Player Matchup

Bacchus
Bacchus
 
Bacchus
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Chang'e
Chang'e
TheGoblinKing011
Chang'e
Level 160
God Stats
3W - 2L
1,529 SR
Queue Stats
1,011W - 715L
1,671 Elo+
Party 1
Apollo
Apollo
z0m81ekiller
Apollo
Level 144
God Stats
23W - 24L
1,504 SR
Queue Stats
352W - 441L
1,495 Elo+
Party 1
Team Averages
Level 144
1,511 SR
1,555 Elo+

VS

Team Averages
Level 32
1,255 SR
1,043 Elo+
Horus
Horus
Xb3rtAssassin
Horus
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 47L
1,090 Elo+
Party 2
Baron Samedi
Baron Samedi
lexchex88
Baron Samedi
Level 26
God Stats
1W - 15L
977 SR
Queue Stats
3W - 36L
877 Elo+
Party 2
Neith
Neith
stankyleg_master
Neith
Level 43
God Stats
11W - 26L
1,287 SR
Queue Stats
31W - 78L
1,161 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
12
3 / 2 / 7
8,251
917
6,548
9,909
11,105
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

12
0 / 0 / 7
6,771
752
5,631
5,243
1,862
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apollo
12
7 / 0 / 2
7,789
865
6,990
4,773
2,164
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 3 / 1
6,115
679
1,479
10,406
7,632
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Baron Samedi
lexchex88
Baron Samedi
11
1 / 4 / 0
6,273
697
4,637
6,985
3,196
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

10
0 / 3 / 1
6,141
682
4,187
6,752
2,909
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
3
10
Kills
1
2
Deaths
10
16
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Bacchus
 
Bacchus
3
2
7
3.25
W
0
0
7
3.5
L
0
3
1
0.17
L
Baron Samedi
lexchex88
Baron Samedi
1
4
0
0.25
L
0
3
1
0.17
W
Apollo
7
0
2
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,169
Damage
10,303
19,925
Taken
24,143
15,131
Mitigated
13,737
8,383
Healing
4,365
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
 
Bacchus
6,548
258
0
1,105
9,909
11,105
404
1,957
7,952
21,275
0
W
5,631
253
3,422
3,121
5,243
1,862
983
1,112
4,131
21,758
0
L
1,479
936
222
1,674
10,406
7,632
0
5,364
4,672
0
5,601
L
Baron Samedi
lexchex88
Baron Samedi
4,637
581
365
880
6,985
3,196
125
3,757
3,040
18,273
0
L
4,187
1,665
0
1,224
6,752
2,909
510
2,366
4,230
0
31,474
W
Apollo
6,990
3,349
0
735
4,773
2,164
1,770
1,592
3,181
0
23,417

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,811
Gold Earned
18,529
108
Minions Killed
94
0
Camps Cleared
0
527,917
Distance Traveled
448,702
7
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
8,251
917
16
2
0
181,087
3
W
Chang'e
6,771
752
46
5
0
173,054
4
L
Horus
6,115
679
6
1
0
163,084
1
L
Baron Samedi
6,273
697
29
3
0
138,744
0
L
Neith
6,141
682
59
7
0
146,874
0
W
Apollo
7,789
865
46
5
0
173,776
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role