Player Matchup

Hercules
Hercules
 
Hercules
Level 72
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Guan Yu
Guan Yu
MV_Thor
Guan Yu
Level 108
God Stats
2W - 5L
1,179 SR
Queue Stats
444W - 447L
1,488 Elo+
Solo
Cernunnos
Cernunnos
Sarerow
Cernunnos
Level 127
God Stats
2W - 1L
1,442 SR
Queue Stats
196W - 207L
1,462 Elo+
Party 2
Thanatos
Thanatos
Seadranoid
Thanatos
Level 102
God Stats
2W - 0L
1,686 SR
Queue Stats
151W - 147L
1,463 Elo+
Party 2
Zhong Kui
Zhong Kui
vovajkeee
Zhong Kui
Level 151
God Stats
2W - 3L
1,309 SR
Queue Stats
203W - 203L
1,447 Elo+
Solo
Team Averages
Level 112
1,423 SR
1,472 Elo+

VS

Team Averages
Level 124
1,425 SR
1,474 Elo+
Guan Yu
Guan Yu
AlphaArez
Guan Yu
Level 115
God Stats
2W - 1L
1,645 SR
Queue Stats
183W - 133L
1,537 Elo+
Party 3
Cu Chulainn
Cu Chulainn
FearCrowzz
Cu Chulainn
Level 105
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 7L
1,487 Elo+
Party 1
Sol
Sol
LovelyBunny9152
Sol
Level 150
God Stats
7W - 18L
1,270 SR
Queue Stats
555W - 567L
1,465 Elo+
Party 3
Thoth
Thoth
Tu Shoty
Thoth
Level 123
God Stats
3W - 5L
1,303 SR
Queue Stats
242W - 251L
1,460 Elo+
Party 1
Janus
Janus
Way2Nice4U
Janus
Level 127
God Stats
4W - 3L
1,409 SR
Queue Stats
162W - 159L
1,419 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
20
6 / 4 / 17
12,967
720
15,893
35,012
37,317
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mace

Mace

+10
Physical Power

Guan Yu
MV_Thor
Guan Yu
18
1 / 5 / 17
11,550
642
14,264
28,731
35,021
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cernunnos
Sarerow
Cernunnos
20
7 / 3 / 13
14,081
782
28,023
22,853
11,077
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Thanatos
Seadranoid
Thanatos
20
3 / 3 / 16
12,219
679
10,643
15,551
6,466
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Zhong Kui
vovajkeee
Zhong Kui
20
13 / 7 / 12
15,023
835
34,882
24,714
18,598
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
AlphaArez
Guan Yu
17
0 / 4 / 13
10,346
575
7,111
25,400
35,472
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Cu Chulainn
FearCrowzz
Cu Chulainn
18
2 / 6 / 12
11,403
634
19,770
31,892
34,014
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

20
5 / 5 / 12
12,639
702
21,849
17,698
7,397
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Thoth
Tu Shoty
Thoth
19
5 / 9 / 11
12,293
683
19,398
19,369
8,140
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Janus
20
8 / 6 / 9
12,759
709
35,113
17,719
7,975
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

105
Kill Participation
77
30
Kills
20
22
Deaths
30
75
Assists
57
Player
Kills
Deaths
Assists
KDA
W
Hercules
 
Hercules
6
4
17
3.63
L
Guan Yu
AlphaArez
Guan Yu
0
4
13
1.63
L
Cu Chulainn
FearCrowzz
Cu Chulainn
2
6
12
1.33
L
5
5
12
2.2
W
Guan Yu
MV_Thor
Guan Yu
1
5
17
1.9
W
Cernunnos
Sarerow
Cernunnos
7
3
13
4.5
W
Thanatos
Seadranoid
Thanatos
3
3
16
3.67
L
Thoth
Tu Shoty
Thoth
5
9
11
1.17
L
Janus
8
6
9
2.08
W
Zhong Kui
vovajkeee
Zhong Kui
13
7
12
2.71

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

103,705
Damage
103,241
126,861
Taken
112,078
108,479
Mitigated
92,998
63,506
Healing
36,839
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
 
Hercules
15,893
4,104
2,890
8,986
35,012
37,317
244
22,146
12,866
297
28,426
L
Guan Yu
AlphaArez
Guan Yu
7,111
631
13,320
10,189
25,400
35,472
224
8,295
17,105
0
12,207
L
Cu Chulainn
FearCrowzz
Cu Chulainn
19,770
4,287
1,618
2,913
31,892
34,014
0
7,360
24,532
7,900
23,637
L
21,849
4,425
975
2,160
17,698
7,397
976
7,575
10,123
41,519
0
W
Guan Yu
MV_Thor
Guan Yu
14,264
869
13,375
8,612
28,731
35,021
768
16,418
12,313
0
30,448
W
Cernunnos
Sarerow
Cernunnos
28,023
10,257
2,783
8,304
22,853
11,077
2,014
15,792
7,061
0
78,980
W
Thanatos
Seadranoid
Thanatos
10,643
743
1,908
8,968
15,551
6,466
789
12,633
2,918
0
18,742
L
Thoth
Tu Shoty
Thoth
19,398
571
123
1,116
19,369
8,140
388
4,076
15,293
34,110
0
L
Janus
35,113
1,583
2,761
1,664
17,719
7,975
288
7,691
10,028
68,489
0
W
Zhong Kui
vovajkeee
Zhong Kui
34,882
2,647
1,931
5,749
24,714
18,598
4,426
14,097
10,617
49,361
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

65,840
Gold Earned
59,440
188
Minions Killed
188
0
Camps Cleared
0
1,635,390
Distance Traveled
1,477,326
9
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
12,967
720
18
1
0
353,714
3
L
Guan Yu
10,346
575
13
1
0
349,067
3
L
Cu Chulainn
11,403
634
15
1
0
312,352
0
L
Sol
12,639
702
41
2
0
247,296
0
W
Guan Yu
11,550
642
16
1
0
348,084
0
W
Cernunnos
14,081
782
109
6
0
312,899
5
W
Thanatos
12,219
679
21
1
0
374,862
1
L
Thoth
12,293
683
30
2
0
256,482
2
L
Janus
12,759
709
89
5
0
312,129
1
W
Zhong Kui
15,023
835
24
1
0
245,831
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role