Player Matchup

Khepri
Khepri
 
Khepri
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Tyr
Tyr
Pyrotrinzix
Tyr
Level 84
God Stats
3W - 1L
1,651 SR
Queue Stats
81W - 71L
1,502 Elo+
Party 3
Bacchus
Bacchus
SharqieKun
Bacchus
Level 110
God Stats
2W - 5L
1,527 SR
Queue Stats
78W - 77L
1,533 Elo+
Party 2
Shiva
Shiva
longlivedaking
Shiva
Level 148
God Stats
6W - 5L
1,544 SR
Queue Stats
445W - 471L
1,559 Elo+
Solo
Rama
Rama
zannlee
Rama
Level 149
God Stats
3W - 5L
1,541 SR
Queue Stats
217W - 216L
1,583 Elo+
Party 3
Team Averages
Level 123
1,552 SR
1,536 Elo+

VS

Team Averages
Level 143
1,518 SR
1,560 Elo+
Cliodhna
Cliodhna
Bbomby
Cliodhna
Level 155
God Stats
5W - 3L
1,603 SR
Queue Stats
101W - 98L
1,547 Elo+
Party 1
Ishtar
Ishtar
Brosyden
Ishtar
Level 142
God Stats
2W - 1L
1,866 SR
Queue Stats
399W - 431L
1,576 Elo+
Solo
Baron Samedi
Baron Samedi
Meengusdew
Baron Samedi
Level 150
God Stats
9W - 13L
1,431 SR
Queue Stats
1,066W - 1,075L
1,577 Elo+
Solo
Chaac
Chaac
StrangerInside
Chaac
Level 137
God Stats
1W - 4L
1,438 SR
Queue Stats
237W - 240L
1,554 Elo+
Solo
Anubis
Anubis
dken4159
Anubis
Level 129
God Stats
0W - 4L
1,252 SR
Queue Stats
129W - 147L
1,547 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
 
Khepri
18
3 / 3 / 19
11,261
751
7,954
19,816
25,303
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

18
1 / 2 / 23
10,384
692
9,451
16,937
21,667
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Bacchus
SharqieKun
Bacchus
19
9 / 5 / 14
12,341
823
15,374
18,856
19,328
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

18
5 / 4 / 19
11,400
760
15,431
18,449
19,621
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Rama
zannlee
Rama
20
10 / 2 / 15
12,775
852
25,823
14,539
8,995
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cliodhna
Bbomby
Cliodhna
11
1 / 4 / 2
8,345
556
3,197
7,298
2,992
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Ishtar
Brosyden
Ishtar
15
6 / 9 / 3
9,476
632
17,812
19,724
9,742
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Short Bow

Short Bow

+15%
Attack Speed

Baron Samedi
Meengusdew
Baron Samedi
20
5 / 3 / 11
11,300
753
22,596
11,739
7,828
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

19
4 / 3 / 12
11,749
783
11,300
23,171
32,738
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Anubis
dken4159
Anubis
16
0 / 9 / 10
9,389
626
12,583
18,848
10,737
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

118
Kill Participation
54
28
Kills
16
16
Deaths
28
90
Assists
38
Player
Kills
Deaths
Assists
KDA
W
Khepri
 
Khepri
3
3
19
4.17
L
Cliodhna
Bbomby
Cliodhna
1
4
2
0.5
L
Ishtar
Brosyden
Ishtar
6
9
3
0.83
L
Baron Samedi
Meengusdew
Baron Samedi
5
3
11
3.5
W
1
2
23
6.25
W
Bacchus
SharqieKun
Bacchus
9
5
14
3.2
L
4
3
12
3.33
L
Anubis
dken4159
Anubis
0
9
10
0.56
W
5
4
19
3.63
W
Rama
zannlee
Rama
10
2
15
8.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

74,033
Damage
67,488
88,597
Taken
80,780
94,914
Mitigated
64,037
28,575
Healing
25,418
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Khepri
 
Khepri
7,954
562
1,098
2,691
19,816
25,303
766
9,663
10,153
18,090
0
L
Cliodhna
Bbomby
Cliodhna
3,197
0
0
304
7,298
2,992
0
2,119
5,179
0
8,034
L
Ishtar
Brosyden
Ishtar
17,812
9,283
1,372
2,474
19,724
9,742
168
5,257
14,467
0
25,893
L
Baron Samedi
Meengusdew
Baron Samedi
22,596
1,747
6,105
2,886
11,739
7,828
0
2,511
9,228
45,030
0
W
9,451
1,066
693
3,988
16,937
21,667
655
4,683
12,254
0
15,311
W
Bacchus
SharqieKun
Bacchus
15,374
2,401
2,821
3,511
18,856
19,328
1,438
6,254
12,602
22,580
0
L
11,300
1,299
396
8,097
23,171
32,738
0
6,736
16,435
0
17,797
L
Anubis
dken4159
Anubis
12,583
896
728
3,056
18,848
10,737
0
7,265
11,583
29,962
0
W
15,431
2,006
3,585
3,665
18,449
19,621
553
6,511
11,938
560
32,574
W
Rama
zannlee
Rama
25,823
22,429
433
6,090
14,539
8,995
6,175
8,068
6,471
0
61,075

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,161
Gold Earned
50,259
154
Minions Killed
139
0
Camps Cleared
0
1,266,325
Distance Traveled
980,171
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Khepri
11,261
751
14
1
0
260,756
1
L
Cliodhna
8,345
556
7
0
0
121,210
2
L
Ishtar
9,476
632
15
1
0
201,045
1
L
Baron Samedi
11,300
753
60
4
0
210,640
0
W
Tyr
10,384
692
11
1
0
312,705
0
W
Bacchus
12,341
823
7
0
0
245,674
1
L
Chaac
11,749
783
14
1
0
265,861
2
L
Anubis
9,389
626
43
3
0
181,415
0
W
Shiva
11,400
760
34
2
0
242,880
3
W
Rama
12,775
852
88
6
0
204,310
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role