Player Matchup

Artemis
Artemis
Got Caboose
Artemis
Level 63
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 3L
1,546 Elo+
Party 1
Geb
Geb
KNFALLEN
Geb
Level 20
God Stats
4W - 2L
1,543 SR
Queue Stats
6W - 4L
1,500 Elo+
Party 1
Artio
Artio
Poseidon698662
Artio
Level 14
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 3L
1,500 Elo+
Party 1
Team Averages
Level 32
1,514 SR
1,515 Elo+

VS

Team Averages
Level 35
1,517 SR
1,281 Elo+
Nu Wa
Nu Wa
ChangedName9909
Nu Wa
Level 38
God Stats
12W - 21L
1,356 SR
Queue Stats
18W - 28L
1,305 Elo+
Party 2
Sol
Sol
Parkiwolf
Sol
Level 39
God Stats
0W - 1L
1,823 SR
Queue Stats
15W - 32L
1,229 Elo+
Solo
Neith
Neith
xoKingNick
Neith
Level 29
God Stats
18W - 27L
1,372 SR
Queue Stats
18W - 27L
1,310 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
Got Caboose
Artemis
17
6 / 2 / 5
10,691
764
20,949
12,702
6,301
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

16
2 / 3 / 10
9,802
700
3,279
15,745
18,337
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

16
5 / 1 / 6
10,624
759
9,167
14,725
9,413
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 4 / 4
9,190
656
15,513
9,354
3,876
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

13
2 / 4 / 1
8,907
636
8,592
12,279
5,216
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Neith
14
2 / 5 / 2
8,893
635
6,781
14,058
5,343
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
12
13
Kills
5
6
Deaths
13
21
Assists
7
Player
Kills
Deaths
Assists
KDA
L
1
4
4
0.75
W
Artemis
Got Caboose
Artemis
6
2
5
4.25
W
2
3
10
2.33
L
2
4
1
0.63
W
5
1
6
8
L
Neith
2
5
2
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,395
Damage
30,886
43,172
Taken
35,691
34,051
Mitigated
14,435
10,782
Healing
4,900
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
15,513
5,831
0
0
9,354
3,876
102
3,768
5,401
45,446
0
W
Artemis
Got Caboose
Artemis
20,949
8,602
0
4,095
12,702
6,301
2,849
5,512
7,190
0
68,017
W
3,279
313
0
75
15,745
18,337
264
8,372
7,373
18,879
0
L
8,592
1,709
0
2,094
12,279
5,216
0
3,531
8,479
21,233
792
W
9,167
1,149
1,346
5,266
14,725
9,413
0
10,049
4,676
57,922
0
L
Neith
6,781
2,932
0
2,806
14,058
5,343
0
4,240
9,347
0
19,816

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,117
Gold Earned
26,990
204
Minions Killed
108
0
Camps Cleared
0
745,601
Distance Traveled
655,761
2
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nu Wa
9,190
656
53
4
0
219,654
2
W
Artemis
10,691
764
109
8
0
232,726
0
W
Geb
9,802
700
14
1
0
245,728
1
L
Sol
8,907
636
30
2
0
209,405
0
W
Artio
10,624
759
81
6
0
267,147
1
L
Neith
8,893
635
25
2
0
226,702
9

Distance Traveled

Minion Kills by Role

Gold Earned by Role