Player Matchup

Thor
Thor
 
Thor
Level 140
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Sylvanus
Sylvanus
IEatYou2
Sylvanus
Level 46
God Stats
1W - 0L
1,500 SR
Queue Stats
70W - 74L
1,538 Elo+
Solo
King Arthur
King Arthur
IVSA1
King Arthur
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 5L
1,430 Elo+
Party 2
Izanami
Izanami
PlayfulDinosaur
Izanami
Level 126
God Stats
2W - 3L
1,353 SR
Queue Stats
262W - 285L
1,462 Elo+
Solo
Mulan
Mulan
Uproota
Mulan
Level 33
God Stats
1W - 1L
1,500 SR
Queue Stats
4W - 6L
1,192 Elo+
Solo
Team Averages
Level 72
1,471 SR
1,425 Elo+

VS

Team Averages
Level 33
1,607 SR
1,592 Elo+
Athena
Athena
Atomhype
Athena
Level 23
God Stats
4W - 2L
1,634 SR
Queue Stats
50W - 22L
1,659 Elo+
Party 1
Da Ji
Da Ji
BasedSosa
Da Ji
Level 55
God Stats
9W - 3L
1,703 SR
Queue Stats
117W - 69L
1,635 Elo+
Party 1
Achilles
Achilles
DarcikBC
Achilles
Level 44
God Stats
1W - 1L
1,697 SR
Queue Stats
32W - 36L
1,421 Elo+
Solo
Nox
Nox
Doubleddf
Nox
Level 23
God Stats
1W - 1L
1,500 SR
Queue Stats
48W - 29L
1,604 Elo+
Party 1
Chiron
Chiron
xKurakii
Chiron
Level 22
God Stats
0W - 1L
1,500 SR
Queue Stats
40W - 23L
1,639 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
 
Thor
19
11 / 1 / 4
13,082
595
14,698
15,172
8,527
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Sylvanus
IEatYou2
Sylvanus
19
6 / 3 / 1
12,853
584
17,395
19,253
18,107
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

King Arthur
IVSA1
King Arthur
16
1 / 6 / 6
11,014
501
9,709
19,899
11,652
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

20
0 / 0 / 3
12,639
575
5,737
13,107
5,525
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Mulan
Uproota
Mulan
16
1 / 2 / 6
10,489
477
11,688
23,931
20,857
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
Atomhype
Athena
15
0 / 0 / 5
9,371
426
5,590
16,122
18,539
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Da Ji
BasedSosa
Da Ji
16
3 / 5 / 3
10,379
472
9,283
19,574
9,607
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Achilles
DarcikBC
Achilles
17
3 / 7 / 0
10,368
471
8,829
23,906
24,294
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

16
4 / 6 / 3
10,322
469
12,535
12,202
6,168
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Chiron
xKurakii
Chiron
17
1 / 1 / 0
10,528
479
7,560
10,700
4,242
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
22
19
Kills
11
12
Deaths
19
20
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Thor
 
Thor
11
1
4
13
L
Athena
Atomhype
Athena
0
0
5
2.5
L
Da Ji
BasedSosa
Da Ji
3
5
3
0.9
L
Achilles
DarcikBC
Achilles
3
7
0
0.43
L
4
6
3
0.92
W
Sylvanus
IEatYou2
Sylvanus
6
3
1
2.17
W
King Arthur
IVSA1
King Arthur
1
6
6
0.67
W
0
0
3
1.5
W
Mulan
Uproota
Mulan
1
2
6
2
L
Chiron
xKurakii
Chiron
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,227
Damage
43,797
91,362
Taken
82,504
64,668
Mitigated
62,850
43,146
Healing
19,947
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thor
 
Thor
14,698
4,747
0
6,519
15,172
8,527
742
5,057
10,061
0
93,361
L
Athena
Atomhype
Athena
5,590
1,620
0
2,757
16,122
18,539
12
490
15,246
28,538
0
L
Da Ji
BasedSosa
Da Ji
9,283
2,350
0
7,882
19,574
9,607
0
1,752
17,710
0
89,755
L
Achilles
DarcikBC
Achilles
8,829
3,934
0
3,283
23,906
24,294
0
13,448
10,406
0
75,275
L
12,535
1,656
0
1,539
12,202
6,168
0
758
11,405
97,432
0
W
Sylvanus
IEatYou2
Sylvanus
17,395
4,868
4,788
11,926
19,253
18,107
1,087
2,384
15,913
80,467
16,466
W
King Arthur
IVSA1
King Arthur
9,709
1,707
0
3,504
19,899
11,652
80
7,800
12,099
0
75,046
W
5,737
3,655
0
7,417
13,107
5,525
6,598
1,312
11,795
0
149,618
W
Mulan
Uproota
Mulan
11,688
2,106
261
8,731
23,931
20,857
324
4,779
19,100
109
70,458
L
Chiron
xKurakii
Chiron
7,560
2,115
694
3,792
10,700
4,242
1,185
109
10,357
0
89,596

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,077
Gold Earned
50,968
688
Minions Killed
628
0
Camps Cleared
0
2,172,819
Distance Traveled
2,142,557
22
Wards Purchased
27
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thor
13,082
595
117
5
0
478,013
1
L
Athena
9,371
426
41
2
0
479,732
8
L
Da Ji
10,379
472
120
5
0
443,626
8
L
Achilles
10,368
471
137
6
0
398,324
1
L
Nox
10,322
469
172
8
0
400,322
3
W
Sylvanus
12,853
584
160
7
0
389,387
6
W
King Arthur
11,014
501
107
5
0
427,829
3
W
Izanami
12,639
575
223
10
0
434,549
8
W
Mulan
10,489
477
81
4
0
443,041
4
L
Chiron
10,528
479
158
7
0
420,553
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role