Player Matchup

Olorun
Olorun
 
Olorun
Level 23
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Da Ji
Da Ji
ESPARTA777
Da Ji
Level 144
God Stats
3W - 3L
1,564 SR
Queue Stats
411W - 319L
1,681 Elo+
Party 2
Skadi
Skadi
Ifajard0
Skadi
Level 155
God Stats
15W - 12L
1,587 SR
Queue Stats
621W - 522L
1,686 Elo+
Party 2
Kuzenbo
Kuzenbo
aguililla69
Kuzenbo
Level 28
God Stats
3W - 0L
1,651 SR
Queue Stats
129W - 63L
1,710 Elo+
Party 2
Merlin
Merlin
meño7
Merlin
Level 155
God Stats
5W - 5L
1,472 SR
Queue Stats
438W - 397L
1,676 Elo+
Party 2
Team Averages
Level 101
1,555 SR
1,651 Elo+

VS

Team Averages
Level 63
1,509 SR
1,490 Elo+
Apollo
Apollo
Arhemekarr
Apollo
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 5L
1,358 Elo+
Party 1
Baron Samedi
Baron Samedi
Delzter
Baron Samedi
Level 127
God Stats
5W - 2L
1,776 SR
Queue Stats
123W - 126L
1,489 Elo+
Party 1
Chaac
Chaac
Gvozdz
Chaac
Level 107
God Stats
2W - 2L
1,608 SR
Queue Stats
122W - 125L
1,501 Elo+
Party 1
Thanatos
Thanatos
Hindjio
Thanatos
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 10L
1,707 Elo+
Solo
Xbalanque
Xbalanque
SPODOBABA
Xbalanque
Level 49
God Stats
0W - 4L
1,158 SR
Queue Stats
179W - 234L
1,393 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
 
Olorun
18
4 / 4 / 17
10,467
748
16,879
18,976
11,290
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Magic Focus

Magic Focus

+20
Magical Power

Da Ji
19
10 / 3 / 18
11,544
825
16,468
14,400
13,272
Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Mace

Mace

+10
Physical Power

Skadi
Ifajard0
Skadi
20
12 / 2 / 12
11,861
847
30,647
12,075
6,641
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Kuzenbo
aguililla69
Kuzenbo
18
3 / 2 / 17
11,639
831
13,935
22,784
35,043
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Merlin
meño7
Merlin
18
3 / 2 / 20
10,643
760
21,255
10,281
5,535
Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
Arhemekarr
Apollo
18
4 / 6 / 7
10,247
732
11,709
16,403
7,461
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Baron Samedi
Delzter
Baron Samedi
17
2 / 6 / 6
9,413
672
20,817
20,927
10,408
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Chaac
Gvozdz
Chaac
18
5 / 6 / 6
11,837
846
13,295
39,929
32,174
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Thanatos
Hindjio
Thanatos
15
2 / 8 / 4
9,223
659
11,767
15,400
7,076
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Xbalanque
SPODOBABA
Xbalanque
16
0 / 6 / 8
8,772
627
9,817
15,725
7,433
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

116
Kill Participation
44
32
Kills
13
13
Deaths
32
84
Assists
31
Player
Kills
Deaths
Assists
KDA
W
Olorun
 
Olorun
4
4
17
3.13
L
Apollo
Arhemekarr
Apollo
4
6
7
1.25
L
Baron Samedi
Delzter
Baron Samedi
2
6
6
0.83
W
Da Ji
10
3
18
6.33
L
Chaac
Gvozdz
Chaac
5
6
6
1.33
L
Thanatos
Hindjio
Thanatos
2
8
4
0.5
W
Skadi
Ifajard0
Skadi
12
2
12
9
L
Xbalanque
SPODOBABA
Xbalanque
0
6
8
0.67
W
Kuzenbo
aguililla69
Kuzenbo
3
2
17
5.75
W
Merlin
meño7
Merlin
3
2
20
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

99,184
Damage
67,405
78,516
Taken
108,384
71,781
Mitigated
64,552
33,655
Healing
46,046
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Olorun
 
Olorun
16,879
7,016
12,834
8,036
18,976
11,290
3,686
5,372
13,604
27,533
0
L
Apollo
Arhemekarr
Apollo
11,709
6,995
1,042
2,280
16,403
7,461
0
5,585
10,818
0
31,617
L
Baron Samedi
Delzter
Baron Samedi
20,817
1,184
7,100
8,609
20,927
10,408
0
12,364
8,563
42,210
0
W
Da Ji
16,468
3,130
2,209
2,416
14,400
13,272
849
1,946
12,454
664
22,506
L
Chaac
Gvozdz
Chaac
13,295
1,625
2,287
16,502
39,929
32,174
0
19,326
20,603
700
24,594
L
Thanatos
Hindjio
Thanatos
11,767
2,173
525
5,143
15,400
7,076
0
7,677
7,723
0
16,676
W
Skadi
Ifajard0
Skadi
30,647
13,397
177
1,062
12,075
6,641
1,507
4,154
7,921
0
48,817
L
Xbalanque
SPODOBABA
Xbalanque
9,817
3,433
968
1,590
15,725
7,433
0
7,530
8,195
0
24,674
W
Kuzenbo
aguililla69
Kuzenbo
13,935
4,815
1,674
3,958
22,784
35,043
266
6,140
16,644
22,439
0
W
Merlin
meño7
Merlin
21,255
2,147
948
341
10,281
5,535
2,129
3,524
6,757
46,721
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,154
Gold Earned
49,492
164
Minions Killed
147
0
Camps Cleared
0
1,379,853
Distance Traveled
1,207,238
8
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Olorun
10,467
748
25
2
0
268,050
0
L
Apollo
10,247
732
55
4
0
242,251
0
L
Baron Samedi
9,413
672
32
2
0
246,145
1
W
Da Ji
11,544
825
24
2
0
287,784
3
L
Chaac
11,837
846
10
1
0
256,427
1
L
Thanatos
9,223
659
12
1
0
218,967
2
W
Skadi
11,861
847
37
3
0
276,957
0
L
Xbalanque
8,772
627
38
3
0
243,448
0
W
Kuzenbo
11,639
831
15
1
0
283,698
0
W
Merlin
10,643
760
63
5
0
263,364
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role