Player Matchup

Cerberus
Cerberus
 
Cerberus
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Chang'e
Chang'e
 
Chang'e
Level 65
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Gilgamesh
Gilgamesh
CocsaurusRex
Gilgamesh
Level 22
God Stats
1W - 1L
1,741 SR
Queue Stats
3W - 2L
1,606 Elo+
Party 1
Team Averages
Level 82
1,580 SR
1,535 Elo+

VS

Team Averages
Level 42
1,507 SR
1,478 Elo+
Hun Batz
Hun Batz
Dirty Clickz
Hun Batz
Level 42
God Stats
1W - 2L
1,400 SR
Queue Stats
45W - 55L
1,405 Elo+
Solo
Danzaburou
Danzaburou
Losing_Spirit
Danzaburou
Level 16
God Stats
0W - 1L
1,704 SR
Queue Stats
21W - 15L
1,519 Elo+
Party 2
Hades
Hades
Ml-Crozet
Hades
Level 69
God Stats
4W - 7L
1,418 SR
Queue Stats
303W - 338L
1,511 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
17
5 / 2 / 7
11,417
761
8,706
16,631
17,805
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Chang'e
 
Chang'e
14
0 / 3 / 8
9,788
653
10,315
13,692
7,970
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Gilgamesh
CocsaurusRex
Gilgamesh
18
9 / 1 / 5
11,890
793
15,288
15,826
13,519
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
Dirty Clickz
Hun Batz
14
2 / 6 / 3
10,134
676
9,185
13,357
5,962
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Danzaburou
Losing_Spirit
Danzaburou
16
2 / 4 / 3
10,490
699
9,229
11,194
5,082
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Hades
Ml-Crozet
Hades
15
1 / 4 / 3
9,325
622
10,213
17,682
9,484
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
14
14
Kills
5
6
Deaths
14
20
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Cerberus
 
Cerberus
5
2
7
4.25
W
Chang'e
 
Chang'e
0
3
8
1.33
W
Gilgamesh
CocsaurusRex
Gilgamesh
9
1
5
11.5
L
Hun Batz
Dirty Clickz
Hun Batz
2
6
3
0.58
L
Danzaburou
Losing_Spirit
Danzaburou
2
4
3
0.88
L
Hades
Ml-Crozet
Hades
1
4
3
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,309
Damage
28,627
46,149
Taken
42,233
39,294
Mitigated
20,528
16,528
Healing
9,303
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
 
Cerberus
8,706
624
432
3,483
16,631
17,805
166
3,785
12,846
32,347
0
W
Chang'e
 
Chang'e
10,315
260
4,835
6,593
13,692
7,970
1,294
3,493
10,199
40,599
0
W
Gilgamesh
CocsaurusRex
Gilgamesh
15,288
4,539
0
1,185
15,826
13,519
782
3,064
12,762
0
57,973
L
Hun Batz
Dirty Clickz
Hun Batz
9,185
2,226
0
2,074
13,357
5,962
976
8,114
5,243
0
28,057
L
Danzaburou
Losing_Spirit
Danzaburou
9,229
2,914
0
1,616
11,194
5,082
428
4,516
6,678
0
39,319
L
Hades
Ml-Crozet
Hades
10,213
1,067
559
5,054
17,682
9,484
235
6,438
11,244
38,979
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,095
Gold Earned
29,949
189
Minions Killed
156
0
Camps Cleared
0
799,592
Distance Traveled
717,400
7
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
11,417
761
62
4
0
246,700
0
W
Chang'e
9,788
653
64
4
0
252,582
3
W
Gilgamesh
11,890
793
63
4
0
300,310
4
L
Hun Batz
10,134
676
38
3
0
229,646
0
L
Danzaburou
10,490
699
77
5
0
243,634
0
L
Hades
9,325
622
41
3
0
244,120
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role