Player Matchup

Cthulhu
Cthulhu
DietrichTheWall
Cthulhu
Level 44
God Stats
0W - 2L
1,327 SR
Queue Stats
9W - 9L
1,412 Elo+
Party 1
Skadi
Skadi
HoratioLord
Skadi
Level 100
God Stats
1W - 3L
1,870 SR
Queue Stats
46W - 52L
1,446 Elo+
Party 1
Mercury
Mercury
Juanito45
Mercury
Level 127
God Stats
0W - 1L
1,296 SR
Queue Stats
13W - 17L
1,360 Elo+
Solo
Izanami
Izanami
MiranSoul
Izanami
Level 129
God Stats
2W - 2L
1,857 SR
Queue Stats
11W - 13L
1,546 Elo+
Party 2
Chaac
Chaac
RimuruDDD
Chaac
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 9L
1,386 Elo+
Party 2
Team Averages
Level 85
1,570 SR
1,430 Elo+

VS

Team Averages
Level 58
1,537 SR
1,455 Elo+
Cliodhna
Cliodhna
Annulah
Cliodhna
Level 145
God Stats
1W - 2L
1,484 SR
Queue Stats
223W - 246L
1,559 Elo+
Solo
Da Ji
Da Ji
OldManGoose
Da Ji
Level 64
God Stats
1W - 0L
1,500 SR
Queue Stats
108W - 128L
1,443 Elo+
Party 3
Izanami
Izanami
keri_owns_you
Izanami
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 3
Maui
Maui
ollathirs
Maui
Level 41
God Stats
1W - 0L
1,700 SR
Queue Stats
39W - 50L
1,393 Elo+
Party 3
Anubis
Anubis
xANXIE7Y
Anubis
Level 37
God Stats
1W - 1L
1,500 SR
Queue Stats
40W - 52L
1,378 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 3 / 9
8,660
433
8,962
15,884
16,183
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

15
2 / 2 / 3
9,011
451
6,670
9,340
3,072
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Mercury
Juanito45
Mercury
16
3 / 4 / 2
9,743
487
7,890
17,691
6,808
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Izanami
MiranSoul
Izanami
17
6 / 3 / 2
10,990
550
12,803
12,515
5,134
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Chaac
RimuruDDD
Chaac
14
1 / 6 / 2
8,883
444
12,404
20,083
16,895
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cliodhna
Annulah
Cliodhna
20
7 / 1 / 4
12,223
611
19,054
21,947
14,653
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

16
5 / 6 / 8
10,187
509
11,588
20,579
9,540
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Izanami
14
0 / 5 / 2
8,140
407
2,022
7,996
2,784
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Maui
14
0 / 0 / 4
7,984
399
2,856
10,005
7,346
Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Breastplate

Breastplate

+20
Physical Protection

Anubis
xANXIE7Y
Anubis
17
6 / 2 / 4
10,650
533
13,310
11,061
5,794
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
40
14
Kills
18
18
Deaths
14
18
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Cliodhna
Annulah
Cliodhna
7
1
4
9
L
2
3
9
2.17
L
2
2
3
1.75
L
Mercury
Juanito45
Mercury
3
4
2
1
L
Izanami
MiranSoul
Izanami
6
3
2
2.33
W
5
6
8
1.5
L
Chaac
RimuruDDD
Chaac
1
6
2
0.33
W
Izanami
0
5
2
0.2
W
Maui
0
0
4
2
W
Anubis
xANXIE7Y
Anubis
6
2
4
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,729
Damage
48,830
75,513
Taken
71,588
48,092
Mitigated
40,117
12,841
Healing
27,864
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cliodhna
Annulah
Cliodhna
19,054
3,057
0
11,839
21,947
14,653
136
897
20,916
0
118,995
L
8,962
878
47
1,386
15,884
16,183
0
5,123
10,761
35,664
0
L
6,670
3,205
0
2,669
9,340
3,072
1,078
1,842
7,498
0
75,678
L
Mercury
Juanito45
Mercury
7,890
4,279
0
1,021
17,691
6,808
0
3,422
14,269
0
85,440
L
Izanami
MiranSoul
Izanami
12,803
7,001
0
4,589
12,515
5,134
0
3,850
8,665
0
90,003
W
11,588
2,868
0
5,853
20,579
9,540
0
1,424
18,930
0
74,987
L
Chaac
RimuruDDD
Chaac
12,404
3,014
0
3,129
20,083
16,895
0
1,929
18,154
0
62,830
W
Izanami
2,022
1,651
0
1,541
7,996
2,784
106
2,521
5,161
0
51,446
W
Maui
2,856
420
108
2,271
10,005
7,346
104
1,837
7,863
33,853
0
W
Anubis
xANXIE7Y
Anubis
13,310
1,295
0
6,252
11,061
5,794
0
1,120
9,756
72,140
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,287
Gold Earned
49,184
560
Minions Killed
545
0
Camps Cleared
0
1,827,979
Distance Traveled
1,823,022
9
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cliodhna
12,223
611
193
10
0
369,482
1
L
Cthulhu
8,660
433
54
3
0
362,180
2
L
Skadi
9,011
451
116
6
0
350,260
0
L
Mercury
9,743
487
122
6
0
427,638
1
L
Izanami
10,990
550
153
8
0
350,723
3
W
Da Ji
10,187
509
103
5
0
394,738
0
L
Chaac
8,883
444
115
6
0
337,178
3
W
Izanami
8,140
407
93
5
0
344,497
0
W
Maui
7,984
399
45
2
0
384,479
1
W
Anubis
10,650
533
111
6
0
329,826
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role