Player Matchup

Cthulhu
Cthulhu
Baby_Sniper420
Cthulhu
Level 16
God Stats
8W - 9L
1,318 SR
Queue Stats
16W - 26L
1,207 Elo+
Party 1
Hades
Hades
Boy_Retro
Hades
Level 63
God Stats
13W - 12L
1,488 SR
Queue Stats
241W - 261L
1,264 Elo+
Party 1
Lancelot
Lancelot
Daddy-_-Dynamite
Lancelot
Level 89
God Stats
1W - 4L
1,113 SR
Queue Stats
41W - 56L
1,311 Elo+
Solo
Team Averages
Level 56
1,306 SR
1,261 Elo+

VS

Team Averages
Level 22
1,128 SR
1,485 Elo+
Danzaburou
Danzaburou
I Luv Ace l
Danzaburou
Level 14
God Stats
0W - 1L
1,095 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Kumbhakarna
Kumbhakarna
Luv Lonzo
Kumbhakarna
Level 44
God Stats
0W - 1L
1,195 SR
Queue Stats
4W - 5L
1,454 Elo+
Party 2
Zeus
Zeus
SMDiuhh
Zeus
Level 8
God Stats
0W - 1L
1,095 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 0 / 6
8,298
754
7,045
10,424
9,815
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Hades
Boy_Retro
Hades
14
5 / 0 / 5
8,510
774
12,133
7,021
3,713
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

12
2 / 0 / 5
7,807
710
3,577
6,652
3,729
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
I Luv Ace l
Danzaburou
10
0 / 4 / 0
6,431
585
4,604
8,532
3,387
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Kumbhakarna
Luv Lonzo
Kumbhakarna
9
0 / 3 / 0
6,569
597
2,706
12,241
6,163
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Zeus
SMDiuhh
Zeus
10
0 / 3 / 0
6,353
578
3,387
6,146
5,023
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
0
10
Kills
0
0
Deaths
10
16
Assists
0
Player
Kills
Deaths
Assists
KDA
W
3
0
6
6
W
Hades
Boy_Retro
Hades
5
0
5
7.5
W
2
0
5
4.5
L
Danzaburou
I Luv Ace l
Danzaburou
0
4
0
0
L
Kumbhakarna
Luv Lonzo
Kumbhakarna
0
3
0
0
L
Zeus
SMDiuhh
Zeus
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,755
Damage
10,697
24,097
Taken
26,919
17,257
Mitigated
14,573
8,666
Healing
2,046
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,045
319
291
821
10,424
9,815
449
2,408
8,016
16,299
0
W
Hades
Boy_Retro
Hades
12,133
999
1,029
3,190
7,021
3,713
261
1,527
5,494
33,212
0
W
3,577
625
0
3,335
6,652
3,729
112
2,076
4,576
0
24,747
L
Danzaburou
I Luv Ace l
Danzaburou
4,604
2,443
0
946
8,532
3,387
0
6,570
1,881
0
16,145
L
Kumbhakarna
Luv Lonzo
Kumbhakarna
2,706
410
24
980
12,241
6,163
121
8,436
3,526
7,917
0
L
Zeus
SMDiuhh
Zeus
3,387
934
0
96
6,146
5,023
81
4,208
1,810
14,833
1,390

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,615
Gold Earned
19,353
116
Minions Killed
73
0
Camps Cleared
0
616,519
Distance Traveled
457,133
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
8,298
754
27
2
0
205,483
1
W
Hades
8,510
774
56
5
0
205,093
1
W
Lancelot
7,807
710
33
3
0
205,943
0
L
Danzaburou
6,431
585
33
3
0
161,970
0
L
Kumbhakarna
6,569
597
10
1
0
167,886
0
L
Zeus
6,353
578
30
3
0
127,277
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role