Player Matchup

He Bo
He Bo
Platinum II
SSGZane
He Bo
Platinum II
Level 134
God Stats
1W - 0L
1,673 SR
Queue Stats
69W - 76L
1,964 MMR
Solo
Team Averages
Platinum II
Platinum II
Average Tier
Level 134
1,673 SR
1,964 MMR

VS

Team Averages
Bronze V
Bronze V
Average Tier
Level 105
1,292 SR
1,317 MMR
Freya
Freya
Bronze V
MyEchoAnd-i
Freya
Bronze V
Level 105
God Stats
0W - 3L
1,292 SR
Queue Stats
0W - 5L
1,317 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
SSGZane
He Bo
19
4 / 0 / 0
12,444
957
12,904
8,415
6,950
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bans
BakasuraArachneKaliBellonaAh Muzen Cab

VS

Bans
Baron SamediUllrDanzaburouChronosNemesis
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 4 / 0
8,496
654
5,086
16,224
11,638
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
0
4
Kills
0
0
Deaths
4
0
Assists
0
Player
Kills
Deaths
Assists
KDA
L
0
4
0
0
W
He Bo
SSGZane
He Bo
4
0
0
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,904
Damage
5,086
8,415
Taken
16,224
6,950
Mitigated
11,638
3,707
Healing
2,587
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,086
1,385
0
2,587
16,224
11,638
96
13,048
3,176
36,767
0
W
He Bo
SSGZane
He Bo
12,904
1,812
0
3,707
8,415
6,950
1,713
5,504
2,911
79,136
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

12,444
Gold Earned
8,496
154
Minions Killed
71
10
Camps Cleared
2
234,854
Distance Traveled
227,638
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Freya
8,496
654
71
5
2
227,638
3
W
He Bo
12,444
957
154
12
10
234,854
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role