Player Matchup

Tyr
Tyr
 
Tyr
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Horus
Horus
AgonyCity
Horus
Level 140
God Stats
8W - 5L
1,524 SR
Queue Stats
89W - 103L
1,490 Elo+
Solo
Bastet
Bastet
AngelScience
Bastet
Level 142
God Stats
8W - 6L
1,577 SR
Queue Stats
404W - 455L
1,453 Elo+
Solo
Chronos
Chronos
Hit A Tho
Chronos
Level 148
God Stats
12W - 6L
1,566 SR
Queue Stats
595W - 643L
1,439 Elo+
Solo
Baron Samedi
Baron Samedi
Iceyy Cat
Baron Samedi
Level 68
God Stats
4W - 1L
1,702 SR
Queue Stats
178W - 177L
1,510 Elo+
Solo
Team Averages
Level 125
1,574 SR
1,478 Elo+

VS

Team Averages
Level 109
1,566 SR
1,451 Elo+
Nemesis
Nemesis
ATOMICfusion22
Nemesis
Level 108
God Stats
9W - 15L
1,554 SR
Queue Stats
262W - 296L
1,495 Elo+
Party 1
Maui
Maui
Epistemological
Maui
Level 141
God Stats
9W - 15L
1,533 SR
Queue Stats
80W - 75L
1,488 Elo+
Solo
Baron Samedi
Baron Samedi
I-Doky-I
Baron Samedi
Level 103
God Stats
2W - 1L
1,599 SR
Queue Stats
136W - 169L
1,465 Elo+
Party 2
Neith
Neith
Promptbubble62
Neith
Level 65
God Stats
66W - 82L
1,433 SR
Queue Stats
114W - 153L
1,358 Elo+
Party 1
Osiris
Osiris
apocryphal_angel
Osiris
Level 128
God Stats
1W - 1L
1,711 SR
Queue Stats
143W - 158L
1,450 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
 
Tyr
13
1 / 3 / 6
8,636
508
12,619
18,374
16,751
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Horus
AgonyCity
Horus
12
2 / 3 / 4
8,291
488
6,247
13,805
13,271
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Bastet
16
4 / 3 / 5
10,386
611
9,547
13,227
5,882
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Chronos
Hit A Tho
Chronos
15
4 / 3 / 1
9,326
549
11,783
15,682
5,876
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Baron Samedi
Iceyy Cat
Baron Samedi
16
8 / 1 / 5
10,513
618
15,487
14,370
8,154
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
6 / 4 / 4
9,277
546
14,517
16,038
6,715
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

12
3 / 2 / 9
8,070
475
6,239
18,198
15,573
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Baron Samedi
I-Doky-I
Baron Samedi
12
2 / 5 / 4
7,358
433
9,214
11,423
6,193
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

11
1 / 5 / 4
6,962
410
7,589
13,198
5,569
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

12
1 / 5 / 4
7,875
463
10,413
19,752
17,040
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
38
19
Kills
13
13
Deaths
21
21
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Tyr
 
Tyr
1
3
6
1.33
L
6
4
4
2
W
Horus
AgonyCity
Horus
2
3
4
1.33
W
Bastet
4
3
5
2.17
L
3
2
9
3.75
W
Chronos
Hit A Tho
Chronos
4
3
1
1.5
L
Baron Samedi
I-Doky-I
Baron Samedi
2
5
4
0.8
W
Baron Samedi
Iceyy Cat
Baron Samedi
8
1
5
10.5
L
1
5
4
0.6
L
1
5
4
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,683
Damage
47,972
75,458
Taken
78,609
49,934
Mitigated
51,090
36,254
Healing
21,009
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tyr
 
Tyr
12,619
4,494
0
4,270
18,374
16,751
879
3,193
15,181
0
47,103
L
14,517
7,338
0
2,036
16,038
6,715
0
4,604
11,434
0
76,438
W
Horus
AgonyCity
Horus
6,247
2,932
2,329
5,709
13,805
13,271
61
3,570
10,235
0
22,089
W
Bastet
9,547
1,799
0
6,058
13,227
5,882
2,583
1,055
12,172
0
73,132
L
6,239
1,526
1,796
3,871
18,198
15,573
26
6,936
11,262
24,170
1,252
W
Chronos
Hit A Tho
Chronos
11,783
6,453
0
7,585
15,682
5,876
2,624
2,880
12,802
68,687
0
L
Baron Samedi
I-Doky-I
Baron Samedi
9,214
1,014
1,243
2,337
11,423
6,193
274
4,892
6,531
42,995
0
W
Baron Samedi
Iceyy Cat
Baron Samedi
15,487
1,752
2,656
7,647
14,370
8,154
0
4,371
9,999
73,060
0
L
7,589
3,081
0
2,682
13,198
5,569
0
7,515
5,683
0
51,627
L
10,413
5,613
0
7,044
19,752
17,040
0
4,660
15,092
0
52,584

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,152
Gold Earned
39,542
421
Minions Killed
361
0
Camps Cleared
0
1,595,421
Distance Traveled
1,624,950
27
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tyr
8,636
508
64
4
0
329,699
1
L
Nemesis
9,277
546
115
7
0
387,994
1
W
Horus
8,291
488
20
1
0
295,475
2
W
Bastet
10,386
611
127
7
0
360,818
4
L
Maui
8,070
475
36
2
0
343,710
1
W
Chronos
9,326
549
104
6
0
274,469
18
L
Baron Samedi
7,358
433
71
4
0
296,212
6
W
Baron Samedi
10,513
618
106
6
0
334,960
2
L
Neith
6,962
410
66
4
0
319,147
0
L
Osiris
7,875
463
73
4
0
277,887
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role