Player Matchup

King Arthur
King Arthur
FelipeM2004
King Arthur
Level 102
God Stats
5W - 7L
1,426 SR
Queue Stats
102W - 112L
1,399 Elo+
Party 1
Izanami
Izanami
pedrito6308
Izanami
Level 17
God Stats
2W - 6L
1,437 SR
Queue Stats
10W - 16L
1,309 Elo+
Party 1
Baron Samedi
Baron Samedi
tomymily
Baron Samedi
Level 28
God Stats
4W - 8L
1,461 SR
Queue Stats
25W - 29L
1,379 Elo+
Party 1
Team Averages
Level 49
1,441 SR
1,363 Elo+

VS

Team Averages
Level 97
1,646 SR
1,480 Elo+
Geb
Geb
Bxmbard
Geb
Level 84
God Stats
5W - 1L
1,704 SR
Queue Stats
93W - 68L
1,481 Elo+
Party 2
Kukulkan
Kukulkan
KnownCarcinogen
Kukulkan
Level 84
God Stats
3W - 0L
1,500 SR
Queue Stats
99W - 92L
1,452 Elo+
Party 2
Izanami
Izanami
PATRY4747
Izanami
Level 124
God Stats
5W - 2L
1,734 SR
Queue Stats
8W - 5L
1,507 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
FelipeM2004
King Arthur
16
5 / 2 / 2
10,359
691
16,877
24,941
25,559
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Izanami
pedrito6308
Izanami
13
0 / 8 / 3
8,763
584
4,848
17,663
8,231
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Baron Samedi
tomymily
Baron Samedi
16
2 / 5 / 3
10,144
676
11,222
13,933
9,062
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
17
3 / 1 / 11
12,513
834
10,092
19,821
28,974
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Kukulkan
18
4 / 0 / 6
12,311
821
18,987
6,334
2,871
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Izanami
PATRY4747
Izanami
17
8 / 6 / 2
12,283
819
18,089
16,756
7,425
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
34
7
Kills
15
15
Deaths
7
8
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Geb
3
1
11
8.5
L
King Arthur
FelipeM2004
King Arthur
5
2
2
3
W
Kukulkan
4
0
6
7
W
Izanami
PATRY4747
Izanami
8
6
2
1.5
L
Izanami
pedrito6308
Izanami
0
8
3
0.19
L
Baron Samedi
tomymily
Baron Samedi
2
5
3
0.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,947
Damage
47,168
56,537
Taken
42,911
42,852
Mitigated
39,270
7,746
Healing
13,504
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Geb
10,092
1,087
634
5,877
19,821
28,974
0
6,092
13,729
29,979
0
L
King Arthur
FelipeM2004
King Arthur
16,877
2,077
0
2,258
24,941
25,559
0
12,442
12,499
0
48,465
W
Kukulkan
18,987
1,231
0
3,152
6,334
2,871
778
1,828
4,506
82,424
0
W
Izanami
PATRY4747
Izanami
18,089
14,064
0
3,841
16,756
7,425
1,502
3,404
13,352
0
61,886
L
Izanami
pedrito6308
Izanami
4,848
3,363
0
2,249
17,663
8,231
0
8,054
9,609
0
24,494
L
Baron Samedi
tomymily
Baron Samedi
11,222
1,108
1,300
1,939
13,933
9,062
25
8,640
5,293
32,629
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,266
Gold Earned
37,107
127
Minions Killed
226
0
Camps Cleared
0
757,251
Distance Traveled
836,758
9
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Geb
12,513
834
22
1
0
310,666
2
L
King Arthur
10,359
691
50
3
0
301,209
2
W
Kukulkan
12,311
821
124
8
0
304,092
1
W
Izanami
12,283
819
80
5
0
222,000
3
L
Izanami
8,763
584
37
2
0
233,797
4
L
Baron Samedi
10,144
676
40
3
0
222,245
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role