Player Matchup

Ravana
Ravana
Gold V
AI_GreyGhost
Ravana
Gold V
Level 118
God Stats
2W - 0L
1,820 SR
Queue Stats
17W - 9L
1,580 MMR
Party 1
Achilles
Achilles
Gold V
DevilsFirstBorn-
Achilles
Gold V
Level 124
God Stats
3W - 0L
1,601 SR
Queue Stats
17W - 9L
1,580 MMR
Party 1
Scylla
Scylla
Gold V
Erotic-_-Parada
Scylla
Gold V
Level 106
God Stats
3W - 1L
1,649 SR
Queue Stats
17W - 9L
1,571 MMR
Party 1
Team Averages
Gold V
Gold V
Average Tier
Level 116
1,690 SR
1,577 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 144
1,521 SR
1,534 MMR
Ao Kuang
Ao Kuang
Gold IV
 
Ao Kuang
Gold IV
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ullr
Ullr
Gold III
UMhurricane8
Ullr
Gold III
Level 155
God Stats
185W - 231L
1,513 SR
Queue Stats
941W - 1,110L
1,545 MMR
Solo
Bellona
Bellona
Gold II
zakarul
Bellona
Gold II
Level 157
God Stats
21W - 26L
1,550 SR
Queue Stats
670W - 658L
1,558 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
13
2 / 0 / 2
7,832
712
6,771
7,427
4,664
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mace

Mace

+10
Physical Power

13
2 / 0 / 2
7,763
706
9,257
10,978
9,319
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

12
1 / 1 / 3
7,562
687
5,524
4,850
1,692
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Bans
Ah Muzen CabAtlasVulcanShivaBaron Samedi

VS

Bans
HorusAresBaba YagaBacchusPersephone
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
 
Ao Kuang
8
0 / 1 / 1
6,204
564
2,837
6,688
2,755
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

12
1 / 3 / 0
7,173
652
6,238
8,544
3,563
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Bellona
zakarul
Bellona
11
0 / 1 / 1
6,698
609
4,550
10,190
8,275
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
3
5
Kills
1
1
Deaths
5
7
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Ao Kuang
 
Ao Kuang
0
1
1
0.5
W
Ravana
2
0
2
3
W
2
0
2
3
W
1
1
3
2.5
L
1
3
0
0.33
L
Bellona
zakarul
Bellona
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,552
Damage
13,625
23,255
Taken
25,422
15,675
Mitigated
14,593
8,866
Healing
5,044
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ao Kuang
 
Ao Kuang
2,837
989
0
2,858
6,688
2,755
0
1,394
5,063
8,410
1,994
W
Ravana
6,771
1,309
0
2,667
7,427
4,664
135
436
6,991
0
30,755
W
9,257
2,729
0
4,781
10,978
9,319
287
2,284
8,694
0
33,505
W
5,524
855
0
1,418
4,850
1,692
546
531
4,319
24,709
0
L
6,238
2,250
0
1,180
8,544
3,563
0
1,986
6,349
0
26,727
L
Bellona
zakarul
Bellona
4,550
1,621
0
1,006
10,190
8,275
0
2,198
7,531
0
16,902

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,157
Gold Earned
20,075
125
Minions Killed
101
0
Camps Cleared
0
636,154
Distance Traveled
513,999
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ao Kuang
6,204
564
14
1
0
142,605
0
W
Ravana
7,832
712
45
4
0
210,236
3
W
Achilles
7,763
706
42
4
0
228,889
3
W
Scylla
7,562
687
38
3
0
197,029
0
L
Ullr
7,173
652
50
5
0
169,965
2
L
Bellona
6,698
609
37
3
0
201,429
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role