Player Matchup

Ullr
Ullr
ERZ_Basti
Ullr
Level 48
God Stats
4W - 1L
1,887 SR
Queue Stats
73W - 95L
1,413 Elo+
Party 2
Aphrodite
Aphrodite
ERZ_Flotzgi
Aphrodite
Level 116
God Stats
1W - 1L
1,769 SR
Queue Stats
63W - 88L
1,416 Elo+
Party 2
Zhong Kui
Zhong Kui
ERZ_FraFra
Zhong Kui
Level 106
God Stats
0W - 2L
1,295 SR
Queue Stats
65W - 82L
1,406 Elo+
Party 2
Athena
Athena
ERZ_NWle
Athena
Level 103
God Stats
1W - 1L
1,500 SR
Queue Stats
79W - 84L
1,480 Elo+
Party 2
He Bo
He Bo
Louis-D
He Bo
Level 143
God Stats
5W - 8L
1,444 SR
Queue Stats
750W - 735L
1,576 Elo+
Solo
Team Averages
Level 103
1,579 SR
1,458 Elo+

VS

Team Averages
Level 119
1,449 SR
1,517 Elo+
Danzaburou
Danzaburou
 
Danzaburou
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ah Puch
Ah Puch
Babodi
Ah Puch
Level 147
God Stats
1W - 0L
1,500 SR
Queue Stats
47W - 33L
1,591 Elo+
Party 1
Gilgamesh
Gilgamesh
Bla7nce
Gilgamesh
Level 126
God Stats
1W - 0L
1,755 SR
Queue Stats
24W - 26L
1,485 Elo+
Solo
Yemoja
Yemoja
Czechu94
Yemoja
Level 156
God Stats
3W - 5L
1,251 SR
Queue Stats
372W - 368L
1,539 Elo+
Solo
Hachiman
Hachiman
measty_meadows
Hachiman
Level 79
God Stats
1W - 1L
1,237 SR
Queue Stats
34W - 41L
1,468 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
14
0 / 7 / 1
9,014
474
12,517
20,180
10,650
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Aphrodite
ERZ_Flotzgi
Aphrodite
20
1 / 2 / 2
10,774
567
16,040
25,027
23,082
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Zhong Kui
ERZ_FraFra
Zhong Kui
20
4 / 5 / 3
11,854
624
29,983
26,879
24,565
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Athena
ERZ_NWle
Athena
20
1 / 2 / 5
12,350
650
20,735
44,394
51,997
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

He Bo
Louis-D
He Bo
17
1 / 7 / 4
10,405
548
12,924
14,876
6,819
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
18
6 / 2 / 10
12,872
677
29,398
21,833
13,719
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Ah Puch
Babodi
Ah Puch
20
11 / 1 / 9
14,402
758
42,206
24,427
16,926
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Gilgamesh
Bla7nce
Gilgamesh
19
1 / 2 / 16
12,643
665
20,225
30,985
43,595
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Yemoja
Czechu94
Yemoja
19
0 / 2 / 10
12,127
638
6,001
22,496
30,987
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Hachiman
20
5 / 0 / 12
12,348
650
26,127
20,752
12,813
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
80
7
Kills
23
23
Deaths
7
15
Assists
57
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
 
Danzaburou
6
2
10
5.5
W
Ah Puch
Babodi
Ah Puch
11
1
9
15.5
W
Gilgamesh
Bla7nce
Gilgamesh
1
2
16
4.5
W
Yemoja
Czechu94
Yemoja
0
2
10
2.5
L
Ullr
0
7
1
0.07
L
Aphrodite
ERZ_Flotzgi
Aphrodite
1
2
2
1
L
Zhong Kui
ERZ_FraFra
Zhong Kui
4
5
3
1.1
L
Athena
ERZ_NWle
Athena
1
2
5
1.75
L
He Bo
Louis-D
He Bo
1
7
4
0.43
W
Hachiman
5
0
12
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

92,199
Damage
123,957
131,356
Taken
120,493
117,113
Mitigated
118,040
73,100
Healing
80,329
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
 
Danzaburou
29,398
16,703
714
5,163
21,833
13,719
2,270
15,019
6,814
0
55,441
W
Ah Puch
Babodi
Ah Puch
42,206
3,540
423
8,153
24,427
16,926
1,619
17,794
6,633
75,866
0
W
Gilgamesh
Bla7nce
Gilgamesh
20,225
3,282
11,327
7,363
30,985
43,595
205
16,305
14,680
0
32,025
W
Yemoja
Czechu94
Yemoja
6,001
2,959
33,932
8,082
22,496
30,987
757
14,416
8,080
9,230
0
L
Ullr
12,517
4,883
646
1,594
20,180
10,650
0
7,773
12,407
0
18,964
L
Aphrodite
ERZ_Flotzgi
Aphrodite
16,040
988
14,328
15,452
25,027
23,082
0
7,915
17,112
45,017
0
L
Zhong Kui
ERZ_FraFra
Zhong Kui
29,983
1,740
2,848
10,771
26,879
24,565
0
11,737
15,142
58,180
0
L
Athena
ERZ_NWle
Athena
20,735
3,519
2,887
19,647
44,394
51,997
0
12,000
32,394
34,477
0
L
He Bo
Louis-D
He Bo
12,924
49
2,769
2,158
14,876
6,819
0
8,782
6,094
20,406
0
W
Hachiman
26,127
13,275
1,288
3,884
20,752
12,813
2,513
16,148
4,604
0
56,717

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,397
Gold Earned
64,392
223
Minions Killed
202
0
Camps Cleared
0
1,771,326
Distance Traveled
1,794,366
0
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
12,872
677
55
3
0
288,949
2
W
Ah Puch
14,402
758
74
4
0
392,729
0
W
Gilgamesh
12,643
665
19
1
0
405,031
0
W
Yemoja
12,127
638
6
0
0
334,089
0
L
Ullr
9,014
474
20
1
0
323,647
0
L
Aphrodite
10,774
567
70
4
0
391,628
0
L
Zhong Kui
11,854
624
73
4
0
330,770
0
L
Athena
12,350
650
25
1
0
423,528
0
L
He Bo
10,405
548
35
2
0
301,753
0
W
Hachiman
12,348
650
48
3
0
373,568
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role