Player Matchup

Merlin
Merlin
Caged Corbeau
Merlin
Level 147
God Stats
0W - 1L
1,500 SR
Queue Stats
30W - 35L
1,590 Elo+
Solo
Zhong Kui
Zhong Kui
Erinasni
Zhong Kui
Level 129
God Stats
4W - 4L
1,653 SR
Queue Stats
471W - 494L
1,603 Elo+
Solo
Yemoja
Yemoja
GMG born
Yemoja
Level 160
God Stats
2W - 3L
1,736 SR
Queue Stats
240W - 223L
1,583 Elo+
Solo
Maui
Maui
RaptorSatan666
Maui
Level 141
God Stats
0W - 1L
1,838 SR
Queue Stats
49W - 37L
1,609 Elo+
Solo
Ravana
Ravana
ThePoloCaptain
Ravana
Level 155
God Stats
19W - 11L
1,706 SR
Queue Stats
630W - 578L
1,638 Elo+
Solo
Team Averages
Level 146
1,687 SR
1,605 Elo+

VS

Team Averages
Level 129
1,602 SR
1,568 Elo+
Aphrodite
Aphrodite
KIntensity
Aphrodite
Level 116
God Stats
1W - 0L
1,835 SR
Queue Stats
95W - 76L
1,585 Elo+
Party 1
Anhur
Anhur
KLAskino
Anhur
Level 103
God Stats
4W - 3L
1,570 SR
Queue Stats
221W - 219L
1,605 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
NewChirpy
Morgan Le Fay
Level 124
God Stats
2W - 4L
1,342 SR
Queue Stats
77W - 62L
1,564 Elo+
Party 1
Kukulkan
Kukulkan
VoidCarbine
Kukulkan
Level 156
God Stats
4W - 1L
1,560 SR
Queue Stats
94W - 76L
1,579 Elo+
Party 1
Ares
Ares
absoluteROLLy
Ares
Level 146
God Stats
2W - 0L
1,704 SR
Queue Stats
36W - 55L
1,508 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
5 / 6 / 6
11,897
661
22,054
19,702
15,724
Tainted Amulet

Tainted Amulet

+20
Physical Power
+35
Magical Power
+25
Physical Protection
+75
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 30% for 5s. You are healed for 120% of the healing reduced.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Zhong Kui
Erinasni
Zhong Kui
20
6 / 7 / 5
12,062
670
27,886
26,343
23,850
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Yemoja
GMG born
Yemoja
17
2 / 5 / 8
10,651
592
3,473
25,992
31,431
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 60 Physical and Magical Protection among all allied gods within 55 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

16
1 / 7 / 8
11,042
613
12,618
29,639
49,415
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Earring

Mystical Earring

+15
Mp 5

17
1 / 6 / 9
10,479
582
18,443
26,615
30,984
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
KIntensity
Aphrodite
18
3 / 4 / 20
11,308
628
15,387
25,879
17,738
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Anhur
KLAskino
Anhur
20
11 / 3 / 16
13,395
744
27,409
18,200
10,410
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Morgan Le Fay
NewChirpy
Morgan Le Fay
20
7 / 2 / 22
13,060
726
26,448
19,823
10,780
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 20% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Magic Focus

Magic Focus

+20
Magical Power

Kukulkan
VoidCarbine
Kukulkan
20
7 / 1 / 21
13,211
734
32,078
16,204
9,591
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 1 gold every time the coin is flipped.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

18
3 / 6 / 25
12,452
692
13,621
27,896
43,238
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
135
15
Kills
31
31
Deaths
16
36
Assists
104
Player
Kills
Deaths
Assists
KDA
L
5
6
6
1.33
L
Zhong Kui
Erinasni
Zhong Kui
6
7
5
1.21
L
Yemoja
GMG born
Yemoja
2
5
8
1.2
W
Aphrodite
KIntensity
Aphrodite
3
4
20
3.25
W
Anhur
KLAskino
Anhur
11
3
16
6.33
W
Morgan Le Fay
NewChirpy
Morgan Le Fay
7
2
22
9
L
1
7
8
0.71
L
1
6
9
0.92
W
Kukulkan
VoidCarbine
Kukulkan
7
1
21
17.5
W
3
6
25
2.58

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

84,474
Damage
114,943
128,291
Taken
108,002
151,404
Mitigated
91,757
53,496
Healing
57,055
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
22,054
1,051
1,061
1,905
19,702
15,724
270
15,718
3,984
54,304
0
L
Zhong Kui
Erinasni
Zhong Kui
27,886
2,120
1,211
8,217
26,343
23,850
426
18,775
7,568
47,840
0
L
Yemoja
GMG born
Yemoja
3,473
1,426
20,000
7,015
25,992
31,431
0
17,016
8,976
12,084
0
W
Aphrodite
KIntensity
Aphrodite
15,387
2,003
14,723
13,737
25,879
17,738
1,230
17,630
8,249
26,110
0
W
Anhur
KLAskino
Anhur
27,409
11,915
2,671
3,269
18,200
10,410
3,618
12,565
5,635
0
40,277
W
Morgan Le Fay
NewChirpy
Morgan Le Fay
26,448
3,533
4,339
6,550
19,823
10,780
2,788
13,565
6,258
58,482
0
L
12,618
1,633
1,700
4,443
29,639
49,415
0
19,669
9,970
19,084
0
L
18,443
3,239
517
7,427
26,615
30,984
0
16,356
10,259
0
31,792
W
Kukulkan
VoidCarbine
Kukulkan
32,078
3,568
3,407
2,815
16,204
9,591
2,620
8,955
7,249
69,189
0
W
13,621
786
2,551
2,993
27,896
43,238
394
13,316
14,580
16,040
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,131
Gold Earned
63,426
174
Minions Killed
195
0
Camps Cleared
0
1,412,155
Distance Traveled
1,589,728
4
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
11,897
661
66
4
0
283,534
0
L
Zhong Kui
12,062
670
49
3
0
279,167
0
L
Yemoja
10,651
592
19
1
0
279,887
0
W
Aphrodite
11,308
628
32
2
0
322,885
2
W
Anhur
13,395
744
20
1
0
295,021
1
W
Morgan Le Fay
13,060
726
60
3
0
315,452
2
L
Maui
11,042
613
12
1
0
284,266
3
L
Ravana
10,479
582
28
2
0
285,301
1
W
Kukulkan
13,211
734
80
4
0
357,048
3
W
Ares
12,452
692
3
0
0
299,322
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role