Player Matchup

Ymir
Ymir
SpicyChickenBot
Ymir
Level 105
God Stats
4W - 2L
1,388 SR
Queue Stats
222W - 280L
1,304 Elo+
Party 1
Hades
Hades
U1330975061
Hades
Level 110
God Stats
7W - 6L
1,571 SR
Queue Stats
173W - 157L
1,507 Elo+
Party 1
Fenrir
Fenrir
XdashotaboyX
Fenrir
Level 99
God Stats
9W - 9L
1,561 SR
Queue Stats
188W - 202L
1,417 Elo+
Party 1
Team Averages
Level 105
1,507 SR
1,410 Elo+

VS

Team Averages
Level 110
1,468 SR
1,335 Elo+
Ra
Ra
IglooSteakhouse
Ra
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 32L
1,352 Elo+
Solo
Hachiman
Hachiman
PlyingSiren4563
Hachiman
Level 120
God Stats
15W - 19L
1,484 SR
Queue Stats
56W - 85L
1,371 Elo+
Solo
Ganesha
Ganesha
ritchQCbolo
Ganesha
Level 100
God Stats
58W - 84L
1,419 SR
Queue Stats
320W - 527L
1,283 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 0 / 3
7,581
758
3,309
7,291
8,345
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

13
0 / 0 / 6
7,065
707
6,981
6,441
3,333
Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Fenrir
13
4 / 0 / 3
7,755
776
5,008
5,151
2,360
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 4 / 0
6,074
607
3,751
5,517
2,166
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hachiman
10
0 / 1 / 0
6,460
646
4,682
5,412
2,625
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ganesha
ritchQCbolo
Ganesha
11
0 / 2 / 0
6,758
676
2,335
6,795
4,828
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
0
7
Kills
0
0
Deaths
7
12
Assists
0
Player
Kills
Deaths
Assists
KDA
L
0
4
0
0
L
Hachiman
0
1
0
0
W
3
0
3
4.5
W
0
0
6
3
W
Fenrir
4
0
3
5.5
L
Ganesha
ritchQCbolo
Ganesha
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,298
Damage
10,768
18,883
Taken
17,724
14,038
Mitigated
9,619
8,878
Healing
5,593
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,751
185
344
722
5,517
2,166
0
3,167
2,350
22,375
0
L
Hachiman
4,682
2,779
163
2,956
5,412
2,625
0
2,946
2,466
0
17,177
W
3,309
715
404
374
7,291
8,345
260
2,770
4,521
9,452
0
W
6,981
1,332
995
5,034
6,441
3,333
616
1,990
4,451
39,975
0
W
Fenrir
5,008
1,236
331
1,740
5,151
2,360
48
1,486
3,665
0
33,997
L
Ganesha
ritchQCbolo
Ganesha
2,335
168
48
1,360
6,795
4,828
0
4,214
2,581
8,295
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,401
Gold Earned
19,292
142
Minions Killed
90
0
Camps Cleared
0
556,628
Distance Traveled
533,400
7
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
6,074
607
54
5
0
184,315
3
L
Hachiman
6,460
646
36
4
0
163,475
2
W
Ymir
7,581
758
12
1
0
189,229
0
W
Hades
7,065
707
79
8
0
173,961
1
W
Fenrir
7,755
776
51
5
0
193,438
6
L
Ganesha
6,758
676
0
0
0
185,610
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role