Player Matchup

Nu Wa
Nu Wa
 
Nu Wa
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tyr
Tyr
ArchzCanadian
Tyr
Level 56
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo
Yemoja
Yemoja
BronzeDANTE
Yemoja
Level 157
God Stats
0W - 1L
1,530 SR
Queue Stats
115W - 127L
1,493 Elo+
Party 1
Ullr
Ullr
bigchungus_2409
Ullr
Level 145
God Stats
1W - 2L
1,307 SR
Queue Stats
26W - 31L
1,462 Elo+
Solo
Scylla
Scylla
vidalvictor
Scylla
Level 160
God Stats
26W - 15L
1,628 SR
Queue Stats
436W - 450L
1,451 Elo+
Party 1
Team Averages
Level 129
1,493 SR
1,481 Elo+

VS

Team Averages
Level 77
1,518 SR
1,418 Elo+
Ah Muzen Cab
Ah Muzen Cab
Maliquek
Ah Muzen Cab
Level 29
God Stats
3W - 3L
1,318 SR
Queue Stats
16W - 27L
1,253 Elo+
Party 2
Hercules
Hercules
ObIivio
Hercules
Level 49
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 25L
1,235 Elo+
Party 2
Anubis
Anubis
XProBlack
Anubis
Level 67
God Stats
33W - 13L
1,624 SR
Queue Stats
36W - 16L
1,624 Elo+
Solo
Ah Puch
Ah Puch
saviorborn
Ah Puch
Level 88
God Stats
2W - 2L
1,609 SR
Queue Stats
38W - 42L
1,469 Elo+
Solo
Geb
Geb
人蛋超咸
Geb
Level 154
God Stats
109W - 112L
1,540 SR
Queue Stats
304W - 321L
1,509 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
15
0 / 1 / 3
9,742
974
12,020
9,161
4,777
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

15
0 / 10 / 1
8,764
876
1,465
16,115
10,244
Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Talisman

Talisman

+75
Health
+15
Magical Protection

Yemoja
15
0 / 1 / 2
10,457
1,046
4,397
10,292
13,253
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

15
0 / 2 / 4
9,782
978
9,280
15,968
7,992
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Scylla
15
4 / 0 / 0
10,525
1,053
7,931
4,741
2,470
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Team 1 Tickets

183

VS

Team 2 Tickets

268

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
Maliquek
Ah Muzen Cab
16
4 / 0 / 8
10,699
1,070
14,582
7,365
3,283
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hercules
ObIivio
Hercules
16
3 / 0 / 6
10,210
1,021
8,310
12,313
15,449
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Anubis
XProBlack
Anubis
16
4 / 4 / 7
10,223
1,022
7,084
11,704
6,098
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Magic Focus

Magic Focus

+20
Magical Power

Ah Puch
saviorborn
Ah Puch
16
3 / 0 / 9
10,500
1,050
16,824
4,579
1,825
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

16
0 / 0 / 12
11,274
1,127
7,547
5,418
7,441
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
56
4
Kills
14
14
Deaths
4
10
Assists
42
Player
Kills
Deaths
Assists
KDA
L
Nu Wa
 
Nu Wa
0
1
3
1.5
L
0
10
1
0.05
L
Yemoja
0
1
2
1
W
Ah Muzen Cab
Maliquek
Ah Muzen Cab
4
0
8
8
W
Hercules
ObIivio
Hercules
3
0
6
6
W
Anubis
XProBlack
Anubis
4
4
7
1.88
L
0
2
4
1
W
Ah Puch
saviorborn
Ah Puch
3
0
9
7.5
L
Scylla
4
0
0
4
W
0
0
12
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,093
Damage
54,347
56,277
Taken
41,379
38,736
Mitigated
34,096
6,879
Healing
11,949
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nu Wa
 
Nu Wa
12,020
5,120
0
102
9,161
4,777
0
5,908
3,053
40,999
0
L
1,465
1,386
0
0
16,115
10,244
0
6,147
9,748
0
2,144
L
Yemoja
4,397
371
4,499
1,958
10,292
13,253
0
5,249
4,815
20,893
0
W
Ah Muzen Cab
Maliquek
Ah Muzen Cab
14,582
6,755
0
1,364
7,365
3,283
0
3,944
3,421
0
36,283
W
Hercules
ObIivio
Hercules
8,310
2,036
0
3,369
12,313
15,449
0
8,714
3,599
277
14,120
W
Anubis
XProBlack
Anubis
7,084
1,006
0
4,071
11,704
6,098
0
6,486
5,218
42,057
0
L
9,280
2,001
0
250
15,968
7,992
0
11,398
4,357
0
28,422
W
Ah Puch
saviorborn
Ah Puch
16,824
329
0
1,548
4,579
1,825
0
2,394
2,185
54,437
0
L
Scylla
7,931
125
0
70
4,741
2,470
0
3,030
1,662
26,966
0
W
7,547
75
0
1,597
5,418
7,441
0
2,810
2,608
17,817
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,270
Gold Earned
52,906
229
Minions Killed
248
3
Camps Cleared
7
814,274
Distance Traveled
983,934
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nu Wa
9,742
974
84
8
1
179,674
0
L
Tyr
8,764
876
3
0
0
84,843
1
L
Yemoja
10,457
1,046
26
3
2
185,945
1
W
Ah Muzen Cab
10,699
1,070
53
5
2
194,507
0
W
Hercules
10,210
1,021
8
1
1
212,549
0
W
Anubis
10,223
1,022
80
8
1
159,928
0
L
Ullr
9,782
978
68
7
0
191,229
0
W
Ah Puch
10,500
1,050
100
10
3
200,510
3
L
Scylla
10,525
1,053
48
5
0
172,583
2
W
Geb
11,274
1,127
7
1
0
216,440
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role