Player Matchup

Cthulhu
Cthulhu
DemonSeed72
Cthulhu
Level 61
God Stats
3W - 4L
1,323 SR
Queue Stats
12W - 22L
1,466 Elo+
Party 2
Neith
Neith
Fergoblack
Neith
Level 154
God Stats
10W - 12L
1,562 SR
Queue Stats
55W - 97L
1,385 Elo+
Solo
Anubis
Anubis
zackeren
Anubis
Level 88
God Stats
1W - 1L
1,500 SR
Queue Stats
11W - 20L
1,466 Elo+
Party 2
Team Averages
Level 101
1,462 SR
1,439 Elo+

VS

Team Averages
Level 105
1,567 SR
1,461 Elo+
Anhur
Anhur
AndrewCant
Anhur
Level 112
God Stats
5W - 4L
1,657 SR
Queue Stats
226W - 236L
1,517 Elo+
Party 1
Tyr
Tyr
Jayqwob
Tyr
Level 49
God Stats
1W - 2L
1,541 SR
Queue Stats
179W - 197L
1,480 Elo+
Party 1
Nu Wa
Nu Wa
ammarayad85
Nu Wa
Level 154
God Stats
24W - 27L
1,501 SR
Queue Stats
520W - 756L
1,387 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
DemonSeed72
Cthulhu
15
2 / 0 / 4
9,683
646
10,573
13,097
12,459
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Neith
16
2 / 1 / 4
10,013
668
10,694
9,252
4,177
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Anubis
zackeren
Anubis
15
2 / 1 / 4
9,774
652
7,102
9,314
4,844
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
14
2 / 4 / 0
9,914
661
7,818
15,320
5,374
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Tyr
15
0 / 2 / 1
9,077
605
7,507
12,203
12,159
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

16
0 / 0 / 1
9,492
633
12,074
5,434
3,175
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
4
6
Kills
2
2
Deaths
6
12
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Anhur
2
4
0
0.5
W
Cthulhu
DemonSeed72
Cthulhu
2
0
4
4
W
Neith
2
1
4
4
L
Tyr
0
2
1
0.25
L
0
0
1
0.5
W
Anubis
zackeren
Anubis
2
1
4
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,369
Damage
27,399
31,663
Taken
32,957
21,480
Mitigated
20,708
12,325
Healing
5,677
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anhur
7,818
4,796
0
570
15,320
5,374
0
7,374
7,946
0
53,135
W
Cthulhu
DemonSeed72
Cthulhu
10,573
1,004
594
3,656
13,097
12,459
0
4,595
8,502
40,719
0
W
Neith
10,694
1,567
295
3,521
9,252
4,177
0
3,777
5,475
0
61,824
L
Tyr
7,507
1,702
0
2,368
12,203
12,159
0
7,177
5,026
0
30,915
L
12,074
6,222
0
2,739
5,434
3,175
130
3,229
2,205
48,116
0
W
Anubis
zackeren
Anubis
7,102
387
0
4,259
9,314
4,844
0
3,743
5,571
47,026
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,470
Gold Earned
28,483
247
Minions Killed
188
0
Camps Cleared
0
826,553
Distance Traveled
842,952
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
9,914
661
92
6
0
252,820
0
W
Cthulhu
9,683
646
51
3
0
284,094
2
W
Neith
10,013
668
104
7
0
287,544
2
L
Tyr
9,077
605
43
3
0
324,202
1
L
Nu Wa
9,492
633
53
4
0
265,930
3
W
Anubis
9,774
652
92
6
0
254,915
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role