Player Matchup

Hun Batz
Hun Batz
Platinum I
 
Hun Batz
Platinum I
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Charybdis
Charybdis
Masters
ClayCity
Charybdis
Masters
Level 160
God Stats
4W - 2L
1,645 SR
Queue Stats
81W - 72L
2,334 MMR
Solo
Thoth
Thoth
Platinum I
Sοlheim
Thoth
Platinum I
Level 155
God Stats
2W - 0L
1,852 SR
Queue Stats
121W - 113L
2,158 MMR
Solo
Poseidon
Poseidon
Diamond III
cthulusbusted
Poseidon
Diamond III
Level 156
God Stats
1W - 0L
1,927 SR
Queue Stats
69W - 55L
2,168 MMR
Solo
Ymir
Ymir
Diamond IV
notspaceeeee
Ymir
Diamond IV
Level 160
God Stats
3W - 2L
1,735 SR
Queue Stats
27W - 19L
2,119 MMR
Solo
Team Averages
Diamond IV
Diamond IV
Average Tier
Level 158
1,732 SR
2,056 MMR

VS

Team Averages
Diamond V
Diamond V
Average Tier
Level 152
1,550 SR
2,096 MMR
Sun Wukong
Sun Wukong
Diamond V
 
Sun Wukong
Diamond V
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Agni
Agni
Masters
GIDEON3531
Agni
Masters
Level 156
God Stats
52W - 39L
1,712 SR
Queue Stats
181W - 156L
2,587 MMR
Solo
Hou Yi
Hou Yi
Platinum IV
Pokëmon
Hou Yi
Platinum IV
Level 160
God Stats
4W - 3L
1,761 SR
Queue Stats
34W - 18L
2,034 MMR
Solo
Ares
Ares
Platinum III
Teamtouchme
Ares
Platinum III
Level 160
God Stats
1W - 4L
1,279 SR
Queue Stats
267W - 276L
1,837 MMR
Solo
Lancelot
Lancelot
Diamond II
foreverdisplay
Lancelot
Diamond II
Level 124
God Stats
0W - 1L
1,500 SR
Queue Stats
137W - 110L
2,522 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
 
Hun Batz
12
4 / 0 / 2
7,325
610
3,726
8,163
2,796
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charybdis
ClayCity
Charybdis
12
4 / 0 / 2
7,457
621
8,804
9,720
2,855
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Thoth
Sοlheim
Thoth
12
5 / 2 / 4
7,945
662
7,122
7,077
2,771
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Poseidon
cthulusbusted
Poseidon
13
0 / 0 / 2
8,200
683
4,045
5,114
2,239
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

12
0 / 0 / 10
7,370
614
4,727
10,080
8,067
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bans
PeleThorGeb

VS

Bans
Ne ZhaDa JiAthena
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
12
0 / 1 / 0
6,729
561
3,445
8,188
6,124
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Mace

Mace

+10
Physical Power

12
1 / 2 / 1
6,580
548
6,175
6,665
2,757
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Hou Yi
Pokëmon
Hou Yi
11
0 / 2 / 0
6,139
512
4,230
8,212
2,653
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

8
0 / 3 / 1
5,492
458
3,227
10,254
6,193
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Lancelot
10
1 / 5 / 0
6,065
505
5,356
10,501
4,422
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
4
13
Kills
2
2
Deaths
13
20
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Hun Batz
 
Hun Batz
4
0
2
5
L
Sun Wukong
 
Sun Wukong
0
1
0
0
W
Charybdis
ClayCity
Charybdis
4
0
2
5
L
1
2
1
0.75
L
Hou Yi
Pokëmon
Hou Yi
0
2
0
0
W
Thoth
Sοlheim
Thoth
5
2
4
3.5
L
0
3
1
0.17
W
Poseidon
cthulusbusted
Poseidon
0
0
2
1
L
Lancelot
1
5
0
0.2
W
0
0
10
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,424
Damage
22,433
40,154
Taken
43,820
18,728
Mitigated
22,149
20,067
Healing
11,605
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hun Batz
 
Hun Batz
3,726
1,076
0
4,128
8,163
2,796
0
1,261
6,679
0
52,315
L
Sun Wukong
 
Sun Wukong
3,445
661
0
4,056
8,188
6,124
0
3,548
4,640
0
55,617
W
Charybdis
ClayCity
Charybdis
8,804
4,399
0
5,670
9,720
2,855
1,286
998
8,722
0
67,771
L
6,175
408
0
1,223
6,665
2,757
0
3,364
3,301
53,952
0
L
Hou Yi
Pokëmon
Hou Yi
4,230
3,054
0
2,623
8,212
2,653
0
1,292
6,920
0
43,120
W
Thoth
Sοlheim
Thoth
7,122
869
88
1,291
7,077
2,771
0
2,830
4,247
54,918
0
L
3,227
250
299
2,884
10,254
6,193
0
4,241
6,013
14,685
0
W
Poseidon
cthulusbusted
Poseidon
4,045
1,518
0
2,716
5,114
2,239
768
199
4,461
67,114
0
L
Lancelot
5,356
1,508
0
520
10,501
4,422
0
3,103
7,398
0
39,658
W
4,727
1,560
2,544
3,630
10,080
8,067
0
4,114
5,966
16,609
3,163

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,297
Gold Earned
31,005
472
Minions Killed
391
0
Camps Cleared
0
1,330,579
Distance Traveled
1,207,235
19
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hun Batz
7,325
610
86
7
0
305,706
6
L
Sun Wukong
6,729
561
100
8
0
259,184
4
W
Charybdis
7,457
621
110
9
0
225,755
4
L
Agni
6,580
548
107
9
0
239,043
6
L
Hou Yi
6,139
512
76
6
0
206,016
1
W
Thoth
7,945
662
101
8
0
284,456
2
L
Ares
5,492
458
31
3
0
217,787
3
W
Poseidon
8,200
683
140
12
0
264,079
2
L
Lancelot
6,065
505
77
6
0
285,205
2
W
Ymir
7,370
614
35
3
0
250,583
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role