Player Matchup

Chronos
Chronos
DatSeanGuy
Chronos
Level 107
God Stats
6W - 1L
1,689 SR
Queue Stats
140W - 106L
1,621 Elo+
Party 1
Ravana
Ravana
FiggyShotz
Ravana
Level 123
God Stats
15W - 10L
1,537 SR
Queue Stats
705W - 713L
1,533 Elo+
Solo
Nox
Nox
Khazador17
Nox
Level 103
God Stats
13W - 8L
1,596 SR
Queue Stats
131W - 101L
1,600 Elo+
Party 1
Nemesis
Nemesis
Phobayu
Nemesis
Level 126
God Stats
2W - 0L
1,585 SR
Queue Stats
192W - 147L
1,613 Elo+
Party 1
Cthulhu
Cthulhu
comeperros09
Cthulhu
Level 67
God Stats
4W - 1L
1,526 SR
Queue Stats
35W - 30L
1,526 Elo+
Solo
Team Averages
Level 105
1,587 SR
1,579 Elo+

VS

Team Averages
Level 116
1,559 SR
1,536 Elo+
Lancelot
Lancelot
Crippid
Lancelot
Level 160
God Stats
6W - 4L
1,597 SR
Queue Stats
287W - 266L
1,516 Elo+
Solo
Cerberus
Cerberus
DigBickRick99
Cerberus
Level 38
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 7L
1,699 Elo+
Solo
Agni
Agni
LiuYihan
Agni
Level 102
God Stats
912W - 967L
1,567 SR
Queue Stats
917W - 975L
1,562 Elo+
Solo
Baron Samedi
Baron Samedi
Ma1vadã0
Baron Samedi
Level 123
God Stats
1W - 1L
1,585 SR
Queue Stats
46W - 60L
1,447 Elo+
Party 2
Neith
Neith
Paulinho_ap
Neith
Level 158
God Stats
4W - 2L
1,544 SR
Queue Stats
157W - 177L
1,456 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
DatSeanGuy
Chronos
17
6 / 1 / 12
11,784
1,178
20,461
12,391
6,792
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Ravana
FiggyShotz
Ravana
17
3 / 0 / 6
10,441
1,044
10,082
13,452
18,835
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

17
3 / 0 / 14
11,327
1,133
11,251
4,232
2,095
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Nemesis
Phobayu
Nemesis
17
4 / 3 / 10
11,050
1,105
14,154
19,777
9,505
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cthulhu
comeperros09
Cthulhu
17
2 / 3 / 13
10,814
1,081
15,172
15,647
21,071
Mystical Earring

Mystical Earring

+15
Mp 5

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Team 1 Tickets

251

VS

Team 2 Tickets

170

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
Crippid
Lancelot
16
1 / 2 / 6
11,308
1,131
17,375
19,593
23,219
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Cerberus
DigBickRick99
Cerberus
16
1 / 5 / 5
11,243
1,124
8,358
24,979
26,048
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Agni
16
2 / 7 / 5
11,117
1,112
14,910
14,804
6,733
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Baron Samedi
Ma1vadã0
Baron Samedi
15
1 / 1 / 1
9,522
952
6,911
5,698
3,304
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

16
2 / 3 / 4
10,560
1,056
12,333
10,644
5,476
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

73
Kill Participation
28
18
Kills
7
7
Deaths
18
55
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Lancelot
Crippid
Lancelot
1
2
6
2
W
Chronos
DatSeanGuy
Chronos
6
1
12
12
L
Cerberus
DigBickRick99
Cerberus
1
5
5
0.7
W
Ravana
FiggyShotz
Ravana
3
0
6
6
W
3
0
14
10
L
Agni
2
7
5
0.64
L
Baron Samedi
Ma1vadã0
Baron Samedi
1
1
1
1.5
L
2
3
4
1.33
W
Nemesis
Phobayu
Nemesis
4
3
10
3
W
Cthulhu
comeperros09
Cthulhu
2
3
13
2.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

71,120
Damage
59,887
65,499
Taken
75,718
58,298
Mitigated
64,780
12,613
Healing
15,464
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Lancelot
Crippid
Lancelot
17,375
3,092
0
1,241
19,593
23,219
0
10,984
8,435
0
34,763
W
Chronos
DatSeanGuy
Chronos
20,461
11,662
0
5,152
12,391
6,792
0
4,836
7,555
40,106
2,710
L
Cerberus
DigBickRick99
Cerberus
8,358
774
218
6,739
24,979
26,048
0
14,457
10,202
21,572
0
W
Ravana
FiggyShotz
Ravana
10,082
2,055
0
661
13,452
18,835
0
6,279
7,173
0
20,521
W
11,251
896
0
165
4,232
2,095
0
1,821
2,411
33,189
0
L
Agni
14,910
508
0
242
14,804
6,733
0
8,499
6,159
45,096
0
L
Baron Samedi
Ma1vadã0
Baron Samedi
6,911
250
3,381
2,713
5,698
3,304
0
4,034
1,618
12,044
0
L
12,333
4,104
0
930
10,644
5,476
0
7,182
3,359
0
38,817
W
Nemesis
Phobayu
Nemesis
14,154
5,766
0
4,585
19,777
9,505
0
9,676
10,101
0
25,731
W
Cthulhu
comeperros09
Cthulhu
15,172
1,287
1,385
665
15,647
21,071
0
7,567
8,080
31,253
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,416
Gold Earned
53,750
217
Minions Killed
226
8
Camps Cleared
7
1,093,442
Distance Traveled
1,018,647
1
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Lancelot
11,308
1,131
27
3
0
242,509
2
W
Chronos
11,784
1,178
51
5
4
197,769
1
L
Cerberus
11,243
1,124
41
4
1
191,640
0
W
Ravana
10,441
1,044
18
2
2
236,800
0
W
Nox
11,327
1,133
74
7
0
217,676
0
L
Agni
11,117
1,112
61
6
4
218,330
3
L
Baron Samedi
9,522
952
21
2
0
170,023
0
L
Neith
10,560
1,056
76
8
2
196,145
0
W
Nemesis
11,050
1,105
31
3
2
233,529
0
W
Cthulhu
10,814
1,081
43
4
0
207,668
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role