Player Matchup

Cthulhu
Cthulhu
 
Cthulhu
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bacchus
Bacchus
SeaWorthyGoose
Bacchus
Level 123
God Stats
1W - 1L
1,251 SR
Queue Stats
39W - 37L
1,436 Elo+
Party 1
Hun Batz
Hun Batz
Shhhmelsey
Hun Batz
Level 89
God Stats
3W - 1L
1,642 SR
Queue Stats
37W - 39L
1,428 Elo+
Party 1
Awilix
Awilix
Volturi478
Awilix
Level 85
God Stats
1W - 0L
1,628 SR
Queue Stats
7W - 11L
1,251 Elo+
Solo
Eset
Eset
jeditommy1
Eset
Level 79
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 6L
1,400 Elo+
Solo
Team Averages
Level 107
1,504 SR
1,403 Elo+

VS

Team Averages
Level 79
1,462 SR
1,491 Elo+
Susano
Susano
Gruglongnose
Susano
Level 63
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 16L
1,401 Elo+
Solo
Thanatos
Thanatos
SuckerFiish
Thanatos
Level 46
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 7L
1,613 Elo+
Solo
Sobek
Sobek
UK-REVOK-562
Sobek
Level 128
God Stats
1W - 4L
1,312 SR
Queue Stats
121W - 129L
1,466 Elo+
Solo
Tiamat
Tiamat
WegamePlayer
Tiamat
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 12L
1,475 Elo+
Party 2
Merlin
Merlin
WhatAreWords
Merlin
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 11L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
20
5 / 4 / 21
12,851
857
19,142
23,062
23,804
Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

19
8 / 2 / 22
11,652
777
13,916
33,650
44,897
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Hun Batz
Shhhmelsey
Hun Batz
17
6 / 4 / 18
11,214
748
10,822
13,138
6,927
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Awilix
Volturi478
Awilix
18
10 / 5 / 19
11,951
797
19,373
15,955
9,085
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Talisman

Talisman

+75
Health
+15
Magical Protection

20
8 / 2 / 24
12,871
858
28,835
12,621
8,589
The Alternate Timeline

The Alternate Timeline

+50
Magical Power
+35
Physical Protection
+35
Magical Protections
+10%
Cooldown Reduction

PASSIVE - When you would die you instead find a timeline you are still alive, becoming CC Immune, Damage Immune, and unable to act. After 1.75s you are restored to 40% Health and Mana and can act again. This can only occur once every 6 minutes.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Susano
17
6 / 10 / 5
11,236
749
13,607
17,998
9,661
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Thanatos
SuckerFiish
Thanatos
13
1 / 10 / 7
8,884
592
7,598
15,896
7,901
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

20
5 / 5 / 9
12,367
824
13,110
40,296
38,661
Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Tiamat
15
1 / 8 / 7
9,409
627
15,901
16,486
12,661
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Merlin
20
3 / 4 / 11
11,258
751
23,227
10,192
5,460
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

141
Kill Participation
55
37
Kills
16
17
Deaths
37
104
Assists
39
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
 
Cthulhu
5
4
21
3.88
L
Susano
6
10
5
0.85
W
8
2
22
9.5
W
Hun Batz
Shhhmelsey
Hun Batz
6
4
18
3.75
L
Thanatos
SuckerFiish
Thanatos
1
10
7
0.45
L
5
5
9
1.9
W
Awilix
Volturi478
Awilix
10
5
19
3.9
L
Tiamat
1
8
7
0.56
L
Merlin
3
4
11
2.13
W
8
2
24
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

92,088
Damage
73,443
98,426
Taken
100,868
93,302
Mitigated
74,344
40,511
Healing
33,968
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
 
Cthulhu
19,142
1,192
4,593
9,079
23,062
23,804
829
14,219
8,843
48,668
0
L
Susano
13,607
3,016
355
1,462
17,998
9,661
774
9,927
8,071
0
21,899
W
13,916
1,263
1,702
13,122
33,650
44,897
502
12,787
20,863
20,586
0
W
Hun Batz
Shhhmelsey
Hun Batz
10,822
817
2,096
2,045
13,138
6,927
3,263
7,724
5,414
0
20,062
L
Thanatos
SuckerFiish
Thanatos
7,598
864
381
4,444
15,896
7,901
0
9,440
6,456
0
8,858
L
13,110
1,027
1,402
19,328
40,296
38,661
41
25,281
15,015
28,804
0
W
Awilix
Volturi478
Awilix
19,373
8,306
1,741
2,641
15,955
9,085
1,172
8,866
6,853
0
24,227
L
Tiamat
15,901
1,002
334
1,845
16,486
12,661
0
10,651
5,835
21,491
0
L
Merlin
23,227
1,619
2,993
1,424
10,192
5,460
691
6,594
3,598
51,246
0
W
28,835
2,140
1,875
1,617
12,621
8,589
1,663
8,642
3,979
57,558
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,539
Gold Earned
53,154
172
Minions Killed
123
0
Camps Cleared
0
1,454,303
Distance Traveled
1,274,288
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
12,851
857
73
5
0
293,670
2
L
Susano
11,236
749
18
1
0
249,339
1
W
Bacchus
11,652
777
12
1
0
318,286
1
W
Hun Batz
11,214
748
13
1
0
263,166
0
L
Thanatos
8,884
592
6
0
0
257,706
3
L
Sobek
12,367
824
31
2
0
260,993
2
W
Awilix
11,951
797
8
1
0
283,609
0
L
Tiamat
9,409
627
10
1
0
249,823
0
L
Merlin
11,258
751
58
4
0
256,427
0
W
Eset
12,871
858
66
4
0
295,572
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role