Player Matchup

Baron Samedi
Baron Samedi
 
Baron Samedi
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Athena
Athena
JediMoon91
Athena
Level 66
God Stats
15W - 15L
1,483 SR
Queue Stats
100W - 132L
1,405 Elo+
Party 1
Merlin
Merlin
Menordi
Merlin
Level 63
God Stats
0W - 1L
1,557 SR
Queue Stats
7W - 3L
1,640 Elo+
Solo
Xbalanque
Xbalanque
Pavilious
Xbalanque
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 16L
1,339 Elo+
Party 1
Arachne
Arachne
SadlyJustAN00b
Arachne
Level 60
God Stats
5W - 5L
1,418 SR
Queue Stats
15W - 19L
1,420 Elo+
Solo
Team Averages
Level 81
1,492 SR
1,461 Elo+

VS

Team Averages
Level 88
1,470 SR
1,388 Elo+
Artio
Artio
BBGKEVIN
Artio
Level 64
God Stats
1W - 1L
1,279 SR
Queue Stats
154W - 170L
1,419 Elo+
Solo
Neith
Neith
Hankhomaomes
Neith
Level 157
God Stats
1W - 1L
1,458 SR
Queue Stats
16W - 22L
1,343 Elo+
Solo
Aphrodite
Aphrodite
NINJAproMax056
Aphrodite
Level 66
God Stats
3W - 2L
1,558 SR
Queue Stats
158W - 182L
1,402 Elo+
Solo
Loki
Loki
ToastlsHere
Loki
Level 94
God Stats
5W - 7L
1,429 SR
Queue Stats
407W - 448L
1,376 Elo+
Solo
Hades
Hades
diosljrfhv089
Hades
Level 60
God Stats
16W - 14L
1,628 SR
Queue Stats
125W - 149L
1,399 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
16
4 / 4 / 1
9,287
516
13,097
15,241
7,313
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Athena
JediMoon91
Athena
12
3 / 4 / 1
8,145
453
6,155
19,279
13,556
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Merlin
Menordi
Merlin
11
0 / 8 / 2
7,119
396
7,555
9,711
3,450
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Xbalanque
Pavilious
Xbalanque
11
4 / 8 / 3
8,211
456
12,965
16,290
5,585
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

1
0 / 0 / 0
4,916
273
0
0
0
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
BBGKEVIN
Artio
14
0 / 4 / 7
8,809
489
6,770
18,786
11,397
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

14
6 / 2 / 11
9,163
509
16,064
11,017
5,243
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Mace

Mace

+10
Physical Power

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Aphrodite
NINJAproMax056
Aphrodite
14
2 / 0 / 7
9,357
520
4,839
14,687
11,432
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

17
12 / 3 / 0
10,584
588
8,754
13,207
5,186
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

14
4 / 3 / 7
9,285
516
9,450
14,704
8,041
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
56
11
Kills
24
24
Deaths
12
7
Assists
32
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
 
Baron Samedi
4
4
1
1.13
W
Artio
BBGKEVIN
Artio
0
4
7
0.88
W
6
2
11
5.75
L
Athena
JediMoon91
Athena
3
4
1
0.88
L
Merlin
Menordi
Merlin
0
8
2
0.13
W
Aphrodite
NINJAproMax056
Aphrodite
2
0
7
5.5
L
Xbalanque
Pavilious
Xbalanque
4
8
3
0.69
L
0
0
0
0
W
12
3
0
4
W
4
3
7
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,772
Damage
45,877
60,521
Taken
72,401
29,904
Mitigated
41,299
10,654
Healing
32,596
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
 
Baron Samedi
13,097
1,397
303
5,768
15,241
7,313
512
5,900
8,692
72,525
0
W
Artio
BBGKEVIN
Artio
6,770
507
547
6,533
18,786
11,397
1,070
10,455
7,578
46,689
0
W
16,064
5,551
0
4,213
11,017
5,243
1,468
2,309
8,708
0
59,994
L
Athena
JediMoon91
Athena
6,155
1,839
0
2,893
19,279
13,556
0
6,429
12,806
26,278
0
L
Merlin
Menordi
Merlin
7,555
1,240
0
0
9,711
3,450
0
3,507
6,178
29,088
0
W
Aphrodite
NINJAproMax056
Aphrodite
4,839
821
4,157
8,845
14,687
11,432
1,233
3,483
11,122
32,964
0
L
Xbalanque
Pavilious
Xbalanque
12,965
6,145
0
1,690
16,290
5,585
765
4,468
11,786
0
36,994
L
0
0
0
0
0
0
0
0
0
0
0
W
8,754
2,098
0
4,212
13,207
5,186
1,159
3,378
9,768
0
71,818
W
9,450
1,758
0
4,089
14,704
8,041
2,546
6,281
8,418
55,736
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,678
Gold Earned
47,198
245
Minions Killed
444
0
Camps Cleared
0
1,139,108
Distance Traveled
1,687,537
14
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
9,287
516
124
7
0
284,293
3
W
Artio
8,809
489
94
5
0
313,848
4
W
Neith
9,163
509
75
4
0
314,417
7
L
Athena
8,145
453
28
2
0
368,529
6
L
Merlin
7,119
396
55
3
0
198,771
0
W
Aphrodite
9,357
520
66
4
0
351,293
3
L
Xbalanque
8,211
456
38
2
0
274,453
5
L
Arachne
4,916
273
0
0
0
13,062
0
W
Loki
10,584
588
110
6
0
425,172
4
W
Hades
9,285
516
99
6
0
282,807
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role