Player Matchup

Morgan Le Fay
Morgan Le Fay
 
Morgan Le Fay
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Horus
Horus
 
Horus
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Ullr
Ullr
kingoverall
Ullr
Level 75
God Stats
1W - 0L
1,992 SR
Queue Stats
3W - 6L
1,364 Elo+
Party 1
Bacchus
Bacchus
lotfyxx
Bacchus
Level 132
God Stats
13W - 8L
1,560 SR
Queue Stats
93W - 152L
1,285 Elo+
Party 3
Ravana
Ravana
olexxx
Ravana
Level 56
God Stats
3W - 1L
1,716 SR
Queue Stats
45W - 27L
1,603 Elo+
Party 1
Team Averages
Level 112
1,654 SR
1,450 Elo+

VS

Team Averages
Level 98
1,597 SR
1,439 Elo+
Tiamat
Tiamat
 
Tiamat
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zhong Kui
Zhong Kui
Dragonravine
Zhong Kui
Level 98
God Stats
0W - 1L
1,500 SR
Queue Stats
112W - 135L
1,397 Elo+
Party 2
Baron Samedi
Baron Samedi
Reavle
Baron Samedi
Level 89
God Stats
4W - 4L
1,582 SR
Queue Stats
115W - 136L
1,363 Elo+
Party 2
Izanami
Izanami
fabianG
Izanami
Level 62
God Stats
17W - 11L
1,800 SR
Queue Stats
34W - 25L
1,534 Elo+
Solo
Fenrir
Fenrir
zver3dom
Fenrir
Level 85
God Stats
8W - 6L
1,603 SR
Queue Stats
28W - 37L
1,400 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
 
Morgan Le Fay
12
1 / 1 / 3
7,107
646
4,387
5,367
2,396
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Horus
 
Horus
9
2 / 2 / 2
6,434
585
2,585
8,642
3,999
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

12
8 / 0 / 2
7,550
686
8,817
4,813
1,758
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bacchus
lotfyxx
Bacchus
9
1 / 0 / 6
6,258
569
3,130
7,720
7,580
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ravana
olexxx
Ravana
12
5 / 0 / 2
7,667
697
9,793
6,218
4,052
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
11
1 / 1 / 1
6,235
567
2,008
6,043
3,746
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Zhong Kui
Dragonravine
Zhong Kui
10
1 / 4 / 0
6,046
550
3,657
10,445
6,280
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Baron Samedi
Reavle
Baron Samedi
8
1 / 4 / 2
5,630
512
4,441
8,801
4,470
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Izanami
fabianG
Izanami
9
0 / 5 / 0
5,105
464
1,942
8,138
2,641
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Short Bow

Short Bow

+15%
Attack Speed

Fenrir
zver3dom
Fenrir
9
0 / 3 / 1
5,140
467
2,767
8,700
2,989
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
7
17
Kills
3
3
Deaths
17
15
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Morgan Le Fay
 
Morgan Le Fay
1
1
3
2.5
W
Horus
 
Horus
2
2
2
1.5
L
Tiamat
 
Tiamat
1
1
1
1.5
L
Zhong Kui
Dragonravine
Zhong Kui
1
4
0
0.25
L
Baron Samedi
Reavle
Baron Samedi
1
4
2
0.5
L
Izanami
fabianG
Izanami
0
5
0
0
W
8
0
2
9
W
Bacchus
lotfyxx
Bacchus
1
0
6
4
W
Ravana
olexxx
Ravana
5
0
2
6
L
Fenrir
zver3dom
Fenrir
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,712
Damage
14,815
32,760
Taken
42,127
19,785
Mitigated
20,126
8,222
Healing
11,830
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Morgan Le Fay
 
Morgan Le Fay
4,387
653
0
1,047
5,367
2,396
702
2,317
3,050
54,670
0
W
Horus
 
Horus
2,585
1,371
404
1,884
8,642
3,999
0
2,665
5,977
0
32,137
L
Tiamat
 
Tiamat
2,008
135
0
2,364
6,043
3,746
0
1,897
4,146
45,161
0
L
Zhong Kui
Dragonravine
Zhong Kui
3,657
374
73
3,978
10,445
6,280
0
815
9,630
43,057
0
L
Baron Samedi
Reavle
Baron Samedi
4,441
361
360
2,816
8,801
4,470
114
3,447
5,354
21,315
896
L
Izanami
fabianG
Izanami
1,942
1,503
0
1,403
8,138
2,641
0
673
7,465
0
35,837
W
8,817
3,872
0
1,105
4,813
1,758
0
926
3,887
0
59,317
W
Bacchus
lotfyxx
Bacchus
3,130
398
0
1,825
7,720
7,580
0
1,559
6,161
22,088
0
W
Ravana
olexxx
Ravana
9,793
2,588
0
1,957
6,218
4,052
0
2,859
3,359
0
49,388
L
Fenrir
zver3dom
Fenrir
2,767
612
0
836
8,700
2,989
0
685
8,015
0
30,276

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,016
Gold Earned
28,156
372
Minions Killed
329
0
Camps Cleared
0
1,123,156
Distance Traveled
1,029,212
14
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Morgan Le Fay
7,107
646
107
10
0
219,373
3
W
Horus
6,434
585
60
5
0
224,258
1
L
Tiamat
6,235
567
93
8
0
221,335
5
L
Zhong Kui
6,046
550
80
7
0
167,063
3
L
Baron Samedi
5,630
512
34
3
0
211,142
3
L
Izanami
5,105
464
71
6
0
206,298
3
W
Ullr
7,550
686
80
7
0
220,459
4
W
Bacchus
6,258
569
37
3
0
227,664
3
W
Ravana
7,667
697
88
8
0
231,402
3
L
Fenrir
5,140
467
51
5
0
223,374
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role