Player Matchup

Baron Samedi
Baron Samedi
GonzarioPT
Baron Samedi
Level 98
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 1L
1,549 Elo+
Party 3
Rama
Rama
Marcos27YT
Rama
Level 67
God Stats
1W - 0L
1,694 SR
Queue Stats
7W - 9L
1,387 Elo+
Party 2
Yemoja
Yemoja
MrBinJrLaden
Yemoja
Level 38
God Stats
1W - 0L
1,779 SR
Queue Stats
4W - 4L
1,390 Elo+
Party 2
Bellona
Bellona
MrExtremeBoyPT
Bellona
Level 105
God Stats
1W - 0L
1,715 SR
Queue Stats
1W - 1L
1,249 Elo+
Party 3
Thanatos
Thanatos
kator600
Thanatos
Level 128
God Stats
1W - 1L
1,388 SR
Queue Stats
4W - 6L
1,360 Elo+
Party 3
Team Averages
Level 87
1,615 SR
1,387 Elo+

VS

Team Averages
Level 84
1,480 SR
1,432 Elo+
Hun Batz
Hun Batz
ElPatronNate
Hun Batz
Level 42
God Stats
1W - 3L
1,500 SR
Queue Stats
94W - 102L
1,422 Elo+
Party 1
Ares
Ares
Glatze699116
Ares
Level 29
God Stats
0W - 3L
1,132 SR
Queue Stats
57W - 63L
1,421 Elo+
Party 1
Zhong Kui
Zhong Kui
HotSpotJunkie
Zhong Kui
Level 120
God Stats
1W - 2L
1,702 SR
Queue Stats
87W - 77L
1,455 Elo+
Party 1
Neith
Neith
SillySnoop
Neith
Level 103
God Stats
4W - 5L
1,534 SR
Queue Stats
65W - 76L
1,426 Elo+
Party 1
Vulcan
Vulcan
SpitefulQ
Vulcan
Level 125
God Stats
7W - 5L
1,532 SR
Queue Stats
42W - 36L
1,434 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
GonzarioPT
Baron Samedi
13
4 / 1 / 5
7,890
526
10,624
7,501
4,374
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Spellbook

Spellbook

+20
Magical Power
+75
Mana

13
4 / 0 / 2
7,570
505
11,822
11,835
4,941
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Yemoja
11
0 / 0 / 5
7,384
492
4,855
10,943
8,981
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

10
3 / 6 / 1
6,988
466
4,142
12,144
9,899
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mace

Mace

+10
Physical Power

Thanatos
kator600
Thanatos
13
6 / 1 / 3
7,920
528
7,137
10,818
5,399
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
ElPatronNate
Hun Batz
12
3 / 2 / 1
8,000
533
5,010
10,165
4,085
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

10
0 / 2 / 1
6,895
460
5,195
14,354
13,252
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Zhong Kui
HotSpotJunkie
Zhong Kui
13
4 / 5 / 2
8,111
541
10,218
11,171
8,611
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Neith
11
1 / 4 / 1
6,489
433
9,130
10,755
4,577
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Vulcan
SpitefulQ
Vulcan
8
0 / 4 / 0
5,809
387
4,022
5,409
2,245
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
13
17
Kills
8
8
Deaths
17
16
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Hun Batz
ElPatronNate
Hun Batz
3
2
1
1.75
L
0
2
1
0.25
W
Baron Samedi
GonzarioPT
Baron Samedi
4
1
5
6.5
L
Zhong Kui
HotSpotJunkie
Zhong Kui
4
5
2
1
W
4
0
2
5
W
Yemoja
0
0
5
2.5
W
3
6
1
0.58
L
Neith
1
4
1
0.38
L
Vulcan
SpitefulQ
Vulcan
0
4
0
0
W
Thanatos
kator600
Thanatos
6
1
3
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,580
Damage
33,575
53,241
Taken
51,854
33,594
Mitigated
32,770
27,645
Healing
15,985
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hun Batz
ElPatronNate
Hun Batz
5,010
1,368
0
4,130
10,165
4,085
0
885
9,280
0
47,114
L
5,195
236
118
3,540
14,354
13,252
0
4,378
9,976
21,194
1,843
W
Baron Samedi
GonzarioPT
Baron Samedi
10,624
1,272
394
2,730
7,501
4,374
785
3,695
3,667
51,584
0
L
Zhong Kui
HotSpotJunkie
Zhong Kui
10,218
1,210
0
3,618
11,171
8,611
192
2,541
8,630
46,788
0
W
11,822
9,435
0
6,032
11,835
4,941
1,571
2,649
9,182
0
61,047
W
Yemoja
4,855
1,670
3,813
3,376
10,943
8,981
475
3,221
7,716
24,112
0
W
4,142
1,064
0
2,185
12,144
9,899
329
5,649
5,942
0
32,348
L
Neith
9,130
2,897
0
3,697
10,755
4,577
0
4,101
6,654
0
50,018
L
Vulcan
SpitefulQ
Vulcan
4,022
930
0
882
5,409
2,245
192
3,574
1,835
26,634
0
W
Thanatos
kator600
Thanatos
7,137
2,138
0
9,115
10,818
5,399
0
2,532
8,072
0
43,090

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,752
Gold Earned
35,304
349
Minions Killed
324
0
Camps Cleared
0
1,389,256
Distance Traveled
1,247,057
6
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hun Batz
8,000
533
85
6
0
300,305
2
L
Ares
6,895
460
37
2
0
272,942
5
W
Baron Samedi
7,890
526
83
6
0
285,825
1
L
Zhong Kui
8,111
541
91
6
0
246,197
2
W
Rama
7,570
505
100
7
0
249,216
1
W
Yemoja
7,384
492
30
2
0
258,632
4
W
Bellona
6,988
466
68
5
0
280,409
0
L
Neith
6,489
433
75
5
0
243,325
5
L
Vulcan
5,809
387
36
2
0
184,288
1
W
Thanatos
7,920
528
68
5
0
315,174
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role