Player Matchup

Sol
Sol
Bronze I
 
Sol
Bronze I
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Ymir
Ymir
Silver V
PX00
Ymir
Silver V
Level 144
God Stats
0W - 1L
1,748 SR
Queue Stats
9W - 7L
1,620 MMR
Party 2
Tyr
Tyr
Bronze I
Primalinea
Tyr
Bronze I
Level 148
God Stats
1W - 2L
1,364 SR
Queue Stats
9W - 7L
1,620 MMR
Party 2
Team Averages
Bronze I
Bronze I
Average Tier
Level 149
1,537 SR
1,580 MMR

VS

Team Averages
Platinum I
Platinum I
Average Tier
Level 110
1,705 SR
1,952 MMR
Ra
Ra
Masters
BurntPanther
Ra
Masters
Level 68
God Stats
12W - 1L
1,998 SR
Queue Stats
416W - 166L
2,465 MMR
Party 1
Neith
Neith
Silver II
FiyahKitteh
Neith
Silver II
Level 160
God Stats
16W - 25L
1,500 SR
Queue Stats
60W - 86L
1,322 MMR
Solo
Fenrir
Fenrir
Masters
xSiilem
Fenrir
Masters
Level 101
God Stats
9W - 5L
1,618 SR
Queue Stats
306W - 117L
2,069 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
13
1 / 4 / 1
7,569
631
6,176
10,589
5,105
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Ymir
PX00
Ymir
13
1 / 1 / 1
8,483
707
3,179
12,459
15,350
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

11
0 / 4 / 2
7,047
587
5,741
14,010
9,967
Mace

Mace

+10
Physical Power

Bans
ThothAchillesSobekGuan YuAh Muzen Cab

VS

Bans
Ao KuangAtlasNe ZhaBacchusOdin
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 0 / 6
9,190
766
14,937
2,758
1,436
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

15
3 / 0 / 5
8,646
721
8,289
4,213
2,280
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Fenrir
xSiilem
Fenrir
14
3 / 2 / 5
9,383
782
8,946
12,987
14,261
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
25
2
Kills
9
9
Deaths
2
4
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
1
4
1
0.38
W
3
0
6
6
W
3
0
5
5.5
L
Ymir
PX00
Ymir
1
1
1
1.5
L
0
4
2
0.25
W
Fenrir
xSiilem
Fenrir
3
2
5
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,096
Damage
32,172
37,058
Taken
19,958
30,422
Mitigated
17,977
6,951
Healing
8,881
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
6,176
3,124
0
2,850
10,589
5,105
0
3,664
6,925
49,493
4,585
W
14,937
594
1,913
1,731
2,758
1,436
819
1,543
1,215
59,797
0
W
8,289
2,705
0
1,344
4,213
2,280
1,533
1,660
2,553
0
32,288
L
Ymir
PX00
Ymir
3,179
459
0
2,249
12,459
15,350
0
5,613
6,846
16,812
0
L
5,741
1,084
0
1,852
14,010
9,967
0
5,680
8,330
0
17,285
W
Fenrir
xSiilem
Fenrir
8,946
1,636
0
3,893
12,987
14,261
391
5,741
7,246
0
19,847

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,099
Gold Earned
27,219
140
Minions Killed
172
0
Camps Cleared
0
663,061
Distance Traveled
717,816
5
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
7,569
631
96
8
0
196,305
3
W
Ra
9,190
766
97
8
0
250,605
3
W
Neith
8,646
721
60
5
0
236,598
7
L
Ymir
8,483
707
24
2
0
243,708
0
L
Tyr
7,047
587
20
2
0
223,048
2
W
Fenrir
9,383
782
15
1
0
230,613
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role