Player Matchup

Neith
Neith
 
Neith
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Olorun
Olorun
Manbearppigx
Olorun
Level 144
God Stats
9W - 13L
1,445 SR
Queue Stats
324W - 316L
1,435 Elo+
Solo
Mulan
Mulan
deanlfcladd
Mulan
Level 121
God Stats
3W - 3L
1,783 SR
Queue Stats
10W - 8L
1,508 Elo+
Solo
Team Averages
Level 130
1,576 SR
1,481 Elo+

VS

Team Averages
Level 77
1,519 SR
1,383 Elo+
Sobek
Sobek
Dee41ife
Sobek
Level 28
God Stats
1W - 1L
1,313 SR
Queue Stats
78W - 104L
1,350 Elo+
Party 1
Chang'e
Chang'e
IMyFoster_-
Chang'e
Level 120
God Stats
1W - 3L
1,439 SR
Queue Stats
63W - 87L
1,449 Elo+
Solo
Ishtar
Ishtar
liamramsayyy
Ishtar
Level 82
God Stats
3W - 0L
1,805 SR
Queue Stats
78W - 104L
1,350 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
7
0 / 2 / 3
7,300
562
2,039
4,009
1,285
Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Olorun
16
4 / 4 / 0
9,538
734
9,818
10,863
5,861
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

15
1 / 4 / 4
8,842
680
8,383
13,724
10,156
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
Dee41ife
Sobek
15
0 / 2 / 7
9,774
752
4,380
18,117
20,558
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Chang'e
IMyFoster_-
Chang'e
15
6 / 3 / 2
10,699
823
9,417
12,974
5,200
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Ishtar
17
4 / 1 / 4
10,089
776
11,454
10,955
5,322
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
23
5
Kills
10
10
Deaths
6
7
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Neith
 
Neith
0
2
3
0.75
W
Sobek
Dee41ife
Sobek
0
2
7
1.75
W
Chang'e
IMyFoster_-
Chang'e
6
3
2
2.33
L
Olorun
4
4
0
1
L
1
4
4
0.75
W
Ishtar
4
1
4
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,240
Damage
25,251
28,596
Taken
42,046
17,302
Mitigated
31,080
5,260
Healing
13,020
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
 
Neith
2,039
1,058
97
691
4,009
1,285
0
1,187
2,822
0
6,748
W
Sobek
Dee41ife
Sobek
4,380
279
10
2,821
18,117
20,558
514
3,399
11,985
16,890
0
W
Chang'e
IMyFoster_-
Chang'e
9,417
486
1,485
4,417
12,974
5,200
0
2,829
10,145
58,567
0
L
Olorun
9,818
5,133
181
3,225
10,863
5,861
0
5,321
5,542
44,092
3,001
L
8,383
982
0
1,066
13,724
10,156
0
7,332
6,392
0
23,367
W
Ishtar
11,454
5,910
188
4,099
10,955
5,322
2,694
2,932
8,023
0
44,689

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,680
Gold Earned
30,562
110
Minions Killed
170
0
Camps Cleared
0
487,390
Distance Traveled
688,646
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
7,300
562
9
1
0
52,587
0
W
Sobek
9,774
752
13
1
0
231,736
0
W
Chang'e
10,699
823
78
6
0
226,815
2
L
Olorun
9,538
734
67
5
0
204,042
2
L
Mulan
8,842
680
34
3
0
230,761
2
W
Ishtar
10,089
776
79
6
0
230,095
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role