilgamesh
DoomsDay0917
Gilgamesh
Level 29
God Stats
3W - 1L
1,928 SR
Queue Stats
27W - 11L
1,690 Elo+
Party 3
Cthulhu
Cthulhu
Oneechan Fan
Cthulhu
Level 143
God Stats
26W - 14L
1,713 SR
Queue Stats
103W - 98L
1,547 Elo+
Party 2
Baron Samedi
Baron Samedi
TrapStrangler
Baron Samedi
Level 147
God Stats
7W - 5L
1,583 SR
Queue Stats
96W - 94L
1,554 Elo+
Party 2
Ishtar
Ishtar
foxtheprofox
Ishtar
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
23W - 13L
1,605 Elo+
Party 2
Bakasura
Bakasura
jetman101
Bakasura
Level 129
God Stats
3W - 1L
1,887 SR
Queue Stats
203W - 190L
1,661 Elo+
Party 3
Team Averages
Level 94
1,722 SR
1,611 Elo+

VS

Team Averages
Level 81
1,600 SR
1,512 Elo+
Tyr
Tyr
GIOCHEK16
Tyr
Level 134
God Stats
2W - 2L
1,532 SR
Queue Stats
371W - 350L
1,630 Elo+
Party 1
Bacchus
Bacchus
Montalvo1x
Bacchus
Level 149
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 14L
1,312 Elo+
Party 1
Ishtar
Ishtar
soypepitogrisho
Ishtar
Level 46
God Stats
3W - 0L
1,851 SR
Queue Stats
22W - 15L
1,615 Elo+
Party 1
Kukulkan
Kukulkan
ttvCordCF
Kukulkan
Level 39
God Stats
10W - 12L
1,376 SR
Queue Stats
72W - 62L
1,602 Elo+
Solo
Sylvanus
Sylvanus
xX99victorXx
Sylvanus
Level 35
God Stats
7W - 2L
1,740 SR
Queue Stats
16W - 17L
1,402 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
DoomsDay0917
Gilgamesh
16
2 / 4 / 1
9,852
448
4,977
19,529
22,633
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Cthulhu
Oneechan Fan
Cthulhu
16
4 / 2 / 2
9,840
447
22,490
17,523
18,155
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Baron Samedi
TrapStrangler
Baron Samedi
15
1 / 6 / 4
9,556
434
14,069
15,008
7,899
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Ishtar
14
0 / 4 / 1
8,230
374
4,938
16,324
5,723
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bakasura
jetman101
Bakasura
17
2 / 7 / 4
10,451
475
12,070
23,476
9,040
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
4 / 2 / 11
12,496
568
19,123
25,638
30,654
Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Bacchus
Montalvo1x
Bacchus
16
4 / 2 / 10
10,992
500
10,942
19,495
25,601
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

20
6 / 1 / 6
13,691
622
18,614
21,927
10,893
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Kukulkan
ttvCordCF
Kukulkan
20
5 / 3 / 4
13,432
611
10,939
14,566
7,535
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sylvanus
xX99victorXx
Sylvanus
18
4 / 1 / 8
12,387
563
11,618
21,282
12,973
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
62
9
Kills
23
23
Deaths
9
12
Assists
39
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
DoomsDay0917
Gilgamesh
2
4
1
0.63
W
4
2
11
4.75
W
Bacchus
Montalvo1x
Bacchus
4
2
10
4.5
L
Cthulhu
Oneechan Fan
Cthulhu
4
2
2
2.5
L
Baron Samedi
TrapStrangler
Baron Samedi
1
6
4
0.5
L
Ishtar
0
4
1
0.13
L
Bakasura
jetman101
Bakasura
2
7
4
0.57
W
6
1
6
9
W
Kukulkan
ttvCordCF
Kukulkan
5
3
4
2.33
W
Sylvanus
xX99victorXx
Sylvanus
4
1
8
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,544
Damage
71,236
91,860
Taken
102,908
63,450
Mitigated
87,656
16,982
Healing
50,858
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
DoomsDay0917
Gilgamesh
4,977
1,647
0
2,647
19,529
22,633
0
5,863
13,575
0
53,398
W
19,123
3,196
0
13,325
25,638
30,654
780
7,764
16,416
702
74,209
W
Bacchus
Montalvo1x
Bacchus
10,942
1,360
0
4,000
19,495
25,601
515
10,429
8,046
37,806
3,105
L
Cthulhu
Oneechan Fan
Cthulhu
22,490
1,880
658
4,450
17,523
18,155
130
7,908
9,270
68,792
0
L
Baron Samedi
TrapStrangler
Baron Samedi
14,069
1,228
543
2,689
15,008
7,899
0
5,065
9,568
75,589
0
L
Ishtar
4,938
1,387
278
2,785
16,324
5,723
1,348
5,204
10,864
0
51,530
L
Bakasura
jetman101
Bakasura
12,070
7,947
0
2,932
23,476
9,040
0
8,271
15,127
0
81,737
W
18,614
11,922
0
13,861
21,927
10,893
3,952
7,096
14,244
46
155,842
W
Kukulkan
ttvCordCF
Kukulkan
10,939
1,142
0
4,308
14,566
7,535
4,899
5,118
8,330
117,888
0
W
Sylvanus
xX99victorXx
Sylvanus
11,618
2,915
4,059
11,305
21,282
12,973
2,138
8,098
12,630
74,664
22,898

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,929
Gold Earned
62,998
533
Minions Killed
709
0
Camps Cleared
0
1,955,656
Distance Traveled
2,185,006
15
Wards Purchased
25
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
9,852
448
114
5
0
365,022
0
W
Tyr
12,496
568
103
5
0
502,113
6
W
Bacchus
10,992
500
69
3
0
453,676
6
L
Cthulhu
9,840
447
93
4
0
441,159
4
L
Baron Samedi
9,556
434
116
5
0
350,030
4
L
Ishtar
8,230
374
78
4
0
344,745
5
L
Bakasura
10,451
475
132
6
0
454,700
2
W
Ishtar
13,691
622
196
9
0
438,696
5
W
Kukulkan
13,432
611
200
9
0
399,239
5
W
Sylvanus
12,387
563
141
6
0
391,282
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role