Player Matchup

Ymir
Ymir
ATACTICALNUT943
Ymir
Level 98
God Stats
6W - 4L
1,550 SR
Queue Stats
54W - 67L
1,424 Elo+
Party 1
Hou Yi
Hou Yi
DefBolo
Hou Yi
Level 127
God Stats
7W - 5L
1,614 SR
Queue Stats
433W - 422L
1,523 Elo+
Party 1
Bastet
Bastet
MR P1CKLE JR
Bastet
Level 123
God Stats
7W - 6L
1,624 SR
Queue Stats
367W - 352L
1,520 Elo+
Solo
Hun Batz
Hun Batz
thedarlandboss1
Hun Batz
Level 121
God Stats
1W - 1L
1,405 SR
Queue Stats
175W - 158L
1,497 Elo+
Party 1
Vulcan
Vulcan
x8MileVigilante
Vulcan
Level 83
God Stats
3W - 3L
1,439 SR
Queue Stats
249W - 234L
1,511 Elo+
Solo
Team Averages
Level 110
1,526 SR
1,495 Elo+

VS

Team Averages
Level 103
1,565 SR
1,479 Elo+
Kuzenbo
Kuzenbo
 
Kuzenbo
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Osiris
Osiris
CallMeJay11
Osiris
Level 122
God Stats
1W - 2L
1,554 SR
Queue Stats
131W - 135L
1,492 Elo+
Party 3
Ullr
Ullr
Dodes00-
Ullr
Level 106
God Stats
2W - 1L
1,789 SR
Queue Stats
92W - 107L
1,470 Elo+
Party 3
Anubis
Anubis
JaqenVagar
Anubis
Level 116
God Stats
6W - 9L
1,481 SR
Queue Stats
170W - 185L
1,417 Elo+
Party 2
Arachne
Arachne
mass_a_kissed
Arachne
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
25W - 18L
1,517 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 5 / 4
7,103
395
6,068
14,700
7,624
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Hou Yi
DefBolo
Hou Yi
16
5 / 1 / 2
9,680
538
12,236
8,877
3,538
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bastet
15
1 / 3 / 1
9,028
502
9,405
13,627
5,658
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Breastplate

Breastplate

+20
Physical Protection

Hun Batz
15
4 / 0 / 2
9,183
510
7,033
12,251
4,712
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

16
1 / 2 / 4
9,399
522
9,535
10,365
3,635
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
 
Kuzenbo
12
2 / 1 / 5
8,319
462
5,560
9,646
10,491
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Osiris
15
1 / 1 / 0
9,468
526
6,061
13,883
16,726
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Ullr
14
2 / 3 / 4
8,214
456
3,850
10,976
4,217
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Anubis
JaqenVagar
Anubis
15
4 / 3 / 1
9,322
518
10,143
13,065
7,245
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Arachne
13
1 / 4 / 3
8,197
455
8,111
16,705
8,086
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
23
11
Kills
10
11
Deaths
12
13
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Kuzenbo
 
Kuzenbo
2
1
5
4.5
W
0
5
4
0.4
L
Osiris
1
1
0
1
W
Hou Yi
DefBolo
Hou Yi
5
1
2
6
L
Ullr
2
3
4
1.33
L
Anubis
JaqenVagar
Anubis
4
3
1
1.5
W
Bastet
1
3
1
0.5
L
Arachne
1
4
3
0.63
W
Hun Batz
4
0
2
5
W
1
2
4
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,277
Damage
33,725
59,820
Taken
64,275
25,167
Mitigated
46,765
22,031
Healing
23,589
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kuzenbo
 
Kuzenbo
5,560
2,238
0
2,424
9,646
10,491
0
1,190
8,378
24,562
7,674
W
6,068
670
0
0
14,700
7,624
0
3,620
11,080
31,783
0
L
Osiris
6,061
2,460
0
6,698
13,883
16,726
437
556
13,327
0
71,794
W
Hou Yi
DefBolo
Hou Yi
12,236
7,475
0
6,333
8,877
3,538
823
2,040
6,837
0
87,812
L
Ullr
3,850
1,068
0
766
10,976
4,217
118
2,086
8,636
0
57,269
L
Anubis
JaqenVagar
Anubis
10,143
583
0
6,678
13,065
7,245
527
7,827
5,114
87,689
0
W
Bastet
9,405
1,996
0
5,852
13,627
5,658
0
1,063
12,564
0
62,885
L
Arachne
8,111
4,996
0
7,023
16,705
8,086
0
3,523
13,106
0
72,059
W
Hun Batz
7,033
2,021
0
5,302
12,251
4,712
0
2,118
10,133
0
67,683
W
9,535
2,947
0
4,544
10,365
3,635
0
5,677
4,688
95,354
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,393
Gold Earned
43,520
591
Minions Killed
605
0
Camps Cleared
0
1,676,821
Distance Traveled
1,695,498
17
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kuzenbo
8,319
462
48
3
0
343,252
3
W
Ymir
7,103
395
52
3
0
311,796
4
L
Osiris
9,468
526
175
10
0
332,000
3
W
Hou Yi
9,680
538
141
8
0
311,529
3
L
Ullr
8,214
456
104
6
0
338,723
4
L
Anubis
9,322
518
160
9
0
294,260
2
W
Bastet
9,028
502
119
7
0
342,526
2
L
Arachne
8,197
455
118
7
0
387,263
4
W
Hun Batz
9,183
510
120
7
0
393,438
6
W
Vulcan
9,399
522
159
9
0
317,532
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role