Player Matchup

Danzaburou
Danzaburou
Dynasty RX
Danzaburou
Level 71
God Stats
3W - 6L
1,328 SR
Queue Stats
17W - 27L
1,375 Elo+
Party 2
Gilgamesh
Gilgamesh
SenpapiAlexi
Gilgamesh
Level 104
God Stats
3W - 1L
1,852 SR
Queue Stats
70W - 92L
1,365 Elo+
Party 2
Nu Wa
Nu Wa
SnapGoldo
Nu Wa
Level 79
God Stats
1W - 0L
1,500 SR
Queue Stats
41W - 46L
1,421 Elo+
Party 2
Sun Wukong
Sun Wukong
SnapPabloNator
Sun Wukong
Level 103
God Stats
1W - 1L
1,186 SR
Queue Stats
17W - 24L
1,377 Elo+
Party 2
Atlas
Atlas
SnpNiceGuy
Atlas
Level 60
God Stats
4W - 5L
1,588 SR
Queue Stats
5W - 9L
1,375 Elo+
Party 2
Team Averages
Level 83
1,491 SR
1,382 Elo+

VS

Team Averages
Level 125
1,576 SR
1,535 Elo+
Arachne
Arachne
Dragontail82
Arachne
Level 160
God Stats
115W - 71L
1,650 SR
Queue Stats
529W - 551L
1,544 Elo+
Party 1
Cerberus
Cerberus
RainingVisions
Cerberus
Level 125
God Stats
1W - 1L
1,778 SR
Queue Stats
8W - 5L
1,682 Elo+
Solo
Chernobog
Chernobog
SmokeydaBear909
Chernobog
Level 68
God Stats
2W - 1L
1,395 SR
Queue Stats
18W - 12L
1,445 Elo+
Party 1
Odin
Odin
WorldWideIVAR
Odin
Level 124
God Stats
4W - 8L
1,572 SR
Queue Stats
145W - 161L
1,463 Elo+
Party 1
Hera
Hera
kenegaro
Hera
Level 149
God Stats
14W - 20L
1,486 SR
Queue Stats
254W - 276L
1,540 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Dynasty RX
Danzaburou
9
1 / 0 / 1
5,806
581
3,575
4,047
1,210
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Gilgamesh
SenpapiAlexi
Gilgamesh
8
1 / 1 / 2
5,385
539
3,005
8,291
6,167
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Nu Wa
SnapGoldo
Nu Wa
10
2 / 1 / 1
5,923
592
3,732
5,633
2,259
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sun Wukong
SnapPabloNator
Sun Wukong
9
0 / 2 / 1
5,502
550
3,827
9,202
4,292
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Atlas
8
0 / 0 / 2
5,491
549
3,665
8,052
5,336
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Dragontail82
Arachne
10
0 / 1 / 1
5,459
546
3,997
8,111
4,204
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cerberus
2
0 / 1 / 0
3,721
372
164
2,267
907
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Chernobog
SmokeydaBear909
Chernobog
9
0 / 0 / 1
5,119
512
4,797
7,896
2,772
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

10
4 / 1 / 0
5,932
593
6,423
8,248
7,135
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Hera
9
0 / 1 / 1
5,348
535
4,034
4,152
1,516
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
7
4
Kills
4
4
Deaths
4
7
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Arachne
Dragontail82
Arachne
0
1
1
0.5
W
Danzaburou
Dynasty RX
Danzaburou
1
0
1
1.5
L
Cerberus
0
1
0
0
W
Gilgamesh
SenpapiAlexi
Gilgamesh
1
1
2
2
L
Chernobog
SmokeydaBear909
Chernobog
0
0
1
0.5
W
Nu Wa
SnapGoldo
Nu Wa
2
1
1
2.5
W
Sun Wukong
SnapPabloNator
Sun Wukong
0
2
1
0.25
W
Atlas
0
0
2
1
L
4
1
0
4
L
Hera
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,804
Damage
19,415
35,225
Taken
30,674
19,264
Mitigated
16,534
9,403
Healing
10,421
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Arachne
Dragontail82
Arachne
3,997
2,950
0
2,717
8,111
4,204
0
1,985
6,126
0
39,227
W
Danzaburou
Dynasty RX
Danzaburou
3,575
1,725
0
1,511
4,047
1,210
1,157
0
4,047
0
37,670
L
Cerberus
164
29
0
405
2,267
907
0
1,011
1,256
2,358
0
W
Gilgamesh
SenpapiAlexi
Gilgamesh
3,005
1,486
0
2,108
8,291
6,167
0
1,306
6,902
0
29,326
L
Chernobog
SmokeydaBear909
Chernobog
4,797
2,663
0
4,311
7,896
2,772
0
1,722
6,174
0
39,777
W
Nu Wa
SnapGoldo
Nu Wa
3,732
1,053
0
1,000
5,633
2,259
0
2,558
3,030
38,405
0
W
Sun Wukong
SnapPabloNator
Sun Wukong
3,827
760
0
2,958
9,202
4,292
429
0
8,704
0
32,802
W
Atlas
3,665
1,520
208
1,618
8,052
5,336
0
334
7,632
16,481
2,461
L
6,423
797
0
2,408
8,248
7,135
0
1,276
6,972
0
32,137
L
Hera
4,034
1,082
0
580
4,152
1,516
0
1,350
2,802
37,372
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,107
Gold Earned
25,579
269
Minions Killed
274
0
Camps Cleared
0
1,013,613
Distance Traveled
858,221
12
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
5,459
546
78
8
0
235,268
0
W
Danzaburou
5,806
581
68
7
0
180,416
1
L
Cerberus
3,721
372
6
1
0
38,299
0
W
Gilgamesh
5,385
539
57
6
0
246,823
2
L
Chernobog
5,119
512
64
6
0
196,133
0
W
Nu Wa
5,923
592
66
7
0
171,394
3
W
Sun Wukong
5,502
550
57
6
0
196,058
4
W
Atlas
5,491
549
21
2
0
218,922
2
L
Odin
5,932
593
60
6
0
196,886
2
L
Hera
5,348
535
66
7
0
191,635
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role