Player Matchup

Mercury
Mercury
 
Mercury
Level 130
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Sol
Sol
 
Sol
Level 47
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
Isterion
Ah Muzen Cab
Level 156
God Stats
6W - 5L
1,573 SR
Queue Stats
453W - 478L
1,506 Elo+
Solo
Ganesha
Ganesha
MOEDKIPP
Ganesha
Level 45
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 8L
1,623 Elo+
Party 2
Scylla
Scylla
TurnimatorX
Scylla
Level 57
God Stats
8W - 9L
1,501 SR
Queue Stats
55W - 63L
1,463 Elo+
Solo
Team Averages
Level 87
1,515 SR
1,519 Elo+

VS

Team Averages
Level 77
1,646 SR
1,619 Elo+
Gilgamesh
Gilgamesh
 
Gilgamesh
Level 22
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bakasura
Bakasura
Cjaspouar
Bakasura
Level 23
God Stats
4W - 0L
1,897 SR
Queue Stats
28W - 6L
1,834 Elo+
Party 1
Cthulhu
Cthulhu
FuffIes
Cthulhu
Level 158
God Stats
4W - 2L
1,611 SR
Queue Stats
12W - 8L
1,615 Elo+
Party 1
Bastet
Bastet
HadesOlympia1
Bastet
Level 25
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 29L
1,364 Elo+
Solo
Sol
Sol
Teodor00
Sol
Level 159
God Stats
1W - 0L
1,722 SR
Queue Stats
360W - 128L
1,783 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
13
1 / 4 / 5
6,630
829
7,601
8,643
3,850
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Sol
 
Sol
12
3 / 3 / 3
6,391
799
8,320
7,701
3,553
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Ah Muzen Cab
Isterion
Ah Muzen Cab
11
2 / 0 / 2
5,820
728
3,518
3,328
1,148
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ganesha
MOEDKIPP
Ganesha
12
0 / 3 / 6
6,615
827
6,536
8,360
5,257
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Scylla
12
3 / 4 / 4
6,387
798
5,385
6,612
2,927
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
13
4 / 1 / 5
7,162
895
5,454
9,265
7,739
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Talisman

Talisman

+75
Health
+15
Magical Protection

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Bakasura
Cjaspouar
Bakasura
13
0 / 1 / 4
6,494
812
4,604
7,258
6,632
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cthulhu
FuffIes
Cthulhu
13
3 / 3 / 2
6,567
821
3,867
9,965
6,881
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

11
0 / 2 / 9
6,074
759
4,105
6,586
2,537
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

15
7 / 2 / 4
8,116
1,015
11,930
7,709
3,280
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
38
9
Kills
14
14
Deaths
9
20
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Mercury
 
Mercury
1
4
5
0.88
L
Sol
 
Sol
3
3
3
1.5
W
Gilgamesh
 
Gilgamesh
4
1
5
6.5
W
Bakasura
Cjaspouar
Bakasura
0
1
4
2
W
Cthulhu
FuffIes
Cthulhu
3
3
2
1.33
W
0
2
9
2.25
L
Ah Muzen Cab
Isterion
Ah Muzen Cab
2
0
2
3
L
Ganesha
MOEDKIPP
Ganesha
0
3
6
1
W
7
2
4
4.5
L
Scylla
3
4
4
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,360
Damage
29,960
34,644
Taken
40,783
16,735
Mitigated
27,069
4,473
Healing
8,245
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mercury
 
Mercury
7,601
3,896
0
250
8,643
3,850
0
4,001
4,547
0
18,772
L
Sol
 
Sol
8,320
2,576
0
1,895
7,701
3,553
393
2,576
4,897
17,500
1,074
W
Gilgamesh
 
Gilgamesh
5,454
1,471
1,269
1,058
9,265
7,739
271
5,232
3,852
0
14,541
W
Bakasura
Cjaspouar
Bakasura
4,604
3,248
0
1,818
7,258
6,632
670
3,062
4,170
0
13,471
W
Cthulhu
FuffIes
Cthulhu
3,867
938
163
715
9,965
6,881
0
5,088
4,815
11,062
0
W
4,105
825
0
165
6,586
2,537
0
3,241
3,257
0
5,912
L
Ah Muzen Cab
Isterion
Ah Muzen Cab
3,518
1,679
0
1,233
3,328
1,148
98
1,257
1,680
0
8,744
L
Ganesha
MOEDKIPP
Ganesha
6,536
824
0
810
8,360
5,257
0
3,650
4,505
16,406
0
W
11,930
3,796
0
3,057
7,709
3,280
2,237
2,737
4,850
44,586
0
L
Scylla
5,385
522
0
285
6,612
2,927
0
4,313
2,299
12,921
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,843
Gold Earned
34,413
124
Minions Killed
179
0
Camps Cleared
0
735,745
Distance Traveled
904,037
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
6,630
829
49
6
0
191,405
0
L
Sol
6,391
799
23
3
0
130,803
1
W
Gilgamesh
7,162
895
18
2
0
185,724
1
W
Bakasura
6,494
812
54
7
0
192,465
1
W
Cthulhu
6,567
821
16
2
0
178,545
2
W
Bastet
6,074
759
6
1
0
188,887
0
L
Ah Muzen Cab
5,820
728
10
1
0
85,789
0
L
Ganesha
6,615
827
6
1
0
167,261
0
W
Sol
8,116
1,015
85
11
0
158,416
1
L
Scylla
6,387
798
36
5
0
160,487
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role