Player Matchup

Merlin
Merlin
 
Merlin
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
King Arthur
King Arthur
LegendKiller110
King Arthur
Level 96
God Stats
2W - 1L
1,500 SR
Queue Stats
46W - 29L
1,503 Elo+
Party 1
Izanami
Izanami
lovetruepain00
Izanami
Level 17
God Stats
14W - 9L
1,555 SR
Queue Stats
37W - 25L
1,488 Elo+
Party 1
Team Averages
Level 80
1,518 SR
1,497 Elo+

VS

Team Averages
Level 84
1,512 SR
1,402 Elo+
Arachne
Arachne
Bootyjuice34816
Arachne
Level 10
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 11L
1,380 Elo+
Party 2
Zeus
Zeus
LuisR790
Zeus
Level 128
God Stats
11W - 13L
1,536 SR
Queue Stats
183W - 265L
1,341 Elo+
Party 2
Bacchus
Bacchus
UnguardableGNS
Bacchus
Level 114
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 7L
1,486 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
18
6 / 3 / 6
12,417
730
15,269
11,539
4,680
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

King Arthur
LegendKiller110
King Arthur
19
6 / 1 / 6
12,324
725
20,704
16,216
14,876
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

18
2 / 1 / 10
11,690
688
5,740
8,908
3,510
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 4 / 2
10,345
609
5,037
16,612
9,326
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Zeus
17
1 / 5 / 4
11,212
660
12,983
13,201
4,885
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

15
3 / 5 / 2
10,894
641
9,300
17,015
23,185
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
13
14
Kills
5
5
Deaths
14
22
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Merlin
 
Merlin
6
3
6
3
L
1
4
2
0.5
W
King Arthur
LegendKiller110
King Arthur
6
1
6
9
L
Zeus
1
5
4
0.6
L
3
5
2
0.8
W
2
1
10
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,713
Damage
27,320
36,663
Taken
46,828
23,066
Mitigated
37,396
4,502
Healing
4,919
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
 
Merlin
15,269
1,290
0
774
11,539
4,680
1,218
8,475
3,064
72,447
0
L
5,037
3,469
313
2,045
16,612
9,326
64
2,634
13,555
0
32,018
W
King Arthur
LegendKiller110
King Arthur
20,704
2,890
0
1,309
16,216
14,876
537
7,491
8,725
0
55,340
L
Zeus
12,983
408
224
1,975
13,201
4,885
0
7,182
5,882
54,812
0
L
9,300
1,041
0
362
17,015
23,185
0
5,547
10,842
29,859
0
W
5,740
3,518
0
2,419
8,908
3,510
1,039
6,399
2,509
0
40,829

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,431
Gold Earned
32,451
257
Minions Killed
182
0
Camps Cleared
0
843,021
Distance Traveled
789,031
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
12,417
730
119
7
0
258,439
3
L
Arachne
10,345
609
48
3
0
307,274
1
W
King Arthur
12,324
725
58
3
0
313,999
1
L
Zeus
11,212
660
97
6
0
221,071
1
L
Bacchus
10,894
641
37
2
0
260,686
1
W
Izanami
11,690
688
80
5
0
270,583
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role