Player Matchup

Ne Zha
Ne Zha
Platinum I
BHKK
Ne Zha
Platinum I
Level 151
God Stats
0W - 2L
1,492 SR
Queue Stats
856W - 857L
2,002 MMR
Solo
Tyr
Tyr
Platinum I
Chanamahala
Tyr
Platinum I
Level 124
God Stats
0W - 1L
1,458 SR
Queue Stats
93W - 96L
2,059 MMR
Solo
Merlin
Merlin
Masters
Iluzionist
Merlin
Masters
Level 125
God Stats
1W - 1L
1,839 SR
Queue Stats
223W - 213L
2,075 MMR
Party 1
Rama
Rama
Diamond IV
NeONAres
Rama
Diamond IV
Level 125
God Stats
3W - 5L
1,521 SR
Queue Stats
157W - 146L
2,059 MMR
Party 1
Atlas
Atlas
Diamond V
andycrack16
Atlas
Diamond V
Level 88
God Stats
4W - 6L
1,660 SR
Queue Stats
361W - 361L
1,979 MMR
Solo
Team Averages
Diamond IV
Diamond IV
Average Tier
Level 123
1,594 SR
2,035 MMR

VS

Team Averages
Platinum III
Platinum III
Average Tier
Level 107
1,466 SR
1,728 MMR
Nu Wa
Nu Wa
Diamond V
 
Nu Wa
Diamond V
Level 84
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Anhur
Anhur
Gold II
 
Anhur
Gold II
Level 64
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ares
Ares
Platinum II
 
Ares
Platinum II
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 3
Mercury
Mercury
Diamond V
NeloAngello
Mercury
Diamond V
Level 66
God Stats
2W - 2L
1,268 SR
Queue Stats
42W - 25L
2,281 MMR
Party 3
Thoth
Thoth
Platinum IV
beqabeqa71
Thoth
Platinum IV
Level 159
God Stats
4W - 5L
1,564 SR
Queue Stats
64W - 56L
1,860 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
BHKK
Ne Zha
12
0 / 4 / 0
6,254
481
2,817
11,580
4,480
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

12
0 / 1 / 0
7,196
554
2,857
11,573
7,947
Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Merlin
Iluzionist
Merlin
12
1 / 3 / 0
6,772
521
4,743
6,995
2,382
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Rama
12
0 / 2 / 1
7,048
542
4,707
11,205
2,797
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

8
1 / 2 / 0
5,872
452
3,950
10,996
7,005
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Bans
He BoGebHadesIshtar

VS

Bans
ThorDa JiChang'eShiva
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
13
1 / 0 / 2
8,139
626
8,895
3,783
1,545
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Anhur
 
Anhur
14
2 / 1 / 2
8,001
615
8,680
10,680
4,113
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Ares
 
Ares
12
1 / 0 / 5
6,941
534
5,189
6,614
4,152
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Mercury
NeloAngello
Mercury
15
6 / 0 / 3
8,704
670
5,539
7,439
3,038
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Thoth
13
2 / 1 / 5
7,739
595
5,705
5,625
2,054
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
29
2
Kills
12
12
Deaths
2
1
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Nu Wa
 
Nu Wa
1
0
2
2
W
Anhur
 
Anhur
2
1
2
3
W
Ares
 
Ares
1
0
5
3.5
L
Ne Zha
BHKK
Ne Zha
0
4
0
0
L
0
1
0
0
L
Merlin
Iluzionist
Merlin
1
3
0
0.33
L
Rama
0
2
1
0.25
W
Mercury
NeloAngello
Mercury
6
0
3
7.5
L
1
2
0
0.5
W
Thoth
2
1
5
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,074
Damage
34,008
52,349
Taken
34,141
24,611
Mitigated
14,902
18,142
Healing
11,458
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nu Wa
 
Nu Wa
8,895
2,060
0
961
3,783
1,545
0
123
3,660
61,836
0
W
Anhur
 
Anhur
8,680
5,270
0
6,326
10,680
4,113
1,500
2,393
8,287
0
65,822
W
Ares
 
Ares
5,189
267
0
2,265
6,614
4,152
0
2,078
4,536
21,266
1,305
L
Ne Zha
BHKK
Ne Zha
2,817
208
0
2,310
11,580
4,480
0
2,259
9,257
0
51,295
L
2,857
321
0
6,146
11,573
7,947
0
6,667
4,430
0
59,259
L
Merlin
Iluzionist
Merlin
4,743
426
0
1,451
6,995
2,382
0
2,934
4,033
64,975
0
L
Rama
4,707
3,988
0
5,857
11,205
2,797
0
1,043
10,134
0
65,532
W
Mercury
NeloAngello
Mercury
5,539
2,986
0
454
7,439
3,038
0
1,075
6,364
0
80,166
L
3,950
1,570
0
2,378
10,996
7,005
0
5,887
5,075
20,062
0
W
Thoth
5,705
161
0
1,452
5,625
2,054
0
3,024
2,601
62,371
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,142
Gold Earned
39,524
480
Minions Killed
507
0
Camps Cleared
0
1,262,995
Distance Traveled
1,398,804
12
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
8,139
626
125
10
0
275,228
1
W
Anhur
8,001
615
113
9
0
232,806
5
W
Ares
6,941
534
31
2
0
281,307
5
L
Ne Zha
6,254
481
87
7
0
282,720
0
L
Tyr
7,196
554
128
10
0
266,887
3
L
Merlin
6,772
521
116
9
0
224,519
4
L
Rama
7,048
542
125
10
0
214,737
1
W
Mercury
8,704
670
121
9
0
328,007
2
L
Atlas
5,872
452
24
2
0
274,132
4
W
Thoth
7,739
595
117
9
0
281,456
9

Distance Traveled

Minion Kills by Role

Gold Earned by Role