Player Matchup

Hercules
Hercules
 
Hercules
Level 84
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Maui
Maui
Artοria
Maui
Level 160
God Stats
15W - 9L
1,689 SR
Queue Stats
391W - 267L
1,610 Elo+
Solo
Bastet
Bastet
DonegalCosta
Bastet
Level 144
God Stats
1W - 0L
1,653 SR
Queue Stats
38W - 40L
1,485 Elo+
Party 1
Sol
Sol
Jordan16794
Sol
Level 126
God Stats
1W - 2L
1,452 SR
Queue Stats
32W - 39L
1,457 Elo+
Party 1
Charybdis
Charybdis
Selq
Charybdis
Level 140
God Stats
6W - 0L
1,713 SR
Queue Stats
70W - 64L
1,611 Elo+
Solo
Team Averages
Level 131
1,601 SR
1,532 Elo+

VS

Team Averages
Level 125
1,537 SR
1,533 Elo+
Janus
Janus
 
Janus
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Freya
Freya
 
Freya
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Heimdallr
Heimdallr
 
Heimdallr
Level 99
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
King Arthur
King Arthur
DONOISKAMI
King Arthur
Level 61
God Stats
0W - 2L
1,825 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo
Atlas
Atlas
WastedYoma
Atlas
Level 158
God Stats
2W - 3L
1,361 SR
Queue Stats
33W - 28L
1,663 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
9
1 / 1 / 0
4,550
758
4,172
6,678
4,534
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Maui
9
0 / 2 / 2
4,835
806
2,253
7,349
5,237
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 45 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Bastet
11
1 / 0 / 0
4,882
814
3,212
4,019
1,658
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

10
0 / 0 / 0
4,624
771
1,586
4,249
1,868
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Charybdis
Selq
Charybdis
11
2 / 0 / 0
5,230
872
4,090
3,383
1,438
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
12
2 / 0 / 1
5,855
976
7,527
3,302
1,348
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Freya
 
Freya
10
0 / 3 / 1
4,748
791
2,887
4,950
2,198
Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Heimdallr
 
Heimdallr
10
0 / 1 / 1
4,522
754
2,794
3,110
1,369
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

King Arthur
DONOISKAMI
King Arthur
7
0 / 0 / 0
4,020
670
0
0
0
Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Atlas
10
1 / 0 / 2
5,027
838
3,251
7,048
3,836
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
8
4
Kills
3
3
Deaths
4
2
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Hercules
 
Hercules
1
1
0
1
L
Janus
 
Janus
2
0
1
2.5
L
Freya
 
Freya
0
3
1
0.17
L
Heimdallr
 
Heimdallr
0
1
1
0.5
W
Maui
0
2
2
0.5
L
King Arthur
DONOISKAMI
King Arthur
0
0
0
0
W
Bastet
1
0
0
1
W
0
0
0
0
W
Charybdis
Selq
Charybdis
2
0
0
2
L
Atlas
1
0
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,313
Damage
16,459
25,678
Taken
18,410
14,735
Mitigated
8,751
7,345
Healing
3,492
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
 
Hercules
4,172
505
0
1,775
6,678
4,534
0
3,457
3,083
0
8,313
L
Janus
 
Janus
7,527
330
0
320
3,302
1,348
0
1,283
1,860
27,151
0
L
Freya
 
Freya
2,887
877
0
589
4,950
2,198
0
664
4,209
15,313
0
L
Heimdallr
 
Heimdallr
2,794
1,386
0
0
3,110
1,369
0
48
3,062
0
8,851
W
Maui
2,253
453
107
1,430
7,349
5,237
0
3,506
3,681
8,363
0
L
King Arthur
DONOISKAMI
King Arthur
0
0
0
0
0
0
0
0
0
0
0
W
Bastet
3,212
765
0
1,173
4,019
1,658
0
1,352
2,645
0
13,809
W
1,586
177
0
1,677
4,249
1,868
560
2,806
1,265
15,393
796
W
Charybdis
Selq
Charybdis
4,090
1,604
0
1,183
3,383
1,438
0
2,002
1,339
0
17,905
L
Atlas
3,251
1,548
812
1,771
7,048
3,836
0
1,828
5,108
7,388
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,121
Gold Earned
24,172
128
Minions Killed
128
0
Camps Cleared
0
691,461
Distance Traveled
481,752
8
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
4,550
758
11
2
0
161,479
3
L
Janus
5,855
976
64
11
0
128,082
1
L
Freya
4,748
791
38
6
0
106,427
3
L
Heimdallr
4,522
754
20
3
0
118,067
2
W
Maui
4,835
806
13
2
0
146,474
2
L
King Arthur
4,020
670
0
0
0
76
0
W
Bastet
4,882
814
31
5
0
147,131
2
W
Sol
4,624
771
28
5
0
112,857
0
W
Charybdis
5,230
872
45
8
0
123,520
1
L
Atlas
5,027
838
6
1
0
129,100
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role