Player Matchup

Maui
Maui
 
Maui
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Merlin
Merlin
Mexican-M
Merlin
Level 126
God Stats
2W - 0L
1,658 SR
Queue Stats
62W - 54L
1,544 Elo+
Party 1
Awilix
Awilix
MsCanadian
Awilix
Level 160
God Stats
2W - 2L
1,658 SR
Queue Stats
3W - 2L
1,547 Elo+
Party 1
Jormungandr
Jormungandr
idiegoa331
Jormungandr
Level 157
God Stats
11W - 2L
1,712 SR
Queue Stats
27W - 29L
1,574 Elo+
Party 1
Medusa
Medusa
wnndy12
Medusa
Level 88
God Stats
12W - 8L
1,625 SR
Queue Stats
21W - 21L
1,533 Elo+
Party 1
Team Averages
Level 132
1,630 SR
1,540 Elo+

VS

Team Averages
Level 111
1,423 SR
1,480 Elo+
Guan Yu
Guan Yu
BetaAppleUser
Guan Yu
Level 87
God Stats
0W - 1L
1,500 SR
Queue Stats
23W - 21L
1,459 Elo+
Solo
Izanami
Izanami
FallenXAngel495
Izanami
Level 126
God Stats
0W - 4L
1,215 SR
Queue Stats
529W - 573L
1,447 Elo+
Solo
Hades
Hades
HawaiianPunch53
Hades
Level 86
God Stats
2W - 4L
1,562 SR
Queue Stats
8W - 11L
1,471 Elo+
Solo
Bakasura
Bakasura
Mr_V1nn1e
Bakasura
Level 100
God Stats
1W - 2L
1,504 SR
Queue Stats
197W - 214L
1,522 Elo+
Solo
Scylla
Scylla
SRaz87
Scylla
Level 158
God Stats
1W - 4L
1,335 SR
Queue Stats
375W - 400L
1,501 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Maui
 
Maui
13
2 / 2 / 3
8,773
487
4,726
14,766
13,303
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Merlin
Mexican-M
Merlin
17
6 / 0 / 6
10,857
603
12,878
10,394
4,517
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Awilix
MsCanadian
Awilix
17
4 / 1 / 5
10,255
570
9,367
13,677
5,344
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Jormungandr
idiegoa331
Jormungandr
18
3 / 0 / 1
11,093
616
11,519
6,724
7,551
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Medusa
wnndy12
Medusa
14
3 / 3 / 4
8,818
490
9,293
11,282
4,299
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
15
0 / 2 / 0
8,695
483
2,948
15,214
15,706
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

15
2 / 3 / 3
8,916
495
8,229
12,299
4,317
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

13
1 / 4 / 4
8,141
452
8,372
14,000
7,381
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Bakasura
Mr_V1nn1e
Bakasura
13
2 / 5 / 0
8,251
458
7,082
17,088
8,295
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Scylla
SRaz87
Scylla
16
1 / 4 / 0
9,239
513
6,935
14,859
6,147
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
13
18
Kills
6
6
Deaths
18
19
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Maui
 
Maui
2
2
3
1.75
L
Guan Yu
0
2
0
0
L
2
3
3
1.17
L
1
4
4
0.75
W
Merlin
Mexican-M
Merlin
6
0
6
9
L
Bakasura
Mr_V1nn1e
Bakasura
2
5
0
0.4
W
Awilix
MsCanadian
Awilix
4
1
5
6.5
L
Scylla
SRaz87
Scylla
1
4
0
0.25
W
Jormungandr
idiegoa331
Jormungandr
3
0
1
3.5
W
Medusa
wnndy12
Medusa
3
3
4
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,783
Damage
33,566
56,843
Taken
73,460
35,014
Mitigated
41,846
18,754
Healing
26,329
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Maui
 
Maui
4,726
1,064
358
4,890
14,766
13,303
0
4,242
10,433
30,146
4,270
L
Guan Yu
2,948
128
127
6,140
15,214
15,706
0
10,429
4,785
0
71,482
L
8,229
5,752
0
6,044
12,299
4,317
1,368
2,828
9,471
0
77,100
L
8,372
611
629
4,942
14,000
7,381
165
2,772
11,228
53,569
0
W
Merlin
Mexican-M
Merlin
12,878
464
0
3,799
10,394
4,517
230
4,553
5,171
85,247
0
L
Bakasura
Mr_V1nn1e
Bakasura
7,082
4,680
0
4,669
17,088
8,295
0
4,995
12,093
0
51,020
W
Awilix
MsCanadian
Awilix
9,367
4,164
0
7,074
13,677
5,344
0
2,614
10,704
0
93,842
L
Scylla
SRaz87
Scylla
6,935
387
0
3,778
14,859
6,147
0
7,735
7,124
74,042
0
W
Jormungandr
idiegoa331
Jormungandr
11,519
6,164
0
750
6,724
7,551
881
0
5,831
94,234
0
W
Medusa
wnndy12
Medusa
9,293
3,109
0
1,883
11,282
4,299
0
3,481
7,641
0
74,264

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,796
Gold Earned
43,242
625
Minions Killed
613
0
Camps Cleared
0
1,838,698
Distance Traveled
1,697,609
14
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Maui
8,773
487
42
2
0
333,885
1
L
Guan Yu
8,695
483
137
8
0
352,187
3
L
Izanami
8,916
495
125
7
0
297,323
6
L
Hades
8,141
452
94
5
0
319,482
5
W
Merlin
10,857
603
151
8
0
368,133
5
L
Bakasura
8,251
458
113
6
0
400,450
0
W
Awilix
10,255
570
147
8
0
433,418
4
L
Scylla
9,239
513
144
8
0
328,167
7
W
Jormungandr
11,093
616
177
10
0
350,597
0
W
Medusa
8,818
490
108
6
0
352,665
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role