Player Matchup

Sobek
Sobek
JC6596
Sobek
Level 160
God Stats
3W - 1L
1,449 SR
Queue Stats
546W - 325L
1,629 Elo+
Party 1
Aphrodite
Aphrodite
ORCA RedPanda1
Aphrodite
Level 85
God Stats
19W - 4L
1,517 SR
Queue Stats
50W - 54L
1,411 Elo+
Party 1
Anhur
Anhur
Scuffn vi
Anhur
Level 79
God Stats
1W - 0L
1,457 SR
Queue Stats
55W - 51L
1,327 Elo+
Party 1
Team Averages
Level 108
1,475 SR
1,455 Elo+

VS

Team Averages
Level 66
1,510 SR
1,317 Elo+
Hades
Hades
byJuaN2007
Hades
Level 64
God Stats
2W - 6L
1,604 SR
Queue Stats
105W - 149L
1,361 Elo+
Party 2
Hercules
Hercules
gt_way_2021
Hercules
Level 54
God Stats
0W - 2L
1,634 SR
Queue Stats
54W - 101L
1,249 Elo+
Party 2
Loki
Loki
sebastianaron300
Loki
Level 81
God Stats
1W - 3L
1,292 SR
Queue Stats
170W - 231L
1,341 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
JC6596
Sobek
20
7 / 0 / 7
13,264
780
20,026
26,541
42,899
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Aphrodite
ORCA RedPanda1
Aphrodite
18
4 / 3 / 9
12,516
736
14,171
17,159
12,550
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Anhur
Scuffn vi
Anhur
17
4 / 8 / 5
12,758
750
11,840
18,405
8,282
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hades
17
3 / 6 / 8
11,234
661
20,622
17,563
10,066
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Hercules
gt_way_2021
Hercules
17
1 / 4 / 8
10,364
610
11,152
21,146
19,635
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Mystical Earring

Mystical Earring

+15
Mp 5

17
7 / 5 / 3
12,253
721
13,637
15,212
7,832
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
30
15
Kills
11
11
Deaths
15
21
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Sobek
JC6596
Sobek
7
0
7
10.5
W
Aphrodite
ORCA RedPanda1
Aphrodite
4
3
9
2.83
W
Anhur
Scuffn vi
Anhur
4
8
5
0.81
L
Hades
3
6
8
1.17
L
Hercules
gt_way_2021
Hercules
1
4
8
1.25
L
7
5
3
1.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,037
Damage
45,411
62,105
Taken
53,921
63,731
Mitigated
37,533
28,151
Healing
10,845
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sobek
JC6596
Sobek
20,026
1,036
0
11,030
26,541
42,899
482
6,986
18,654
55,868
0
W
Aphrodite
ORCA RedPanda1
Aphrodite
14,171
1,023
6,750
7,414
17,159
12,550
780
5,285
11,620
40,964
0
W
Anhur
Scuffn vi
Anhur
11,840
5,620
0
2,957
18,405
8,282
791
8,439
9,778
0
47,741
L
Hades
20,622
1,111
598
5,001
17,563
10,066
111
9,944
7,619
53,541
0
L
Hercules
gt_way_2021
Hercules
11,152
2,336
0
3,680
21,146
19,635
0
13,542
7,604
0
31,091
L
13,637
1,089
0
1,566
15,212
7,832
0
10,741
4,471
0
52,659

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,538
Gold Earned
33,851
179
Minions Killed
187
0
Camps Cleared
0
887,263
Distance Traveled
903,131
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
13,264
780
51
3
0
369,286
4
W
Aphrodite
12,516
736
58
3
0
279,062
0
W
Anhur
12,758
750
70
4
0
238,915
0
L
Hades
11,234
661
72
4
0
282,757
0
L
Hercules
10,364
610
38
2
0
321,769
0
L
Loki
12,253
721
77
5
0
298,605
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role