Player Matchup

Anubis
Anubis
 
Anubis
Level 95
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Horus
Horus
Nofrinsky
Horus
Level 127
God Stats
16W - 3L
1,834 SR
Queue Stats
39W - 27L
1,648 Elo+
Party 2
Izanami
Izanami
Petinsky
Izanami
Level 45
God Stats
8W - 4L
1,661 SR
Queue Stats
32W - 24L
1,598 Elo+
Party 2
Team Averages
Level 89
1,665 SR
1,582 Elo+

VS

Team Averages
Level 116
1,472 SR
1,342 Elo+
King Arthur
King Arthur
Royguardiola
King Arthur
Level 143
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 12L
1,636 Elo+
Party 1
Cthulhu
Cthulhu
WhiteSaim
Cthulhu
Level 139
God Stats
0W - 1L
1,417 SR
Queue Stats
2W - 11L
1,073 Elo+
Solo
Lancelot
Lancelot
djseik
Lancelot
Level 65
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 5L
1,318 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
19
4 / 3 / 6
12,762
709
21,180
17,608
14,745
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Horus
Nofrinsky
Horus
19
2 / 0 / 11
13,152
731
14,902
22,538
30,336
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

Izanami
Petinsky
Izanami
19
7 / 1 / 5
12,944
719
21,991
16,453
11,836
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Royguardiola
King Arthur
15
0 / 6 / 2
10,215
568
12,975
25,409
22,579
Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Cthulhu
WhiteSaim
Cthulhu
18
1 / 2 / 3
11,338
630
17,903
21,597
18,809
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Lancelot
djseik
Lancelot
18
3 / 5 / 1
11,872
660
14,416
22,513
14,350
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
10
13
Kills
4
4
Deaths
13
22
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Anubis
 
Anubis
4
3
6
2.33
W
Horus
Nofrinsky
Horus
2
0
11
7.5
W
Izanami
Petinsky
Izanami
7
1
5
9.5
L
King Arthur
Royguardiola
King Arthur
0
6
2
0.17
L
Cthulhu
WhiteSaim
Cthulhu
1
2
3
1.25
L
Lancelot
djseik
Lancelot
3
5
1
0.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,073
Damage
45,294
56,599
Taken
69,519
56,917
Mitigated
55,738
27,776
Healing
7,688
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
 
Anubis
21,180
1,721
0
8,453
17,608
14,745
568
5,571
12,037
79,497
0
W
Horus
Nofrinsky
Horus
14,902
6,499
4,998
8,496
22,538
30,336
332
6,542
15,996
0
27,870
W
Izanami
Petinsky
Izanami
21,991
13,526
0
5,829
16,453
11,836
2,709
6,196
10,257
0
86,415
L
King Arthur
Royguardiola
King Arthur
12,975
682
0
0
25,409
22,579
0
4,933
20,476
1,508
50,748
L
Cthulhu
WhiteSaim
Cthulhu
17,903
576
2,483
1,958
21,597
18,809
0
7,173
14,424
52,822
0
L
Lancelot
djseik
Lancelot
14,416
1,825
0
3,247
22,513
14,350
0
9,147
13,366
0
39,025

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,858
Gold Earned
33,425
245
Minions Killed
195
0
Camps Cleared
0
960,954
Distance Traveled
976,183
9
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
12,762
709
86
5
0
284,590
3
W
Horus
13,152
731
15
1
0
359,077
4
W
Izanami
12,944
719
144
8
0
317,287
2
L
King Arthur
10,215
568
72
4
0
305,147
3
L
Cthulhu
11,338
630
76
4
0
342,654
5
L
Lancelot
11,872
660
47
3
0
328,382
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role