Player Matchup

He Bo
He Bo
AVI117
He Bo
Level 134
God Stats
3W - 3L
1,377 SR
Queue Stats
195W - 192L
1,484 Elo+
Solo
Medusa
Medusa
Fingeryeet
Medusa
Level 77
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 5L
1,391 Elo+
Solo
Hades
Hades
Mevrael
Hades
Level 102
God Stats
2W - 3L
1,622 SR
Queue Stats
46W - 46L
1,554 Elo+
Solo
Gilgamesh
Gilgamesh
Siphak
Gilgamesh
Level 87
God Stats
3W - 0L
1,598 SR
Queue Stats
57W - 47L
1,571 Elo+
Solo
Nox
Nox
battou50
Nox
Level 145
God Stats
30W - 23L
1,618 SR
Queue Stats
277W - 310L
1,454 Elo+
Solo
Team Averages
Level 109
1,543 SR
1,491 Elo+

VS

Team Averages
Level 99
1,484 SR
1,481 Elo+
Yu Huang
Yu Huang
Ambrotek
Yu Huang
Level 84
God Stats
97W - 60L
1,493 SR
Queue Stats
249W - 256L
1,453 Elo+
Solo
Thanatos
Thanatos
JadeScar
Thanatos
Level 81
God Stats
1W - 1L
1,500 SR
Queue Stats
264W - 265L
1,513 Elo+
Solo
Nu Wa
Nu Wa
NikkiiPie
Nu Wa
Level 103
God Stats
3W - 4L
1,487 SR
Queue Stats
24W - 36L
1,430 Elo+
Solo
Ullr
Ullr
colate12
Ullr
Level 119
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 15L
1,531 Elo+
Solo
Nike
Nike
marios9546
Nike
Level 109
God Stats
67W - 60L
1,442 SR
Queue Stats
1,153W - 1,225L
1,478 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
AVI117
He Bo
16
5 / 2 / 7
10,096
1,122
6,866
5,375
2,384
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Medusa
Fingeryeet
Medusa
16
4 / 1 / 11
9,824
1,092
13,466
8,057
3,325
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Bow

Short Bow

+15%
Attack Speed

Hades
Mevrael
Hades
15
3 / 1 / 9
10,448
1,161
8,893
10,523
7,672
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Gilgamesh
Siphak
Gilgamesh
15
3 / 0 / 12
10,711
1,190
11,365
13,151
14,833
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

15
1 / 0 / 9
9,423
1,047
8,031
3,433
1,541
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Team 1 Tickets

290

VS

Team 2 Tickets

213

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yu Huang
Ambrotek
Yu Huang
15
0 / 6 / 4
9,312
1,035
6,576
13,191
6,245
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Thanatos
JadeScar
Thanatos
14
3 / 5 / 1
9,431
1,048
9,361
14,701
7,460
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Nu Wa
NikkiiPie
Nu Wa
14
1 / 3 / 2
9,128
1,014
11,333
9,733
4,438
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Ullr
14
0 / 1 / 2
8,470
941
7,877
10,921
4,990
Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

13
0 / 1 / 1
8,466
941
1,428
2,494
1,724
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

64
Kill Participation
14
16
Kills
4
4
Deaths
16
48
Assists
10
Player
Kills
Deaths
Assists
KDA
W
He Bo
AVI117
He Bo
5
2
7
4.25
L
Yu Huang
Ambrotek
Yu Huang
0
6
4
0.33
W
Medusa
Fingeryeet
Medusa
4
1
11
9.5
L
Thanatos
JadeScar
Thanatos
3
5
1
0.7
W
Hades
Mevrael
Hades
3
1
9
7.5
L
Nu Wa
NikkiiPie
Nu Wa
1
3
2
0.67
W
Gilgamesh
Siphak
Gilgamesh
3
0
12
9
W
1
0
9
5.5
L
Ullr
0
1
2
1
L
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,621
Damage
36,575
40,539
Taken
51,040
29,755
Mitigated
24,857
13,822
Healing
6,294
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
He Bo
AVI117
He Bo
6,866
151
0
71
5,375
2,384
0
2,882
2,493
32,055
0
L
Yu Huang
Ambrotek
Yu Huang
6,576
377
0
407
13,191
6,245
0
6,466
6,725
33,075
0
W
Medusa
Fingeryeet
Medusa
13,466
8,255
0
2,095
8,057
3,325
0
3,493
4,564
0
30,432
L
Thanatos
JadeScar
Thanatos
9,361
1,123
0
4,333
14,701
7,460
0
7,925
6,776
0
15,964
W
Hades
Mevrael
Hades
8,893
633
1,365
5,507
10,523
7,672
0
4,822
5,701
28,544
0
L
Nu Wa
NikkiiPie
Nu Wa
11,333
3,144
180
462
9,733
4,438
0
2,640
7,093
35,789
0
W
Gilgamesh
Siphak
Gilgamesh
11,365
2,626
2,234
2,274
13,151
14,833
0
5,626
7,525
118
19,774
W
8,031
316
0
276
3,433
1,541
0
1,086
2,347
26,720
0
L
Ullr
7,877
3,593
0
431
10,921
4,990
0
5,556
5,365
0
16,993
L
1,428
106
210
271
2,494
1,724
0
1,321
1,173
0
6,901

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,502
Gold Earned
44,807
212
Minions Killed
184
7
Camps Cleared
5
952,035
Distance Traveled
778,480
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
He Bo
10,096
1,122
56
6
1
189,556
2
L
Yu Huang
9,312
1,035
70
8
0
173,407
0
W
Medusa
9,824
1,092
32
4
2
189,951
0
L
Thanatos
9,431
1,048
18
2
2
190,364
3
W
Hades
10,448
1,161
52
6
2
178,752
0
L
Nu Wa
9,128
1,014
57
6
1
166,199
0
W
Gilgamesh
10,711
1,190
20
2
1
195,649
1
W
Nox
9,423
1,047
52
6
1
198,127
1
L
Ullr
8,470
941
29
3
2
177,261
1
L
Nike
8,466
941
10
1
0
71,249
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role