Player Matchup

King Arthur
King Arthur
 
King Arthur
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cerberus
Cerberus
HoodiedHarry
Cerberus
Level 66
God Stats
1W - 0L
1,473 SR
Queue Stats
4W - 5L
1,414 Elo+
Solo
Izanami
Izanami
Teddy7u7
Izanami
Level 68
God Stats
12W - 6L
1,603 SR
Queue Stats
266W - 285L
1,526 Elo+
Party 1
Scylla
Scylla
diamondolphin
Scylla
Level 59
God Stats
3W - 1L
1,537 SR
Queue Stats
15W - 26L
1,347 Elo+
Solo
Da Ji
Da Ji
masterhitman
Da Ji
Level 37
God Stats
6W - 8L
1,476 SR
Queue Stats
17W - 16L
1,332 Elo+
Solo
Team Averages
Level 71
1,518 SR
1,424 Elo+

VS

Team Averages
Level 111
1,479 SR
1,521 Elo+
Chaac
Chaac
 
Chaac
Level 58
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nu Wa
Nu Wa
DeathPotat0
Nu Wa
Level 155
God Stats
1W - 3L
1,601 SR
Queue Stats
73W - 75L
1,579 Elo+
Solo
Cabrakan
Cabrakan
I Markoh I
Cabrakan
Level 155
God Stats
1W - 1L
1,470 SR
Queue Stats
51W - 40L
1,589 Elo+
Party 2
He Bo
He Bo
Kennenhunter
He Bo
Level 158
God Stats
1W - 2L
1,324 SR
Queue Stats
81W - 66L
1,584 Elo+
Party 2
Medusa
Medusa
TonkDee
Medusa
Level 31
God Stats
1W - 7L
1,500 SR
Queue Stats
18W - 32L
1,350 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
15
2 / 2 / 10
9,390
552
12,517
12,284
8,630
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Cerberus
HoodiedHarry
Cerberus
13
4 / 1 / 8
9,204
541
4,802
13,576
13,609
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Izanami
Teddy7u7
Izanami
17
10 / 3 / 5
10,292
605
15,315
15,480
7,058
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

12
3 / 5 / 2
7,574
446
8,400
8,428
3,224
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

11
2 / 5 / 0
7,263
427
4,028
13,209
5,603
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
12
5 / 3 / 0
7,702
453
6,102
11,951
7,958
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

15
7 / 4 / 6
9,578
563
13,424
11,955
4,766
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Cabrakan
I Markoh I
Cabrakan
11
1 / 3 / 3
7,608
448
5,895
13,903
14,398
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

14
3 / 6 / 6
9,008
530
10,349
13,859
4,830
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Medusa
TonkDee
Medusa
12
0 / 6 / 0
7,485
440
5,455
11,806
4,841
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
31
21
Kills
16
16
Deaths
22
25
Assists
15
Player
Kills
Deaths
Assists
KDA
W
King Arthur
 
King Arthur
2
2
10
3.5
L
Chaac
 
Chaac
5
3
0
1.67
L
7
4
6
2.5
W
Cerberus
HoodiedHarry
Cerberus
4
1
8
8
L
Cabrakan
I Markoh I
Cabrakan
1
3
3
0.83
L
3
6
6
1
W
Izanami
Teddy7u7
Izanami
10
3
5
4.17
L
Medusa
TonkDee
Medusa
0
6
0
0
W
3
5
2
0.8
W
2
5
0
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,062
Damage
41,225
62,977
Taken
63,474
38,124
Mitigated
36,793
15,703
Healing
11,938
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
 
King Arthur
12,517
2,807
0
3,545
12,284
8,630
294
5,808
6,476
0
72,624
L
Chaac
 
Chaac
6,102
1,142
0
2,737
11,951
7,958
0
1,554
10,069
0
38,589
L
13,424
2,850
0
2,122
11,955
4,766
0
2,762
8,944
77,671
0
W
Cerberus
HoodiedHarry
Cerberus
4,802
455
382
4,679
13,576
13,609
0
6,867
6,709
25,783
1,158
L
Cabrakan
I Markoh I
Cabrakan
5,895
1,489
0
1,219
13,903
14,398
0
4,141
9,355
20,114
0
L
10,349
621
24
4,092
13,859
4,830
0
2,657
10,897
65,138
0
W
Izanami
Teddy7u7
Izanami
15,315
12,477
0
6,097
15,480
7,058
0
5,697
9,783
0
106,974
L
Medusa
TonkDee
Medusa
5,455
2,519
0
1,744
11,806
4,841
1,201
1,293
10,399
0
51,522
W
8,400
1,091
0
480
8,428
3,224
0
5,817
2,611
49,957
0
W
4,028
1,401
0
520
13,209
5,603
810
5,479
7,730
0
45,723

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,723
Gold Earned
41,381
517
Minions Killed
410
0
Camps Cleared
0
1,606,651
Distance Traveled
1,536,312
14
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
9,390
552
129
8
0
359,434
5
L
Chaac
7,702
453
45
3
0
323,010
3
L
Nu Wa
9,578
563
118
7
0
291,407
2
W
Cerberus
9,204
541
72
4
0
354,072
0
L
Cabrakan
7,608
448
35
2
0
303,999
2
L
He Bo
9,008
530
110
6
0
328,402
8
W
Izanami
10,292
605
164
10
0
297,279
2
L
Medusa
7,485
440
102
6
0
289,494
0
W
Scylla
7,574
446
79
5
0
287,649
3
W
Da Ji
7,263
427
73
4
0
308,217
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role